Rico Schüller
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dd934099e1
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
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2011-02-21 12:58:55 +01:00 |
Rico Schüller
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a7483f4bcc
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex().
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2011-02-21 12:58:53 +01:00 |
Rico Schüller
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3f6c54f263
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d3dcompiler: Parse reflection constant buffers.
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2011-02-21 12:58:50 +01:00 |
Matteo Bruni
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005910957b
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d3dcompiler: Fix initial allocation (Valgrind).
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2011-02-21 12:44:19 +01:00 |
Rico Schüller
|
9cc0cd39a1
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d3dcompiler/tests: Add GetResourceBindingDesc() test.
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2011-02-18 14:54:51 +01:00 |
Rico Schüller
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d4798d0580
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d3dcompiler/tests: Add reflection ps desc test.
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2011-02-17 17:26:18 +01:00 |
Rico Schüller
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c7ed17ac66
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d3dcompiler/tests: Add reflection vs desc test.
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2011-02-17 17:26:12 +01:00 |
Rico Schüller
|
d790be79d7
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d3dcompiler/tests: Add reflection test.
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2011-02-16 14:26:26 +01:00 |
Rico Schüller
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14d8b51bac
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d3dcompiler: Add argument check in D3DReflect().
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2011-02-16 14:26:14 +01:00 |
Rico Schüller
|
cacff4b3a0
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d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDescByName().
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2011-02-14 12:26:08 +01:00 |
Rico Schüller
|
162233eb63
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d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDesc().
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2011-02-14 12:26:04 +01:00 |
Rico Schüller
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5ad824a178
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d3dcompiler: Parse bound resources.
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2011-02-14 12:26:00 +01:00 |
Rico Schüller
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19fea20963
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d3dcompiler: Parse OSG5 in the reflection interface.
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2011-02-08 09:04:27 -06:00 |
Matteo Bruni
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dbc8c9c299
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d3dcompiler: Include the string terminator in the output blob.
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2011-02-07 13:03:39 -06:00 |
Michael Stefaniuc
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629e853894
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d3dcompiler_43/tests: COM cleanup for the ID3DInclude iface.
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2011-01-26 15:00:13 +01:00 |
Travis Athougies
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ee8b276731
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d3dcompiler_43/tests: Added error tests to HLSL test suite.
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2011-01-10 10:39:51 +01:00 |
Travis Athougies
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3add55840d
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d3dcompiler_43/tests: Fixed nonconformant C string literals in HLSL test suite.
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2011-01-10 10:39:44 +01:00 |
Rico Schüller
|
ba9d311f0d
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d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
127d07a3cc
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d3dcompiler: Add initial SHDR and SHEX parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
a2a7000eeb
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d3dcompiler: Add initial RDEF parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
97988d63d8
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d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc().
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2010-12-22 13:00:13 +01:00 |
Rico Schüller
|
bf1065ea6d
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d3dcompiler: Implement ID3D11ShaderReflection::GetOutputParameterDesc().
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2010-12-22 13:00:13 +01:00 |
Rico Schüller
|
767e5705a2
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d3dcompiler: Implement ID3D11ShaderReflection::GetInputParameterDesc().
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
bfcd413553
|
d3dcompiler: Parse PCSG in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
ae98cb4659
|
d3dcompiler: Parse OSGN in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
e8ba248920
|
d3dcompiler: Properly initialize Stream member of D3D11_SIGNATURE_PARAMETER_DESC.
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2010-12-22 13:00:11 +01:00 |
Rico Schüller
|
f8e4771be4
|
d3dcompiler: Parse ISGN in the reflection interface.
|
2010-12-21 15:49:19 +01:00 |
Rico Schüller
|
5ad0c856b6
|
d3dcompiler: Implement ID3D11ShaderReflection::GetConversionInstructionCount().
|
2010-12-21 15:49:07 +01:00 |
Rico Schüller
|
ff038cbcbe
|
d3dcompiler: Implement ID3D11ShaderReflection::GetMovInstructionCount().
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2010-12-21 15:49:04 +01:00 |
Rico Schüller
|
984ed6e9ac
|
d3dcompiler: Parse reflection STAT tag.
|
2010-12-21 15:49:00 +01:00 |
Rico Schüller
|
8f08d38520
|
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
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2010-12-21 15:48:40 +01:00 |
Rico Schüller
|
806961ec28
|
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_blob.
|
2010-12-21 15:48:33 +01:00 |
Rico Schüller
|
cc6699f09d
|
d3dcompiler: Handle TAG_OSG5 in D3DGetBlobPart().
|
2010-12-13 12:43:31 +01:00 |
Rico Schüller
|
5b2286a5bd
|
d3dcompiler: Add initial reflection parsing.
|
2010-12-09 19:27:11 +01:00 |
Travis Athougies
|
dbb2d28795
|
d3dcompiler_43/tests: Added trigonometric function tests to HLSL test suite.
|
2010-11-18 12:52:38 +01:00 |
Rico Schüller
|
a7cf4d16fa
|
d3dcompiler: Add stub ID3D11ShaderReflection interface.
|
2010-11-02 13:49:30 +01:00 |
Rico Schüller
|
02264a7628
|
d3dcompiler: Add D3DReflect() stub.
|
2010-11-02 13:41:11 +01:00 |
Henri Verbeet
|
362da026b0
|
d3dcompiler_43/tests: Calculate the probe count.
|
2010-11-01 13:34:44 +01:00 |
Henri Verbeet
|
04632c060d
|
d3dcompiler_43/tests: Make some variables unsigned.
|
2010-11-01 13:34:43 +01:00 |
Henri Verbeet
|
d3dd18646d
|
d3dcompiler_43/tests: Make probe info const.
|
2010-11-01 13:34:43 +01:00 |
Travis Athougies
|
356420b340
|
d3dcompiler_43/tests: Added float vector tests to HLSL test suite.
|
2010-10-29 15:23:34 +02:00 |
Travis Athougies
|
79f715c3ec
|
d3dcompiler_43/tests: Added tests for conditional expressions to HLSL test suite.
|
2010-10-29 15:23:31 +02:00 |
Travis Athougies
|
9f7ceec91f
|
d3dcompiler_43/tests: Added order of operations test to HLSL test suite.
|
2010-10-29 15:23:28 +02:00 |
Travis Athougies
|
7c56eb8872
|
d3dcompiler_43/tests: Added HLSL test suite.
|
2010-10-28 18:18:11 +02:00 |
Henri Verbeet
|
1f437a9349
|
d3dcompiler: Mark some internal symbols hidden.
|
2010-10-18 19:08:38 +02:00 |
Henri Verbeet
|
a141ea4933
|
d3dcompiler: Merge asmutils.c into utils.c.
|
2010-10-18 19:08:38 +02:00 |
Henri Verbeet
|
72d5b9ddab
|
d3dcompiler: Move some bytecode output functions to bytecodewriter.c.
|
2010-10-18 19:08:37 +02:00 |
Henri Verbeet
|
3db5163fd0
|
d3dcompiler: Make some variables static.
|
2010-10-18 19:08:37 +02:00 |
Henri Verbeet
|
ac8f8c02a6
|
d3dcompiler: Remove some stray tabs.
|
2010-10-15 16:20:06 +02:00 |
Rico Schüller
|
83cff120b9
|
d3dcompiler/tests: Add D3DCOMPILER_STRIP_REFLECTION_DATA test.
|
2010-10-15 16:17:50 +02:00 |