Henri Verbeet
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5d38662235
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d3d10core: Only create unique rasterizer state objects.
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2013-01-02 13:15:14 +01:00 |
Henri Verbeet
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4f9814c536
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d3d10core: Implement d3d10_rasterizer_state_GetDesc().
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2013-01-02 13:11:22 +01:00 |
Henri Verbeet
|
0ffda86f76
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d3d10core: Only create unique depthstencil state objects.
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2012-12-14 11:49:28 +01:00 |
Henri Verbeet
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d158289020
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d3d10core: Implement d3d10_depthstencil_state_GetDesc().
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2012-12-14 11:49:23 +01:00 |
Henri Verbeet
|
525e3da051
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d3d10core: Only create unique blend state objects.
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2012-12-13 11:21:28 +01:00 |
Henri Verbeet
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9d86c8b07c
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d3d10core: Implement d3d10_blend_state_GetDesc().
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2012-12-13 11:21:22 +01:00 |
Henri Verbeet
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a9e241e4fe
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d3d10core: Only create unique sampler state objects.
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2012-12-12 11:59:08 +01:00 |
Henri Verbeet
|
14eadb71bc
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d3d10core: Implement d3d10_sampler_state_GetDesc().
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2012-12-12 11:59:01 +01:00 |
Henri Verbeet
|
e5805c316c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
Henri Verbeet
|
9081f8afb1
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d3d10core: Implement d3d10_device_GSSetShader().
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2012-11-14 11:27:40 +01:00 |
Henri Verbeet
|
e69c28a0f7
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d3d10core: Implement d3d10_device_OMSetBlendState().
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2012-10-04 14:09:40 +02:00 |
Henri Verbeet
|
a78fa40816
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d3d10core: Implement d3d10_device_OMSetDepthStencilState().
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2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
fbcce6787a
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d3d10core: Implement d3d10_device_RSSetState().
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2012-10-01 23:07:43 +02:00 |
Henri Verbeet
|
83e21f8793
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d3d10core: Implement d3d10_shader_resource_view_GetDesc().
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2012-09-14 15:43:12 +02:00 |
Henri Verbeet
|
05d1fbb392
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d3d10core: Implement d3d10_depthstencil_view_GetDesc().
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2012-09-13 10:22:59 +02:00 |
Henri Verbeet
|
b6b9c15696
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d3d10core: Implement d3d10_shader_resource_view_GetResource().
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2012-09-12 12:46:00 +02:00 |
Henri Verbeet
|
d2fdeaa4fe
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d3d10core: Implement d3d10_depthstencil_view_GetResource().
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2012-09-11 18:03:49 +02:00 |
Henri Verbeet
|
739e302e6f
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d3d10core: Store the resource in the d3d10core rendertarget view.
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2012-09-10 11:40:08 +02:00 |
Henri Verbeet
|
2b4c72b13b
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d3d10core: Always create a wined3d texture for d3d10core textures.
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2012-07-12 11:45:21 -05:00 |
Henri Verbeet
|
0a9ac7e992
|
d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-04-16 12:04:48 +02:00 |
Michael Stefaniuc
|
b01ce6b633
|
d3d10core: Standardize COM aggregation for d3d10_device.
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2012-03-26 18:15:04 +02:00 |
Michael Stefaniuc
|
3808a6f371
|
d3d10core: COM cleanup for the ID3D10InputLayout iface.
|
2011-07-12 13:25:43 +02:00 |
Michael Stefaniuc
|
6c866e06bf
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d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
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2011-07-12 13:25:40 +02:00 |
Michael Stefaniuc
|
dc3ee8b947
|
d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
|
2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
|
0b78866a0f
|
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
|
2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
|
f196050f28
|
d3d10core: COM cleanup for the ID3D10PixelShader iface.
|
2011-07-12 11:37:01 +02:00 |
Michael Stefaniuc
|
887a4ff3cc
|
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
|
2011-07-12 11:36:57 +02:00 |
Michael Stefaniuc
|
cc0cc6a80f
|
d3d10core: COM cleanup for the ID3D10VertexShader iface.
|
2011-07-12 11:36:53 +02:00 |
Michael Stefaniuc
|
ec415eaf3c
|
d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
|
2011-07-12 11:36:49 +02:00 |
Michael Stefaniuc
|
eeacb8f2c9
|
d3d10core: COM cleanup for the ID3D10Device iface.
|
2011-07-11 18:32:23 +02:00 |
Michael Stefaniuc
|
2f76274df9
|
d3d10core: COM cleanup for the ID3D10Query iface.
|
2011-06-02 16:24:07 +02:00 |
Michael Stefaniuc
|
db9823e02a
|
d3d10core: COM cleanup for the ID3D10SamplerState iface.
|
2011-06-02 16:24:03 +02:00 |
Michael Stefaniuc
|
54ac05a871
|
d3d10core: COM cleanup for the ID3D10RasterizerState iface.
|
2011-06-02 16:24:00 +02:00 |
Michael Stefaniuc
|
815470e68b
|
d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
|
2011-06-02 16:23:54 +02:00 |
Michael Stefaniuc
|
a4a4a420f8
|
d3d10core: COM cleanup for the ID3D10BlendState iface.
|
2011-06-01 15:16:36 +02:00 |
Michael Stefaniuc
|
2b1001907f
|
d3d10core: COM cleanup for the ID3D10GeometryShader iface.
|
2011-06-01 15:16:32 +02:00 |
Michael Stefaniuc
|
36de21b3a1
|
d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
|
2011-06-01 15:16:29 +02:00 |
Michael Stefaniuc
|
7aff686ea1
|
d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
|
2011-06-01 15:16:23 +02:00 |
Michael Stefaniuc
|
a8712d5522
|
d3d10core: COM cleanup for the ID3D10Texture3D iface.
|
2011-06-01 15:16:19 +02:00 |
Michael Stefaniuc
|
7d295ddfa4
|
d3d10core: COM cleanup for the ID3D10Texture2D iface.
|
2011-06-01 15:15:57 +02:00 |
Henri Verbeet
|
3032b40c80
|
wined3d: Get rid of the IWineD3DDeviceParent interface.
|
2011-05-19 10:06:21 +02:00 |
Henri Verbeet
|
8d4ca1f815
|
wined3d: Remove COM from the device implementation.
|
2011-05-17 10:06:18 +02:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
1c1de920e3
|
wined3d: Remove COM from the surface implementation.
|
2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2ab5b833d7
|
wined3d: Remove COM from the rendertarget view implementation.
|
2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
f8f83ff2f7
|
wined3d: Remove COM from the shader implementation.
|
2011-03-31 12:37:46 +02:00 |
Henri Verbeet
|
3d4fe0b750
|
wined3d: Get rid of IWineD3DPixelShader.
|
2011-03-30 12:18:03 +02:00 |
Henri Verbeet
|
9ea2ee5f4e
|
wined3d: Get rid of IWineD3DGeometryShader.
|
2011-03-30 12:17:56 +02:00 |
Henri Verbeet
|
49725ba583
|
wined3d: Get rid of IWineD3DVertexShader.
|
2011-03-30 12:17:51 +02:00 |
Henri Verbeet
|
fd8e18bd2b
|
wined3d: Remove COM from the texture implementation.
|
2011-03-28 17:08:52 +02:00 |