wined3d: Silently ignore setting the 0 texture on gdi surfaces.

This commit is contained in:
Stefan Dösinger 2007-10-09 14:53:58 +02:00 committed by Alexandre Julliard
parent c5055fb3eb
commit aec86b4ef9
1 changed files with 10 additions and 1 deletions

View File

@ -710,7 +710,16 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
void WINAPI IWineGDISurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This, textureName, target);
/* Ignore 0 textureName and target. D3D textures can be created with gdi surfaces as plain
* containers, but they're useless until the app creates a d3d device from a d3d point of
* view, it's not an implementation limitation. This avoids false warnings when the texture
* is destroyed and sets the description back to 0/0
*/
if(textureName != 0 || target != 0) {
FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This, textureName, target);
DebugBreak();
}
}
void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {