Commit Graph

245 Commits

Author SHA1 Message Date
Józef Kucia ce0c094218 d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:24:08 +09:00
Józef Kucia 7da86b434a d3d11: Implement d3d11_device_CreateGeometryShader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:23:43 +09:00
Józef Kucia 6c8c61f411 d3d11: Rename d3d10_geometry_shader to d3d_geometry_shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:23:27 +09:00
Józef Kucia 9754cda53b d3d11: Rename d3d10_device_inner to d3d_device_inner.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:29 +09:00
Józef Kucia 5fb0281399 d3d11: Rename d3d10_device_init() to d3d_device_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:27 +09:00
Józef Kucia b8bcac5100 d3d11: Implement d3d11_device_CreateRasterizerState().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:23 +09:00
Józef Kucia e006be15b9 d3d11: Implement ID3D11RasterizerState interface.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:16 +09:00
Józef Kucia 3068f0470d d3d11: Rename d3d10_rb_{alloc, realloc, free} to d3d_rb_{alloc, realloc, free}.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:14 +09:00
Józef Kucia 84efabb6c3 d3d11: Rename d3d10_rasterizer_state to d3d_rasterizer_state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:12 +09:00
Józef Kucia 8d253f8401 d3d11: Implement d3d11_device_CreatePixelShader(). 2015-09-16 22:10:43 +09:00
Józef Kucia f210c42de7 d3d11: Rename d3d10_pixel_shader to d3d_pixel_shader. 2015-09-16 22:10:39 +09:00
Józef Kucia 70fdfdb11b d3d11: Implement d3d11_device_CreateVertexShader(). 2015-09-16 22:10:38 +09:00
Józef Kucia 92a71ae09c d3d11: Rename d3d10_vertex_shader to d3d_vertex_shader. 2015-09-16 22:10:33 +09:00
Józef Kucia 1cb181668e d3d11: Implement d3d11_device_CreateInputLayout(). 2015-09-15 20:04:30 +09:00
Józef Kucia 2a17794ffa d3d11: Rename d3d10_input_layout to d3d_input_layout. 2015-09-15 20:04:16 +09:00
Józef Kucia ccb30415b6 d3d11: Set immediate_context to NULL in d3d11_device_GetImmediateContext(). 2015-09-15 20:03:46 +09:00
Józef Kucia 8972105ee5 d3d11: Implement d3d11_device_CreateShaderResourceView(). 2015-09-10 20:01:29 +09:00
Józef Kucia 487cf3d5c4 d3d11: Implement d3d11_shader_resource_view_GetResource(). 2015-09-10 20:01:27 +09:00
Józef Kucia 28f98a0d9d d3d11: Implement d3d11_shader_resource_view_GetDesc(). 2015-09-10 20:01:26 +09:00
Józef Kucia 55d30331a5 d3d11: Rename d3d10_shader_resource_view to d3d_shader_resource_view. 2015-09-10 20:01:16 +09:00
Józef Kucia 9a0d564683 d3d11: Implement d3d11_device_CreateRenderTargetView(). 2015-09-09 19:09:03 +09:00
Józef Kucia 818051c50f d3d11: Implement d3d11_rendertarget_view_GetDesc(). 2015-09-09 19:08:59 +09:00
Józef Kucia 99bb367d52 d3d11: Implement d3d11_rendertarget_view_GetResource(). 2015-09-09 19:08:55 +09:00
Józef Kucia 44fa6faa9b d3d11: Rename d3d10_rendertarget_view to d3d_rendertarget_view. 2015-09-09 19:08:47 +09:00
Józef Kucia c003e94371 d3d11: Implement d3d11_device_CreateDepthStencilView(). 2015-09-08 21:59:17 +09:00
Józef Kucia f7c923b1cb d3d11: Implement d3d11_depthstencil_view_GetDesc(). 2015-09-08 21:59:17 +09:00
Józef Kucia 07ce357505 d3d11: Implement d3d11_depthstencil_view_GetResource().
The intent is to eventually eliminate wined3d_resource_from_d3d10_resource().
2015-09-08 21:59:17 +09:00
Józef Kucia 916b1564d3 d3d11: Rename wined3d_resource_from_resource() to wined3d_resource_from_d3d10_resource(). 2015-09-08 21:59:17 +09:00
Józef Kucia 185f9bb351 d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view. 2015-09-08 21:59:16 +09:00
Józef Kucia b500ae04b4 d3d11: Implement d3d11_device_CreateBuffer(). 2015-09-07 20:07:50 +09:00
Józef Kucia 378bec23ef d3d11: Implement d3d11_buffer_GetDesc(). 2015-09-07 20:07:45 +09:00
Stefan Dösinger b486a23bac d3d11: Set surface and volume parents to NULL. 2015-09-04 20:01:08 +09:00
Stefan Dösinger fa0041954f wined3d: Return a texture from the swapchain resource creation callback. 2015-09-04 20:01:05 +09:00
Józef Kucia 9c907997f0 d3d11: Rename d3d10_buffer to d3d_buffer. 2015-09-03 21:11:07 +09:00
Józef Kucia 9a2b73d315 d3d11: Implement d3d11_device_CreateTexture3D(). 2015-09-01 20:59:33 +09:00
Józef Kucia 11cd2dd897 d3d11: Implement d3d11_texture3d_GetDesc(). 2015-09-01 20:59:31 +09:00
Józef Kucia 0707fa1912 d3d11: Rename d3d10_texture3d to d3d_texture3d. 2015-09-01 20:59:20 +09:00
Józef Kucia a346d1b705 d3d11: Rename d3d10_texture2d to d3d_texture2d. 2015-08-31 20:13:27 +09:00
Józef Kucia e0e72d284a d3d11: Implement d3d11_device_CreateTexture2D(). 2015-08-31 20:13:26 +09:00
Józef Kucia c9ce47c6a9 d3d11: Move d3d11 device implementation to top of file.
Just to use d311 device static methods in d3d10 device freely.
2015-08-28 19:53:02 +09:00
Józef Kucia acec54e707 d3d11: Implement d3d11_texture2d_GetDesc(). 2015-08-28 19:53:00 +09:00
Józef Kucia 06ca9e226d d3d11: Add ID3D11Texture2D stub interface. 2015-08-26 23:53:21 +09:00
Henri Verbeet 2edc9584ba d3d11: Use the IUnknown implementation from the d3d11 interface.
Mostly just for consistency with other D3D code.
2015-08-25 21:13:36 +09:00
Józef Kucia e29a0cf417 d3d11: Rename d3d10_device to d3d_device. 2015-08-21 21:50:16 +09:00
Józef Kucia a9cb14dd71 d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00