Chris Robinson
|
c8b6b2b1d8
|
wined3d: Use a safer, more compliant method to parse extension strings.
|
2007-08-10 12:58:17 +02:00 |
Roderick Colenbrander
|
7818cbda4a
|
wined3d: Add better pixelformat selection code for pbuffers.
|
2007-08-10 12:58:17 +02:00 |
Francois Gouget
|
a80903e54b
|
wined3d: '0x' is redundant with the '#' format modifier.
|
2007-08-10 11:56:20 +02:00 |
Francois Gouget
|
93b5a0e934
|
wined3d: Add a '\n' to a Wine trace.
|
2007-08-10 11:56:03 +02:00 |
Roderick Colenbrander
|
4647cbb625
|
wined3d: Better pixelformat selection code.
|
2007-08-09 14:11:19 +02:00 |
Roderick Colenbrander
|
ac3927a73e
|
wined3d: Move over to WGL.
|
2007-08-08 15:32:01 +02:00 |
Roderick Colenbrander
|
58275065a1
|
wined3d: Prepare pbuffer code for WGL transition.
|
2007-08-08 15:32:01 +02:00 |
Roderick Colenbrander
|
107ff2057d
|
wined3d: Move fake context code over to WGL.
|
2007-08-08 15:32:01 +02:00 |
Stefan Dösinger
|
b8dd5839ef
|
wined3d: Store the position_transformed flag in the vdecl.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
06e51c21e1
|
wined3d: Determine used streams at vdecl creation.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
ca0d92f3bc
|
wined3d: Remove link collection from vertexdeclaration.c.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
89dccc7c7c
|
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
|
2007-08-08 15:32:00 +02:00 |
Roderick Colenbrander
|
f3af04a8be
|
wined3d: Use UINT instead of uint.
|
2007-08-07 12:36:37 +02:00 |
Roderick Colenbrander
|
e77da5ef8a
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
Roderick Colenbrander
|
d1bc63090e
|
wined3d: Another devmode bug.
|
2007-08-06 14:01:42 +02:00 |
Chris Robinson
|
ef561429ee
|
wined3d: Use the macro when querying the current display settings.
|
2007-08-06 14:01:28 +02:00 |
Chris Robinson
|
c6e6eae08c
|
wined3d: Initialize major and minor when filling GL caps.
|
2007-08-06 13:59:38 +02:00 |
Chris Robinson
|
9a319f2857
|
wined3d: Properly setup DevModeW before using it.
|
2007-08-06 13:59:28 +02:00 |
Stefan Dösinger
|
38c7e9356e
|
wined3d: Present requires the swapchain's context.
|
2007-08-06 12:05:50 +02:00 |
Stefan Dösinger
|
dbd338c018
|
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
|
2007-08-06 12:05:39 +02:00 |
Stefan Dösinger
|
8de07265a6
|
wined3d: Downgrade an ERR.
|
2007-08-03 12:30:12 +02:00 |
H. Verbeet
|
3ac2271f5c
|
wined3d: Only report 16 bit float declaration types as supported if we support them.
|
2007-08-02 12:18:42 +02:00 |
H. Verbeet
|
82245cb5d7
|
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
|
2007-08-02 12:18:41 +02:00 |
H. Verbeet
|
f11ca610ba
|
wined3d: Add definitions and detection for GL_NV_half_float.
|
2007-08-02 12:18:41 +02:00 |
H. Verbeet
|
cfb07e7114
|
wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect.
|
2007-08-02 12:18:41 +02:00 |
Francois Gouget
|
5266e57975
|
Assorted spelling fixes.
|
2007-07-31 21:37:50 +02:00 |
Roderick Colenbrander
|
2c12c17ab6
|
wined3d: Compile against standard GL headers.
|
2007-07-31 21:36:56 +02:00 |
Alexandre Julliard
|
af4b9bb85c
|
wined3d: Fix compiler warning.
|
2007-07-30 14:14:01 +02:00 |
Stefan Dösinger
|
5c905b9e8c
|
wined3d: A more dynamic initialization of the gl pixel formats.
|
2007-07-30 12:49:59 +02:00 |
Stefan Dösinger
|
d2016ff892
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
Stefan Dösinger
|
a0131a3272
|
wined3d: Split up the format table.
|
2007-07-30 12:49:39 +02:00 |
H. Verbeet
|
b4e596e70e
|
wined3d: Flip the scissor rect when rendering offscreen.
|
2007-07-26 11:51:34 +02:00 |
Stefan Dösinger
|
12788f6fc8
|
wined3d: Do not fail if the adapter info can't be initialized.
|
2007-07-26 11:48:45 +02:00 |
Stefan Dösinger
|
59efd5c7ec
|
wined3d: Set the pow2 sizes in gl surface private setup.
|
2007-07-26 11:48:36 +02:00 |
Stefan Dösinger
|
30724a6ec2
|
wined3d: Find the shader constant limit at adapter init time.
|
2007-07-26 11:47:52 +02:00 |
Stefan Dösinger
|
b9379fc389
|
wined3d: Allocate render target management members in Init3D.
|
2007-07-26 11:47:43 +02:00 |
Stefan Dösinger
|
327aa543a4
|
wined3d: Attempt to clean up fbos only if a gl surface is destroyed.
|
2007-07-26 11:47:35 +02:00 |
H. Verbeet
|
d7c7cbf6b6
|
wined3d: Fix the stretch_rect_fbo() declaration to match the implementation.
|
2007-07-25 13:02:53 +02:00 |
H. Verbeet
|
e652128fdf
|
wined3d: Pass the correct target to glMultiTexCoord.
|
2007-07-25 13:02:44 +02:00 |
Michael Stefaniuc
|
25707d4c5d
|
wined3d: Remove a return after a return. Found by Smatch.
|
2007-07-25 13:02:39 +02:00 |
Stefan Dösinger
|
861767f036
|
wined3d: Create the stateblock in Init3D.
|
2007-07-24 13:44:10 +02:00 |
H. Verbeet
|
fc4c73902a
|
wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
|
2007-07-24 11:25:52 +02:00 |
H. Verbeet
|
be8226593c
|
wined3d: Don't modify the blending parameters in state_blend().
|
2007-07-24 11:25:45 +02:00 |
H. Verbeet
|
34f6d4937f
|
wined3d: Fix the shader version on some instruction tokens.
|
2007-07-23 11:59:08 +02:00 |
H. Verbeet
|
35aa2ce9f2
|
wined3d: Correctly handle normalized vertex declaration data types.
|
2007-07-23 11:59:01 +02:00 |
H. Verbeet
|
2785395080
|
wined3d: glXSwapBuffers needs a GLX context.
|
2007-07-19 11:57:16 +02:00 |
Michael Stefaniuc
|
82a52308ac
|
wined3d: Remove unreachable code: break after return. Found by Smatch.
|
2007-07-18 12:57:58 +02:00 |
H. Verbeet
|
cb4c9b6208
|
wined3d: Fix STATE_IS_ACTIVELIGHT.
|
2007-07-16 14:53:42 +02:00 |
Stefan Dösinger
|
9dedfd71e0
|
wined3d: Store the last active thread.
|
2007-07-10 13:31:19 +02:00 |
Stefan Dösinger
|
1fb168f018
|
wined3d: Make ActivateContext a bit smaller.
|
2007-07-10 13:31:10 +02:00 |