Commit Graph

243 Commits

Author SHA1 Message Date
Dmitry Timoshkov 5c93f092c8 d3d9: Make the visual test pass on GeForce Go 7600. 2008-03-26 11:18:33 +01:00
Stefan Dösinger aaced1f5ba d3d9: Add a projected texture test. 2008-03-25 19:39:34 +01:00
Jason Green 740b56e87b d3d9: Allow for driver precision differences in some visual tests. 2008-03-22 13:10:12 +01:00
Jason Green 1a933d6b44 d3d9: Add visual test for D3DRS_SHADEMODE states. 2008-03-22 13:10:08 +01:00
Jason Green 27364e8454 d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state. 2008-03-20 11:43:12 +01:00
Francois Gouget 8ffad44397 d3d9/tests: Fix compilation on systems that don't support nameless unions. 2008-03-10 19:12:54 +01:00
Jason Green d0b8fd0a13 d3d9: Fix a few ok() comparisons to not always return true in the visual tests. 2008-03-07 11:13:47 +01:00
Stefan Dösinger 5f14acc0bf d3d9: Add a point size test. 2008-03-07 11:01:07 +01:00
Stefan Dösinger 8a3ef776f4 wined3d: gl_FragCoord isn't exact. 2008-03-07 11:01:07 +01:00
Stefan Dösinger c00c89eb51 d3d9: Add a test for the vPos register.
The vPos register returns the unnormalised position of the current
fragment to the pixel shader. This test tests for its functionality in
both onscreen and offscreen render targets. On- and offscreen targets
are used because of the inverted y coordinate.
2008-03-07 11:01:07 +01:00
Stefan Dösinger 73ba896e8e d3d9: Add a test testing two texbem instructions in one shader. 2008-03-05 19:22:53 +01:00
Stefan Dösinger d7098076e1 d3d9: Implement Direct3DCreate9Ex + tests. 2008-03-03 20:50:29 +01:00
Stefan Dösinger aedb8873c0 d3d9: Fix an ok line. 2008-03-03 11:58:19 +01:00
Jason Green 438fa44d43 d3d9: Add tests showing the D3DUSAGE_RENDERTARGET and D3DUSAGE_AUTOGENMIPMAP are mutually exlusive. 2008-02-29 10:54:53 +01:00
Roderick Colenbrander 4ac1b94d96 wined3d: Improved CheckDeviceType. 2008-02-27 14:52:25 +01:00
Stefan Dösinger 3ed963dc5d d3d9: Fix a ok line. 2008-02-25 12:37:04 +01:00
Stefan Dösinger 708e217506 d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly. 2008-02-25 12:36:30 +01:00
Stefan Dösinger 9850e4b529 d3d9: Add a non-shader reversed fog test. 2008-02-25 12:36:22 +01:00
Stefan Dösinger 22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger 1a906aace7 d3d9: Do not expect consistent failures.
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger 27dd3428d7 d3d9: Add a stencil+culling test. 2008-02-19 14:48:08 +01:00
Stefan Dösinger c2d97b2329 wined3d: Add a test for fixed function bump mapping. 2008-02-18 13:34:25 +01:00
Francois Gouget 4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Stefan Dösinger 9950cb4bf5 wined3d: Switch the visual tests back to D3DDEVTYPE_HAL. 2008-02-15 09:40:12 +01:00
Stefan Dösinger 81de2fa10a wined3d: Add a test for the vFace register. 2008-02-15 09:40:03 +01:00
Stefan Dösinger ef4119029b d3d9: Implement the device lost state. 2008-02-07 13:05:37 +01:00
Stefan Dösinger b322f81b75 wined3d: Reject unsupported modes when restting the device. 2008-02-07 13:05:27 +01:00
Stefan Dösinger b6ecb56eef d3d9/tests: Accept the rejection of non-standard fixed function attrib types. 2008-02-05 12:41:48 +01:00
Stefan Dösinger 334e1600f2 d3d9/tests: Be less picky about X8L8V8U8 precision. 2008-02-05 12:41:39 +01:00
Stefan Dösinger 8daf8322ba wined3d: Some texture transform test corrections. 2008-02-05 12:38:06 +01:00
Stefan Dösinger 635daf8b5d wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Stefan Dösinger 451d85a71c d3d9: Some drivers allow non-aligned offsets. 2008-02-05 12:33:28 +01:00
Gerald Pfeifer 450c634ab8 d3d9: Fix the type of three loop variables. 2008-02-04 11:11:20 +01:00
Marcus Meissner fc49a338bb d3d9/tests: Initialize decl. 2008-01-23 12:05:32 +01:00
Jason Green e11d7c63b4 d3d9 tests: Correct some typos. 2008-01-22 11:27:24 +01:00
Francois Gouget 44b52b128c Assorted spelling fixes. 2008-01-16 12:48:29 +01:00
Stefan Dösinger 80953d62d7 d3d9: Reject IDirect3DDevice9::Reset with active default pool resources. 2008-01-14 15:12:00 +01:00
Gerald Pfeifer a77249ad14 d3d9/tests: Simplify condition in test_vshader_input(). 2008-01-02 12:38:42 +01:00
Marcus Meissner 2cb3f982a6 d3d9: Initialize pVertexBuffer. 2007-12-27 14:13:30 +01:00
Stefan Dösinger 998426e6b7 d3d9: Accept D3DDEVTYPE_REF devices in the vertex declaration test. 2007-12-21 13:44:21 +01:00
Stefan Dösinger 47a8a6bd44 wined3d: Implement and test vertex fixups with per stream offsets. 2007-12-21 13:44:16 +01:00
Stefan Dösinger e27cf6ff8f wined3d: Per stream offsets are 4 byte aligned. 2007-12-21 13:44:06 +01:00
Stefan Dösinger 8ff517eeb9 wined3d: Vertex attributes are 4 byte aligned. 2007-12-21 13:43:58 +01:00
Stefan Dösinger a0b81e1c44 wined3d: Add a test for POSITIONT vertex fixups. 2007-12-21 13:15:09 +01:00
Stefan Dösinger d8209b5de3 d3d9: Extend the fixed function vertex declaration test. 2007-12-21 13:14:49 +01:00
Stefan Dösinger aaa0e5090a wined3d: Add a test for 16 bit floats. 2007-12-20 12:10:16 +01:00
Stefan Dösinger 2d90449500 wined3d: Fixed function vertex attribute types are flexible. 2007-12-20 10:49:42 +01:00
Francois Gouget f1c27eda6b Assorted spelling fixes. 2007-12-18 14:16:11 +01:00
Stefan Dösinger df77e28854 wined3d: Implement D3DFMT_G16R16. 2007-12-18 14:08:18 +01:00
Stefan Dösinger de6aba11d4 d3d9: Add a note about a breakage in the refrast. 2007-12-18 13:22:27 +01:00
Stefan Dösinger 110facbac4 d3d9: Remove a few more incorrect D3DLOCK_DISCARDs. 2007-12-18 13:22:22 +01:00
Stefan Dösinger b9860a9b27 d3d9: Do not set NONE MIN and MAG filters. 2007-12-17 12:30:04 +01:00
Stefan Dösinger 297b88486e d3d9: D3DLOCK_DISCARD is not valid on managed textures. 2007-12-17 12:26:09 +01:00
Stefan Dösinger b060390c73 d3d9: The refrast returns an error on invalid clear rects. 2007-12-17 12:26:01 +01:00
Francois Gouget 5f7a9cea38 Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
Stefan Dösinger f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Stefan Dösinger 0e8c13e630 wined3d: A more detailed occlusion query test and fixes. 2007-12-07 15:27:11 +01:00
Stefan Dösinger f4d2449244 wined3d: Test clearing regarding the scissor test and colorwrite. 2007-12-06 13:48:43 +01:00
Stefan Dösinger fce9abd095 wined3d: Clear honors the viewport. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger 0f39b29da0 wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-12-03 13:43:54 +01:00
Stefan Dösinger ba5c61ba20 wined3d: Fog is applied after sRGB correction. 2007-11-27 16:01:44 +01:00
Stefan Dösinger 02ebbd1fe5 d3d9: Add a test for vertex shader input matching. 2007-11-27 15:18:28 +01:00
Francois Gouget 5c3151b2e7 d3d9/tests: Fix the trailing '\n' in an ok() call. 2007-11-16 12:38:27 +01:00
Stefan Dösinger e4f8a2da2b wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
Stefan Dösinger 9f41a359b6 wined3d: Partially revert "Get rid of the conditionals in shader_glsl". 2007-11-14 11:58:22 +01:00
Stefan Dösinger b4b10d8bc2 d3d9: Release the window after the visual tests. 2007-11-09 12:35:50 +01:00
Stefan Dösinger 4454096db2 d3d9: Be less picky in the D3DFMT_X8L8V8U8 test. 2007-11-08 12:18:30 +01:00
Stefan Dösinger 6209b36acb wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-11-08 11:55:31 +01:00
Stefan Dösinger d2c166bbb7 d3d9: Initialize the test rectangle correctly. 2007-11-07 12:08:40 +01:00
Stefan Dösinger c390b6044b d3d9: Remove some spamy debug traces from the texture test. 2007-11-07 12:08:15 +01:00
Stefan Dösinger 50ea23efd6 d3d9: Use HAL devices in some tests. 2007-11-07 12:07:52 +01:00
Stefan Dösinger 5fc54b5459 wined3d: Shader Model 3.0 varying tests. 2007-11-07 12:03:04 +01:00
Stefan Dösinger 393ed4a070 wined3d: Make resource memory 32 byte aligned. 2007-11-01 12:38:45 +01:00
Stefan Dösinger a022e8b402 wined3d: Add a (nested) loop test. 2007-10-12 10:59:17 +02:00
H. Verbeet 3587dfeb48 d3d9: Release pixel shaders after we're done with them in the visual test. 2007-10-10 19:52:22 +02:00
Stefan Dösinger 6486a79e2a d3d9: Do not rely on CreateVertexShader failing. 2007-10-09 12:31:36 +02:00
Ulrich Czekalla 700c602eb6 d3d9: Fix crash in texture test. 2007-10-09 12:31:32 +02:00
Marcus Meissner 4a31362d53 d3d9/tests: Initialize shader to NULL. 2007-10-03 11:01:47 +02:00
Stefan Dösinger 4c51db896c wined3d: Check for NULL streams. 2007-09-20 15:53:19 +02:00
Stefan Dösinger 02114ac21f wined3d: The D3DSI_COISSUE flag changes the behavior of cnd. 2007-09-14 14:26:26 +02:00
Stefan Dösinger c96236ff3e wined3d: Add a test for the cnd instruction. 2007-09-14 14:26:08 +02:00
Stefan Dösinger 7248354067 wined3d: Pixel shader 1.x constants are clamped to [-1;1]. 2007-09-14 14:23:45 +02:00
Stefan Dösinger 160258b637 wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
Stefan Dösinger 41bf0d48db wined3d: Fix WINED3DFMT_X8L8V8U8. 2007-09-11 13:48:15 +02:00
Stefan Dösinger 422e0ba1cc wined3d: texkill ignores the .w only in ps 1.x. 2007-09-11 13:48:08 +02:00
Stefan Dösinger a006d2568b wined3d: Fix texdepth instruction. 2007-09-11 13:47:49 +02:00
Stefan Dösinger a305af0b30 wined3d: Fix the z range. 2007-09-11 13:47:36 +02:00
Stefan Dösinger d0fdb1ea7e d3d: Add a test for double surface locking. 2007-08-31 11:25:19 +02:00
Francois Gouget a116879507 Assorted spelling fixes. 2007-08-30 12:26:02 +02:00
Stefan Dösinger 4438b3be06 wined3d: Texture transform flag test. 2007-08-27 18:28:48 +02:00
Stefan Dösinger 04d62b4322 wined3d: fogstart == fogend means full fog. 2007-08-21 13:35:48 +02:00
Stefan Dösinger 86b991c851 wined3d: Fix R32F and R16F. 2007-08-17 12:01:38 +02:00
Stefan Dösinger b220905e4a wined3d: Reinstall the internal reference on the current index buffer. 2007-08-16 11:35:06 +02:00
Alexandre Julliard 427723cc37 d3d9: Comment out some failing fog tests. 2007-08-08 15:32:03 +02:00
Stefan Dösinger 2d15cb8b27 d3d: Add a simple offscreen rendering test. 2007-08-08 15:32:00 +02:00
Stefan Dösinger dbd338c018 wined3d: WINED3DSAMP_MAXMIPLEVEL fixes. 2007-08-06 12:05:39 +02:00
Stefan Dösinger 9ae22f1a76 d3d9: Do not fail if d3d9 is not available. 2007-08-06 12:05:31 +02:00
Stefan Dösinger 39a8f1b2a4 d3d9: Deal with failing surface creation. 2007-08-06 12:04:58 +02:00
Stefan Dösinger 17fe57e212 d3d9: Check for volume texture support before running the volume test. 2007-08-03 12:30:58 +02:00