Lionel Ulmer
0114945b6d
- create a function to set the various transformation matrices to
...
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
74c95ec008
- more thunking in the D3DVertexBuffer COM object
...
- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer
d0f1569218
- light improvements
...
- misc. fixes
2003-01-03 21:03:15 +00:00
Lionel Ulmer
5f87d778aa
- some additionnal flags logged
...
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer
442b235e63
Fix for stupid applications reading some bytes after the end of the
...
surface memory.
2003-01-02 20:14:24 +00:00
Lionel Ulmer
00a3d5f3f8
- added enumeration of the Reference device (some games seems to need
...
it to work and they want it enumerated first..)
- some comments about potential problems with Z masking
2003-01-02 20:13:47 +00:00
Lionel Ulmer
4dac4a5580
Added support for per-vertex material properties.
2003-01-02 20:12:16 +00:00
Christian Costa
bc2cf94d2f
Reimplemented SwapTextureHandles.
2003-01-02 20:07:05 +00:00
Lionel Ulmer
ae10e9c5aa
- removed some useless WARNs
...
- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Christian Costa
f78cf542dc
Fix IDirect3DVertexBuffer interface.
...
Implements GetVertexBufferDesc.
Remove some useless FIXME.
2003-01-02 20:02:49 +00:00
Lionel Ulmer
d70a2c0322
- beginning of Material and Light support for D3D7
...
- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer
825ad05656
Fixed texturing.
2003-01-02 20:00:25 +00:00
Lionel Ulmer
b07df8a198
- allow application to load palette-less textures
...
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
bb9837d2a4
- added some tracing in the fake ZBuffer methods
...
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
f0541aa544
Added some blend states.
2003-01-02 19:56:52 +00:00
Christian Costa
eb620386dd
Handle more blend states.
2003-01-02 19:56:08 +00:00
Lionel Ulmer
07bcdf40d1
Prevent memory leak in freeing of the VertexBuffer.
2003-01-02 19:54:09 +00:00
Lionel Ulmer
eb6e830727
Implement GetTransform and rework a bit the matrices storage.
2003-01-02 19:53:43 +00:00
Lionel Ulmer
7a025001d3
- implemented GetTexture
...
- semi-stubbed ValidateTexture
- fixed some errors in logging
2003-01-02 19:52:22 +00:00
Lionel Ulmer
6fb7ed8fa7
Added 'blt' and 'bltfast' override functions.
2003-01-02 19:51:25 +00:00
Lionel Ulmer
ce3d96889f
Added 'emulated' VertexBuffer support.
2003-01-02 19:46:46 +00:00
Lionel Ulmer
c3d89f5566
- do not use the alpha coordinates when ALPHABLEND is disabled
...
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer
62d4f41ee8
Factorize some code in the texture uploading function.
2003-01-02 19:44:14 +00:00
Lionel Ulmer
da66dad0cc
Handle texture addressing the D3D7 way.
2003-01-02 19:43:08 +00:00
Lionel Ulmer
ffc8344ef2
Prevent lock-up in paletted texture with no palette case.
2003-01-02 19:41:25 +00:00
Lionel Ulmer
8cd2609587
Enable the application to create first textures and then the D3D
...
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer
1d97f52fa1
Some clean-ups after the DrawPrimitive rewrite.
2003-01-02 17:57:58 +00:00
Lionel Ulmer
3429c3cffe
Fix crash in GetAvailableVidMem function when TRACE is activated.
2003-01-02 17:57:39 +00:00
Lionel Ulmer
74c3eab255
- actually use the background color when Clear-ing
...
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer
608da067ac
- factorize Clear method between Viewport and Device
...
- some more rendering states handled
2002-12-24 01:03:04 +00:00
Lionel Ulmer
5f78568b53
Support viewports the D3D7 way.
2002-12-24 01:00:45 +00:00
Lionel Ulmer
c40b756021
Added some stencil / D3DDevice7 capabilities.
2002-12-24 00:58:27 +00:00
Lionel Ulmer
90bf1f2ea8
Combine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24 00:53:50 +00:00
Lionel Ulmer
800cb96bd7
Dump new D3D7 rendering states.
2002-12-24 00:48:21 +00:00
Lionel Ulmer
8768a6ba27
- factorize the D3D1/2 draw_primitive code with the new strided function
...
- rewrote a little bit this strided function to always use the static
functions
2002-12-24 00:48:03 +00:00
Christian Costa
81ac4adbcb
Remove useless FIXMEs since there is nothing to do in BeginScene and
...
EndScene.
2002-12-24 00:25:55 +00:00
Christian Costa
3da729eab6
Update and clean-up draw_primitive_strided_7.
...
Make draw_primitive_7 based on draw_primitive_strided_7.
2002-12-24 00:25:39 +00:00
Lionel Ulmer
3542c9c4d5
- fix mipmap texture creation
...
- some logging improvements
2002-12-23 02:10:31 +00:00
Lionel Ulmer
19ef31e802
- fix small TRACE bug introduced in a previous patch
...
- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Lionel Ulmer
f5e1e3beba
Have the 'Lock' warning a bit clearer.
2002-12-23 02:04:12 +00:00
Lionel Ulmer
f876bf6f67
Report that we do not support compressed texture yet.
2002-12-23 02:03:57 +00:00
Lionel Ulmer
c6f5baac23
- fix returning of capabilities in FindDevice
...
- fill properly some caps according to what OpenGL can do
2002-12-23 02:03:38 +00:00
Lionel Ulmer
4feb257eed
Fix Direct3D2 => Direct3D3 thunk for FindDevice.
2002-12-23 01:34:15 +00:00
Lionel Ulmer
96a24ec8ea
Added surface dumping function for debug.
2002-12-19 04:13:46 +00:00
Lionel Ulmer
4943ced93a
Fix in another place in the code computing the memory usage.
2002-12-18 02:23:49 +00:00
Lionel Ulmer
a62fc661e9
If we support 'non-native' texture format, advertise it.
2002-12-17 04:14:55 +00:00
Lionel Ulmer
6ac84072da
- fix bad TRACE
...
- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer
16fcd747af
- revert some optimisations breaking some games
...
- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa
47b6b94e09
Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
2002-12-16 23:07:41 +00:00
Lionel Ulmer
ee65d59cf6
Fix a memory leak and optimize a little bit the generic path.
2002-12-16 22:57:39 +00:00
Christian Costa
c301b39005
Improve traces + small fix.
2002-12-16 22:50:30 +00:00
Lionel Ulmer
8377b9d49b
- fix Twist demo
...
- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer
dfddf92ecf
Supports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16 22:39:09 +00:00
Lionel Ulmer
66aa7e03c4
Add support for the TextureAddress render state.
2002-12-16 22:08:24 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
...
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Alexandre Julliard
dbf8b78acd
Added .spec.def files.
2002-12-12 22:04:04 +00:00
Ove Kaaven
1f5315c80f
Make sure that no files except unknwn.h include wine/obj_base.h
...
directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer
b0350a3f4a
Have only one GUID for Wine's OpenGL D3D device.
2002-12-05 19:07:59 +00:00
Christian Costa
71e880851b
Add support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST/SRC}BLEND.
2002-12-03 22:08:37 +00:00
Lionel Ulmer
5261f031a4
- only handle memory allocation for non-already loaded textures
...
- implement GetCaps for D3DDevice7
2002-12-02 21:39:34 +00:00
Christian Costa
2db04157c7
Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightState from
...
failing.
2002-12-02 21:11:47 +00:00
Lionel Ulmer
41fcb0bbe4
- implement the texturing the D3D3 way
...
- prepare for multi-texturing support
2002-12-02 18:59:11 +00:00
Francois Gouget
d2667a4ce3
Removed unnecessary HANDLE typecasts.
2002-12-02 18:10:57 +00:00
Christian Costa
0a6c272766
Add D3D capability.
2002-11-30 19:29:20 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
...
- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
f4b941e859
Beginning of support for D3D7 / D3DDevice7.
2002-11-30 19:21:42 +00:00
Lionel Ulmer
a6e5080296
- some more code sharing between D3DDevice versions
...
- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer
708c4b244f
- fixed D3DFVF_VERTEX case
...
- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer
5f49e78e35
- start of support for device locking / unlocking via glReadPixels /
...
glDrawPixels interface (slow but should be enough for a start)
- implement one vertex case for the D3D3/7 DrawPrimitive functions
- fix a missing \n in a TRACE call
2002-11-30 19:06:52 +00:00
Lionel Ulmer
2b87b23321
Implemented GetRenderTarget.
2002-11-30 02:20:31 +00:00
Lionel Ulmer
9e94cece22
Added enumeration of ZBuffer format.
2002-11-30 02:20:11 +00:00
Lionel Ulmer
5cb15cda5e
Do not forget to AddRef the returned Direct3D interface.
2002-11-30 01:53:44 +00:00
Lionel Ulmer
da0b4dc74e
- fix caps filling to be more in line with what we support
...
- optimize a little bit the DrawPrimitive function
2002-11-30 01:49:08 +00:00
Lionel Ulmer
4941a3aff2
- fix texture snooping (plus adds snoop for 1555 format)
...
- add texture memory usage tracking
2002-11-27 21:38:28 +00:00
Lionel Ulmer
dd738eab07
- Prevent the backbuffer to also have the frontbuffer flag set.
...
- Log the Locking flags.
- Print symbolic name (if any) of zero values for bit fields (thanks
Andi).
2002-11-25 02:42:04 +00:00
Lionel Ulmer
710b86e43e
- add implementation for FindDevice function
...
- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Christian Costa
774c5f77db
Reenable OpenGL surface's flip method.
...
Reenable execute buffers.
Some bug fixes.
2002-11-24 22:14:40 +00:00
Lionel Ulmer
43c3dc4d33
- Clean up all the D3D COM handling (but the underlaying code is still
...
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
2002-11-21 21:04:16 +00:00
Lionel Ulmer
56ab2b3e91
Load OpenGL library dynamically from x11drv.
2002-11-15 04:16:38 +00:00
Lionel Ulmer
b103f7b679
Proper logging of DDSCAPS / DDSCAPS2 structures.
2002-11-11 22:23:10 +00:00
Marko Kreen
971f3f3518
Clip bottom coordinates.
2002-11-11 20:26:33 +00:00
Matthew Bloch
c9df52c381
Vtable fixes.
2002-11-06 19:53:45 +00:00
Alexandre Julliard
1e1313d54c
Made the dll entry point default to DllMain and removed most of the
...
'init' spec file declarations.
2002-11-04 23:53:41 +00:00
Lionel Ulmer
52b93b6ae4
Additional exported capabilities to please some picky games.
2002-11-04 22:34:25 +00:00
Lionel Ulmer
5ecd8903e2
- only compare the first WORD in the DDSCAPS2 structure if no DX7
...
- add some TRACEs
2002-11-04 22:34:11 +00:00
Lionel Ulmer
f18aec26c4
Augment the DDSCAPS2 dumping routine with new caps.
2002-11-04 22:33:53 +00:00
Lionel Ulmer
0595c0ca07
Add 3D support at the User driver level.
2002-10-19 17:16:00 +00:00
Alexandre Julliard
b34fb35b31
Fixed warnings caused by conversion to -DSTRICT.
2002-10-18 23:48:57 +00:00
Christian Costa
b47c14aef9
Implement OpenGL overriding of surface's flip method.
...
Remove broken code.
2002-10-17 01:20:52 +00:00
Christian Costa
b44822a4a2
Associate texture to the device when GetHandle is called and perform
...
the appropriate AddRef/Release.
Fix 3_3_2 pixel format.
Move some ENTER_GL() calls to the right place.
Fix some FIXME/TRACE calls.
2002-10-16 18:57:52 +00:00
Christian Costa
fe6c281b58
Initialize the DDCAPS structure of the DDRAW object at creation.
2002-10-10 23:27:49 +00:00
Christian Costa
ce35cc03a8
Main_DirectDrawSurface_QueryInterface: enable creation of a
...
IDirect3DTexture2 from a surface.
2002-10-10 23:27:32 +00:00
Lionel Ulmer
1c0a8ac4c0
Added some TRACEs to the ddraw code.
2002-10-10 22:47:02 +00:00
Alexandre Julliard
e969027104
Fixed warnings.
2002-10-02 01:34:17 +00:00
Alexandre Julliard
137eed8d9b
Moved X flags and libraries out of Make.rules into the makefiles that
...
need them.
2002-10-01 18:16:19 +00:00
Christian Costa
8534e08a02
Implement SwapTextureHandles method.
2002-09-30 18:52:06 +00:00
Alexandre Julliard
a56a16ee73
Added check for OpenGL.
2002-09-29 18:05:32 +00:00
Christian Costa
92810b90c1
execute: Activate the viewport passed as parameter when executing
...
buffer.
2002-09-29 18:01:13 +00:00
Christian Costa
c3fa405ab7
Implement IDirect3DViewport2_DeleteLight.
2002-09-29 18:00:43 +00:00
Christian Costa
48d8ff42e1
Remove wrong and useless transformation of z projected coordinates.
...
Add normals world transformation.
2002-09-27 22:01:28 +00:00
Christian Costa
427b333391
Fix devices creation broken code. Now, the display and the drawable
...
are retrieve through GDI escape sequences and stored in the private
data. Add desallocation of the device private data.
2002-09-27 22:01:12 +00:00
Christian Costa
58e8807a71
Added desallocation of the viewport private data.
2002-09-26 03:20:35 +00:00
Christian Costa
30633659b8
Added allocation/desallocation of the light private data.
2002-09-26 03:20:23 +00:00
Christian Costa
74d0d4c562
Enable creation of our OpenGL Direct3D device from a surface used as
...
rendering target.
Enable creation of a texture from a surface.
2002-09-26 03:20:07 +00:00
Christian Costa
80be53efee
Added support for POINT, WIREFRAME and SOLID fill modes.
2002-09-25 03:18:38 +00:00
Christian Costa
3bfa1fb384
IDirect3DTexture2Impl_Load: when the surface is not allocated and no
...
location are specified, set it to video memory.
2002-09-25 03:18:17 +00:00
Alexandre Julliard
2c40e29987
Import wine_tsx11_lock/unlock directly from x11drv in opengl32 and
...
ddraw, so that they don't need to link with libwine_tsx11.
Removed header wine_gl.h.
2002-09-25 00:29:56 +00:00
Alexandre Julliard
cea2e825b2
Link all remaining dlls except kernel32 as separated dlls, by
...
temporarily exporting the few functions that are not properly
separated yet.
2002-09-06 18:51:31 +00:00
Patrik Stridvall
d016f819f1
Added include protection for unistd.h and sys/time.h.
2002-08-17 00:43:16 +00:00
Gregg Mattinson
8c9bdcc9e1
Fixes for Sparc build.
2002-08-07 01:18:41 +00:00
Christian Costa
afe785c4d5
Initialize the DDCAPS structure of the DDRAW object at creation.
2002-08-06 23:49:46 +00:00
Lionel Ulmer
00b088bc25
Support negative values in RECTs during Blts.
2002-08-03 19:11:55 +00:00
Lionel Ulmer
262cbcdb09
Be less strict on parameter checking in the SetSurfaceDesc function.
2002-08-02 19:10:16 +00:00
Michael Karcher
4ae5380cbb
Set the correct length of the struct DDSURFACEDESC.
2002-07-22 20:37:01 +00:00
Ove Kaaven
1af798920c
Wait for the asynchronous update thread to complete if the app
...
requests it. Fixed blit offseting issues in windowed mode.
2002-07-20 20:01:57 +00:00
Gregg Mattinson
8a191ff5b8
Avoid structures or arrays of size 0.
2002-07-19 03:18:05 +00:00
Tony Lambregts
2c5a41b027
Added support DDBLT_DDFX flag in DirectDrawSurface_Blt.
2002-07-16 01:42:47 +00:00
Lionel Ulmer
b6051dec93
- DDRAW_SYSTEMMEMORY is handled like OFFSCREENPLAIN for now
...
- added more logging
2002-07-16 01:16:14 +00:00
Alexandre Julliard
a80a814234
Fixed corruption when copying to the same surface (with the help of
...
Tony Lambregts and Lionel Ulmer).
2002-07-10 23:10:54 +00:00
Ove Kaaven
1d8f92c88c
Removed the flags fields of IDirectDrawPaletteImpl, as we should use
...
the dwFlags field of DDRAWI_DDRAWPALETTE_GBL structure instead.
2002-07-10 03:05:43 +00:00
Ove Kaaven
ea20614e39
Handle WM_SYNCPAINT with DefWindowProc.
2002-07-10 03:04:58 +00:00
Gregg Mattinson
bac71315d2
Removed non-static structure initializers.
2002-07-03 21:06:58 +00:00
Gregg Mattinson
2e38a17021
Void functions can't return a value, even if it is the return value
...
from another void function.
2002-07-03 01:20:07 +00:00
Jukka Heinonen
9859606ec8
Disable OWN_WINDOW as it no longer works.
2002-06-28 23:26:57 +00:00
Tony Lambregts
fede234ed0
Added support for DDBLT_KEYSRCOVERRIDE/DDBLT_KEYDESTOVERRIDE.
2002-06-28 17:32:25 +00:00
Alexandre Julliard
77afd6c47e
Made some more spec file entries optional or unnecessary.
...
Fixed a few DLLName/DLLFileName mismatches.
2002-06-21 19:15:45 +00:00
Dmitry Timoshkov
bf2c7efaa2
Fixed version info.
2002-06-13 23:49:01 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Vincent Béron
6a5ba8fba2
Fixed some more missing \n in traces.
2002-05-29 19:09:54 +00:00
Alexandre Julliard
261e28a775
Removed some unnecessary imports.
2002-05-23 02:46:10 +00:00
Alexandre Julliard
2ab7625934
Removed most imports of ntdll since we no longer import Wine internal
...
functions from there.
2002-05-17 03:37:12 +00:00
Alexandre Julliard
ad53383f9b
Added winebuild support for generating a .dbg.c file containing the
...
debug channels definitions.
Made win32 the default type for spec files.
Ignore C compiler in winebuild so we can simply pass it $(DEFS).
Removed type win32 and debug_channels from spec files.
Fixed winebuild to always generate correct C identifiers (reported by
Vincent Béron).
2002-05-14 20:54:58 +00:00
Alexandre Julliard
67371bcc8d
Added -res option to specify resources on winebuild command-line.
...
Added -exe mode to generate a .spec.c for an exe without having to
provide a .spec.
Removed some no longer needed spec files.
Removed .dll extension in makefiles import specifications.
2002-05-11 23:06:32 +00:00
Alexandre Julliard
32459912dc
Moved imports specification from the .spec into the Makefile so that
...
it can be used on platforms that don't build a .spec.c file.
2002-05-09 00:05:48 +00:00
Alexandre Julliard
5769d1de00
Better support for configure detection of missing types, added check
...
for ssize_t.
Removed a couple of no longer used portability functions.
Various portability fixes in port.h.
2002-04-26 19:05:15 +00:00
Alexandre Julliard
85cacd8fe9
Removed call to DIB_GetDIBWidthBytes.
2002-03-28 22:25:02 +00:00
Alexandre Julliard
c1bfca04e1
Changed builtin dlls file names to make it clear they are not normal
...
Unix libraries, and install them in $libdir/wine instead of $libdir to
avoid name conflicts in /usr/lib.
2002-03-20 22:19:06 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
...
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Lionel Ulmer
e88edac600
Fix crash in the X11 HAL when setting a NULL palette to a surface.
2002-02-26 00:36:21 +00:00
Patrik Stridvall
57e5784c21
Move __stdcall/__cdecl to the right place.
2002-02-02 18:42:11 +00:00
Patrik Stridvall
74e4d21ebe
Avoid wildcards in .cvsignore.
2002-01-29 03:05:12 +00:00
Francois Gouget
5f30ee0651
Comment out/ifdef out unused code and variables.
2002-01-21 23:37:53 +00:00
Alexandre Julliard
193cf50a09
Removed some of the calls to HEAP_strdup* functions.
2002-01-01 00:24:30 +00:00
Andreas Mohr
a69c039c80
Documentation update.
2001-12-26 20:40:47 +00:00
François Gouget
1425941e29
Fix the #include order for config.h.
...
Add #include "config.h" directives where needed.
2001-11-06 20:57:11 +00:00
Jukka Heinonen
2547121843
When a surface becomes primary surface, mark the whole surface damaged.
2001-10-17 17:45:53 +00:00
Francois Gouget
e5ddd26dd7
When including config.h, include it first.
2001-10-14 16:18:52 +00:00
Marcus Meissner
34cf5e8463
Return the FOURCC codes set by the HAL driver.
2001-09-14 00:11:52 +00:00
Patrik Stridvall
3c0211f969
Cleanup code that is strange or difficult to parse.
2001-09-11 00:32:32 +00:00
Marcus Meissner
4d2f173ce3
Added dwFlags to lock_update private functions so we can pass
...
WRITEONLY/READONLY.
Added those flags to the internal Lock() calls.
Only copy the surface from screen to surface if not writeonly.
Restrict blitting between display window and surface to the
locked/unlocked rectangle and the clipwindow section.
Added defines for DDHAL_UNLOCKDATA/DDHAL_LOCKDATA, added calls to HAL
implementation.
2001-09-10 23:12:16 +00:00