d3d11: Rename d3d10_shader_resource_view to d3d_shader_resource_view.
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825b141e5a
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55d30331a5
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@ -189,7 +189,7 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
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struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
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/* ID3D10ShaderResourceView */
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struct d3d10_shader_resource_view
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struct d3d_shader_resource_view
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{
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ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
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LONG refcount;
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@ -201,9 +201,9 @@ struct d3d10_shader_resource_view
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ID3D10Device1 *device;
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};
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HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
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HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
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struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
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ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
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/* ID3D10InputLayout */
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@ -613,7 +613,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *i
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wined3d_mutex_lock();
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for (i = 0; i < view_count; ++i)
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{
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struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
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struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
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wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
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view ? view->wined3d_view : NULL);
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@ -855,7 +855,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *i
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wined3d_mutex_lock();
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for (i = 0; i < view_count; ++i)
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{
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struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
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struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
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wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
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view ? view->wined3d_view : NULL);
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@ -908,7 +908,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *i
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wined3d_mutex_lock();
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for (i = 0; i < view_count; ++i)
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{
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struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
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struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
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wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
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view ? view->wined3d_view : NULL);
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@ -1297,7 +1297,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *i
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for (i = 0; i < view_count; ++i)
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{
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struct wined3d_shader_resource_view *wined3d_view;
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struct d3d10_shader_resource_view *view_impl;
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struct d3d_shader_resource_view *view_impl;
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if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
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{
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@ -1568,7 +1568,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *i
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for (i = 0; i < view_count; ++i)
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{
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struct wined3d_shader_resource_view *wined3d_view;
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struct d3d10_shader_resource_view *view_impl;
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struct d3d_shader_resource_view *view_impl;
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if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
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{
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@ -1647,7 +1647,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *i
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for (i = 0; i < view_count; ++i)
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{
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struct wined3d_shader_resource_view *wined3d_view;
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struct d3d10_shader_resource_view *view_impl;
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struct d3d_shader_resource_view *view_impl;
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if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
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{
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@ -2107,7 +2107,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
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ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_shader_resource_view *object;
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struct d3d_shader_resource_view *object;
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HRESULT hr;
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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@ -2115,7 +2115,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d10_shader_resource_view_init(object, device, resource, desc)))
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if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
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{
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WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -1178,9 +1178,9 @@ struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10Rend
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return impl_from_ID3D10RenderTargetView(iface);
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}
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static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
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static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
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return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
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}
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/* IUnknown methods */
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@ -1208,7 +1208,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D1
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static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
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{
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struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
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struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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@ -1218,7 +1218,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderRes
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static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
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{
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struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
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struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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@ -1242,7 +1242,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderRe
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
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ID3D10Device **device)
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{
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struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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@ -1253,7 +1253,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -1264,7 +1264,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D1
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -1275,7 +1275,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D1
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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@ -1287,7 +1287,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterf
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
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ID3D10Resource **resource)
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{
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struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, resource %p.\n", iface, resource);
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@ -1300,7 +1300,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10Shade
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
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D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
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{
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struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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@ -1324,7 +1324,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
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d3d10_shader_resource_view_GetDesc,
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};
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HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
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HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
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{
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struct wined3d_resource *wined3d_resource;
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@ -1367,10 +1367,10 @@ HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
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return S_OK;
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}
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struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
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struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d10_shader_resource_view_vtbl);
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return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
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return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
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}
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