Józef Kucia
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ce0c094218
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d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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2015-10-05 19:24:08 +09:00 |
Józef Kucia
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7da86b434a
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d3d11: Implement d3d11_device_CreateGeometryShader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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2015-10-05 19:23:43 +09:00 |
Józef Kucia
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6c8c61f411
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d3d11: Rename d3d10_geometry_shader to d3d_geometry_shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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2015-10-05 19:23:27 +09:00 |
Józef Kucia
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9754cda53b
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d3d11: Rename d3d10_device_inner to d3d_device_inner.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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2015-10-01 00:01:29 +09:00 |
Józef Kucia
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5fb0281399
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d3d11: Rename d3d10_device_init() to d3d_device_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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2015-10-01 00:01:27 +09:00 |
Józef Kucia
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b8bcac5100
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d3d11: Implement d3d11_device_CreateRasterizerState().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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2015-10-01 00:01:23 +09:00 |
Józef Kucia
|
e006be15b9
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d3d11: Implement ID3D11RasterizerState interface.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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2015-10-01 00:01:16 +09:00 |
Józef Kucia
|
3068f0470d
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d3d11: Rename d3d10_rb_{alloc, realloc, free} to d3d_rb_{alloc, realloc, free}.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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2015-10-01 00:01:14 +09:00 |
Józef Kucia
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84efabb6c3
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d3d11: Rename d3d10_rasterizer_state to d3d_rasterizer_state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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2015-10-01 00:01:12 +09:00 |
Józef Kucia
|
8d253f8401
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d3d11: Implement d3d11_device_CreatePixelShader().
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2015-09-16 22:10:43 +09:00 |
Józef Kucia
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f210c42de7
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d3d11: Rename d3d10_pixel_shader to d3d_pixel_shader.
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2015-09-16 22:10:39 +09:00 |
Józef Kucia
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70fdfdb11b
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d3d11: Implement d3d11_device_CreateVertexShader().
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2015-09-16 22:10:38 +09:00 |
Józef Kucia
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92a71ae09c
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d3d11: Rename d3d10_vertex_shader to d3d_vertex_shader.
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2015-09-16 22:10:33 +09:00 |
Józef Kucia
|
1cb181668e
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d3d11: Implement d3d11_device_CreateInputLayout().
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2015-09-15 20:04:30 +09:00 |
Józef Kucia
|
2a17794ffa
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d3d11: Rename d3d10_input_layout to d3d_input_layout.
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2015-09-15 20:04:16 +09:00 |
Józef Kucia
|
ccb30415b6
|
d3d11: Set immediate_context to NULL in d3d11_device_GetImmediateContext().
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2015-09-15 20:03:46 +09:00 |
Józef Kucia
|
8972105ee5
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d3d11: Implement d3d11_device_CreateShaderResourceView().
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2015-09-10 20:01:29 +09:00 |
Józef Kucia
|
487cf3d5c4
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d3d11: Implement d3d11_shader_resource_view_GetResource().
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2015-09-10 20:01:27 +09:00 |
Józef Kucia
|
28f98a0d9d
|
d3d11: Implement d3d11_shader_resource_view_GetDesc().
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2015-09-10 20:01:26 +09:00 |
Józef Kucia
|
55d30331a5
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d3d11: Rename d3d10_shader_resource_view to d3d_shader_resource_view.
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2015-09-10 20:01:16 +09:00 |
Józef Kucia
|
9a0d564683
|
d3d11: Implement d3d11_device_CreateRenderTargetView().
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2015-09-09 19:09:03 +09:00 |
Józef Kucia
|
818051c50f
|
d3d11: Implement d3d11_rendertarget_view_GetDesc().
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2015-09-09 19:08:59 +09:00 |
Józef Kucia
|
99bb367d52
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d3d11: Implement d3d11_rendertarget_view_GetResource().
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2015-09-09 19:08:55 +09:00 |
Józef Kucia
|
44fa6faa9b
|
d3d11: Rename d3d10_rendertarget_view to d3d_rendertarget_view.
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2015-09-09 19:08:47 +09:00 |
Józef Kucia
|
c003e94371
|
d3d11: Implement d3d11_device_CreateDepthStencilView().
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2015-09-08 21:59:17 +09:00 |
Józef Kucia
|
f7c923b1cb
|
d3d11: Implement d3d11_depthstencil_view_GetDesc().
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2015-09-08 21:59:17 +09:00 |
Józef Kucia
|
07ce357505
|
d3d11: Implement d3d11_depthstencil_view_GetResource().
The intent is to eventually eliminate wined3d_resource_from_d3d10_resource().
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2015-09-08 21:59:17 +09:00 |
Józef Kucia
|
916b1564d3
|
d3d11: Rename wined3d_resource_from_resource() to wined3d_resource_from_d3d10_resource().
|
2015-09-08 21:59:17 +09:00 |
Józef Kucia
|
185f9bb351
|
d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view.
|
2015-09-08 21:59:16 +09:00 |
Józef Kucia
|
b500ae04b4
|
d3d11: Implement d3d11_device_CreateBuffer().
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2015-09-07 20:07:50 +09:00 |
Józef Kucia
|
378bec23ef
|
d3d11: Implement d3d11_buffer_GetDesc().
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2015-09-07 20:07:45 +09:00 |
Stefan Dösinger
|
b486a23bac
|
d3d11: Set surface and volume parents to NULL.
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2015-09-04 20:01:08 +09:00 |
Stefan Dösinger
|
fa0041954f
|
wined3d: Return a texture from the swapchain resource creation callback.
|
2015-09-04 20:01:05 +09:00 |
Józef Kucia
|
9c907997f0
|
d3d11: Rename d3d10_buffer to d3d_buffer.
|
2015-09-03 21:11:07 +09:00 |
Józef Kucia
|
9a2b73d315
|
d3d11: Implement d3d11_device_CreateTexture3D().
|
2015-09-01 20:59:33 +09:00 |
Józef Kucia
|
11cd2dd897
|
d3d11: Implement d3d11_texture3d_GetDesc().
|
2015-09-01 20:59:31 +09:00 |
Józef Kucia
|
0707fa1912
|
d3d11: Rename d3d10_texture3d to d3d_texture3d.
|
2015-09-01 20:59:20 +09:00 |
Józef Kucia
|
a346d1b705
|
d3d11: Rename d3d10_texture2d to d3d_texture2d.
|
2015-08-31 20:13:27 +09:00 |
Józef Kucia
|
e0e72d284a
|
d3d11: Implement d3d11_device_CreateTexture2D().
|
2015-08-31 20:13:26 +09:00 |
Józef Kucia
|
c9ce47c6a9
|
d3d11: Move d3d11 device implementation to top of file.
Just to use d311 device static methods in d3d10 device freely.
|
2015-08-28 19:53:02 +09:00 |
Józef Kucia
|
acec54e707
|
d3d11: Implement d3d11_texture2d_GetDesc().
|
2015-08-28 19:53:00 +09:00 |
Józef Kucia
|
06ca9e226d
|
d3d11: Add ID3D11Texture2D stub interface.
|
2015-08-26 23:53:21 +09:00 |
Henri Verbeet
|
2edc9584ba
|
d3d11: Use the IUnknown implementation from the d3d11 interface.
Mostly just for consistency with other D3D code.
|
2015-08-25 21:13:36 +09:00 |
Józef Kucia
|
e29a0cf417
|
d3d11: Rename d3d10_device to d3d_device.
|
2015-08-21 21:50:16 +09:00 |
Józef Kucia
|
a9cb14dd71
|
d3d11: Move d3d10core to d3d11.
|
2015-08-21 21:49:43 +09:00 |