Michael Stefaniuc
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0e681027a2
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tests: Compile the tests by default with -D__WINESRC__.
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2013-10-02 11:04:02 +02:00 |
Stefan Dösinger
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993c977890
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d3d8/tests: Add a volume V16U16 test.
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2013-09-23 20:32:35 +02:00 |
Stefan Dösinger
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8aa65c79e7
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d3d8/tests: Test invalid volume lock boxes.
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2013-09-19 19:49:59 +02:00 |
Stefan Dösinger
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9efed3d379
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d3d8/tests: Add tests for block-based volume formats.
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2013-09-19 19:49:55 +02:00 |
Stefan Dösinger
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5b48335ce2
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d3d8/tests: Mark YUY2 and UYVY broken.
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2013-09-10 17:00:50 +02:00 |
Stefan Dösinger
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99da74fea4
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d3d8/tests: Test the behavior of failing surface creation calls.
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2013-09-10 17:00:41 +02:00 |
Stefan Dösinger
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36c15d92e9
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d3d8/tests: Test blocked texture creation restrictions.
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2013-09-06 17:25:08 +02:00 |
Matteo Bruni
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bcecdbda88
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d3d8/tests: Add cnd instruction test.
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2013-09-03 16:58:28 +02:00 |
Stefan Dösinger
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6c1007db1e
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d3d8/tests: Add a DXT5 volume test.
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2013-09-02 18:07:40 +02:00 |
Stefan Dösinger
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930d43be08
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d3d8/tests: Add UpdateTexture tests with volumes.
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2013-08-27 21:30:03 +02:00 |
Stefan Dösinger
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ccc1ce9fe3
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d3d8/tests: Add a volume texture locking test.
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2013-08-27 21:30:03 +02:00 |
Alexandre Julliard
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32d8e9cb96
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d3d8/tests: Remove a todo from a test that succeeds.
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2013-07-29 15:52:09 +02:00 |
Henri Verbeet
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00f41ac4e0
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d3d8/tests: Make shader bytecode static const.
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2013-07-01 19:51:23 +02:00 |
Stefan Dösinger
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5f2f2ae9c8
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d3d8/tests: Add a test for fog_start == fog_end.
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2013-06-19 20:09:53 +02:00 |
Stefan Dösinger
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a18cffb4de
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d3d8/tests: Test NPOT texture creation.
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2013-04-16 17:48:56 +02:00 |
Sam Edwards
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33d31a3547
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wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
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2013-04-11 12:06:49 +02:00 |
Sam Edwards
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ce6173264d
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d3d8/tests: Verify window style after exiting fullscreen mode.
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2013-04-03 11:34:02 +02:00 |
Stefan Dösinger
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0badb01ce1
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d3d8/tests: Add simple DrawRectPatch tests.
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2013-01-25 11:31:06 +01:00 |
Stefan Dösinger
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aaa11492db
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wined3d: Ignore clears if count = 0 and rects != NULL.
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2013-01-23 19:16:32 +01:00 |
Stefan Dösinger
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ce31e40f24
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d3d8/tests: Create a plain DS surface in test_reset_resources.
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2013-01-16 20:27:13 +01:00 |
Stefan Dösinger
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f30b6d0b4a
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d3d8/tests: Add a software vertexprocessing buffer discard test.
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2013-01-15 16:25:36 +01:00 |
Stefan Dösinger
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d70ab45fc5
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d3d8: Return D3D_OK from the palette setters.
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2013-01-14 17:30:03 +01:00 |
Henri Verbeet
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f279d09f78
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d3d8/tests: Merge surface.c into device.c.
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2013-01-09 17:39:29 +01:00 |
Henri Verbeet
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59aab5ca5c
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d3d8/tests: Merge texture.c into device.c.
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2013-01-09 17:05:05 +01:00 |
Henri Verbeet
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19cb2e21a3
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d3d8/tests: Merge buffer.c into device.c.
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2013-01-09 17:05:02 +01:00 |
Henri Verbeet
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00ef7a5285
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d3d8/tests: Merge volume.c into device.c.
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2013-01-08 12:49:07 +01:00 |
Henri Verbeet
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9dbf059c75
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d3d8/tests: Merge d3d8_main.c into device.c.
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2013-01-08 12:49:06 +01:00 |
Henri Verbeet
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fa834b0bcc
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d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
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2012-11-19 11:47:03 +01:00 |
Henri Verbeet
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f94f753e51
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d3d8/tests: Also test that render states get reset in test_reset().
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2012-11-16 11:39:54 +01:00 |
Sam Edwards
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9fb27d7a05
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d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0.
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2012-11-08 15:37:50 +01:00 |
Matteo Bruni
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f90f895759
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d3d8: Use proper helper.
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2012-10-10 20:34:13 +02:00 |
Jacek Caban
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1524cc2ab7
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d3d8: Use proper helpers for iface calls.
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2012-08-27 19:45:59 +02:00 |
Henri Verbeet
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09443f14e7
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wined3d: Enable "AlwaysOffscreen" by default.
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2012-07-19 15:43:59 +02:00 |
Henri Verbeet
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60ff5906ae
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d3d8/tests: Add a test for resource bindings after reset.
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2012-06-18 17:48:40 +02:00 |
Henri Verbeet
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93afc43ee9
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d3d8/tests: Fix a couple of return value checks.
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2012-03-13 10:26:44 +01:00 |
Matteo Bruni
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9f4eda2b8d
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d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
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2012-03-09 17:26:16 +01:00 |
Stefan Dösinger
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3c1d5f6c5d
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d3d8/tests: Port the depth blit test to d3d8.
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2012-03-09 11:28:57 +01:00 |
Henri Verbeet
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6b0d878f18
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d3d8/tests: Add some tests for resetting the device window.
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2012-02-29 20:47:30 +01:00 |
Henri Verbeet
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4e9cf00097
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d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
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2012-02-24 09:55:59 +01:00 |
Matteo Bruni
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58a171d1de
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d3d8/tests: Add some RESZ tests.
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2012-01-19 17:08:11 +01:00 |
Matteo Bruni
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922f4696cf
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d3d8/tests: Test a multisampled -> not multisampled depth buffer copy.
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2012-01-19 17:08:10 +01:00 |
Matteo Bruni
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5604c7ed99
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d3d8/tests: Add more INTZ tests.
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2012-01-13 17:34:29 +01:00 |
Alexandre Julliard
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158d1891c3
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d3d8/tests: Convert a file to utf-8.
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2012-01-03 12:37:20 +01:00 |
Eric Pouech
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1d3952ed9f
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d3d: Fixed a couple of warnings for 64bit targets.
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2011-12-12 10:53:49 +01:00 |
Henri Verbeet
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5b88d145e4
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d3d8/tests: Test the window and backbuffer dimensions after display mode changes.
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2011-11-28 16:40:47 +01:00 |
Stefan Dösinger
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a3ca9a8bff
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d3d8/tests: Port the block lock test to d3d8.
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2011-11-08 13:41:25 +01:00 |
Stefan Dösinger
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ecb403ee2a
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d3d8/tests: Port the double unlock test to d3d8.
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2011-11-08 13:41:21 +01:00 |
Henri Verbeet
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b42ec21d76
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d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition().
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2011-10-21 12:09:37 +02:00 |
Henri Verbeet
|
fd1afd24f4
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d3d8/tests: Add a small test for multisampled CopyRects().
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2011-10-20 11:03:07 +02:00 |
Stefan Dösinger
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14a245690d
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d3d8: Implement FPUSETUP for msvc.
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2011-09-26 17:59:45 +02:00 |