Commit Graph

126 Commits

Author SHA1 Message Date
Stefan Dösinger a18cffb4de d3d8/tests: Test NPOT texture creation. 2013-04-16 17:48:56 +02:00
Sam Edwards 33d31a3547 wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
Sam Edwards ce6173264d d3d8/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:34:02 +02:00
Stefan Dösinger 0badb01ce1 d3d8/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:06 +01:00
Stefan Dösinger ce31e40f24 d3d8/tests: Create a plain DS surface in test_reset_resources. 2013-01-16 20:27:13 +01:00
Stefan Dösinger f30b6d0b4a d3d8/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:36 +01:00
Stefan Dösinger d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Henri Verbeet f279d09f78 d3d8/tests: Merge surface.c into device.c. 2013-01-09 17:39:29 +01:00
Henri Verbeet 59aab5ca5c d3d8/tests: Merge texture.c into device.c. 2013-01-09 17:05:05 +01:00
Henri Verbeet 19cb2e21a3 d3d8/tests: Merge buffer.c into device.c. 2013-01-09 17:05:02 +01:00
Henri Verbeet 00ef7a5285 d3d8/tests: Merge volume.c into device.c. 2013-01-08 12:49:07 +01:00
Henri Verbeet 9dbf059c75 d3d8/tests: Merge d3d8_main.c into device.c. 2013-01-08 12:49:06 +01:00
Henri Verbeet fa834b0bcc d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. 2012-11-19 11:47:03 +01:00
Henri Verbeet f94f753e51 d3d8/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:39:54 +01:00
Sam Edwards 9fb27d7a05 d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0. 2012-11-08 15:37:50 +01:00
Matteo Bruni f90f895759 d3d8: Use proper helper. 2012-10-10 20:34:13 +02:00
Jacek Caban 1524cc2ab7 d3d8: Use proper helpers for iface calls. 2012-08-27 19:45:59 +02:00
Henri Verbeet 60ff5906ae d3d8/tests: Add a test for resource bindings after reset. 2012-06-18 17:48:40 +02:00
Henri Verbeet 93afc43ee9 d3d8/tests: Fix a couple of return value checks. 2012-03-13 10:26:44 +01:00
Stefan Dösinger 3c1d5f6c5d d3d8/tests: Port the depth blit test to d3d8. 2012-03-09 11:28:57 +01:00
Henri Verbeet 6b0d878f18 d3d8/tests: Add some tests for resetting the device window. 2012-02-29 20:47:30 +01:00
Eric Pouech 1d3952ed9f d3d: Fixed a couple of warnings for 64bit targets. 2011-12-12 10:53:49 +01:00
Henri Verbeet 5b88d145e4 d3d8/tests: Test the window and backbuffer dimensions after display mode changes. 2011-11-28 16:40:47 +01:00
Henri Verbeet b42ec21d76 d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition(). 2011-10-21 12:09:37 +02:00
Stefan Dösinger 14a245690d d3d8: Implement FPUSETUP for msvc. 2011-09-26 17:59:45 +02:00
Matteo Bruni dffce5c01a d3d8/tests: Test creating shaders with wrong type or version. 2011-09-26 17:57:53 +02:00
Stefan Dösinger c7b509b16c d3d8/tests: State getters don't work with PUREDEVICEs. 2011-09-16 17:23:10 +02:00
Austin English 6e69d1168f d3d8/tests: Make sure to use return values (LLVM/Clang). 2011-08-22 17:21:50 +02:00
Frédéric Delanoy 760faf01a9 tests: Assorted spelling fixes. 2011-08-04 18:27:37 +02:00
Andrew Nguyen 174b03cad8 d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
Henri Verbeet a4b032fd31 d3d8/tests: Add a volume texture test to test_reset(). 2011-05-05 11:45:17 +02:00
Henri Verbeet 693fb6d56c d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset(). 2011-05-04 17:26:46 +02:00
Henri Verbeet 7db1ebb853 d3d8/tests: Add a Reset test.
This is based on the equivalent d3d9 test.
2011-05-04 17:26:46 +02:00
Henri Verbeet b20a2703e4 d3d8/tests: Fix some failure messages in test_depth_stencil_size(). 2011-05-04 17:26:46 +02:00
Henri Verbeet 7b44caa752 d3d8/tests: Add a test for window styles on device creation. 2011-05-03 14:38:06 +02:00
Stefan Dösinger e140077cc7 d3d8: Add more tests for NULL render targets. 2011-04-26 16:17:45 +02:00
Stefan Dösinger a6424b9445 d3d8: Test depth stencil size mismatches. 2011-03-14 13:10:32 +01:00
Stefan Dösinger ee2ac1ca6b d3d8: Use a proper window class for the device test. 2011-03-14 13:10:28 +01:00
Stefan Dösinger a80579b2f3 d3d8: Destroy the windows after the test. 2011-03-14 13:10:13 +01:00
Austin English 98678879af d3d8/tests: Remove win9x hack. 2011-02-28 13:11:28 +01:00
Peter Urbanec a02195a148 d3d8/tests: Use primary monitor screen size to perform tests. 2011-02-11 17:40:37 +01:00
Henri Verbeet 3d64b44c8c d3d8/tests: Fix test_ApplyStateBlock() (Valgrind). 2011-01-20 12:18:54 +01:00
Greg Geldorp c1736fed2d d3d8/tests: Skip tests if not running in the foreground. 2011-01-12 14:56:20 +01:00
Austin English b98c8ce556 d3d8/d3d9: Fix compiler warnings on non x86/x86_64. 2010-12-03 16:08:55 +01:00
Henri Verbeet feaf81f60d wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
Henri Verbeet 6632d2c45c d3d8/tests: Check for multiple expected messages in test_wndproc(). 2010-11-04 12:12:49 +01:00
David Adam 743e9b35a1 d3d8: ApplyStateBlock with a zero token returns D3D_OK. 2010-10-25 15:30:46 +02:00
Henri Verbeet 4fa4ea7335 d3d8/tests: Add window proc tests for switching between fullscreen and windowed. 2010-10-06 14:42:10 +02:00
Alexandre Julliard 730f01801f tests: Make some variables static. 2010-10-01 13:41:42 +02:00
Alexandre Julliard 857d8f3675 d3d8/tests: Fix some test failures with the focus messages. 2010-07-02 13:45:25 +02:00