d3d11: Implement d3d11_shader_resource_view_GetDesc().
This commit is contained in:
parent
cdc8d9af86
commit
28f98a0d9d
|
@ -197,13 +197,13 @@ struct d3d_shader_resource_view
|
|||
|
||||
struct wined3d_private_store private_store;
|
||||
struct wined3d_shader_resource_view *wined3d_view;
|
||||
D3D10_SHADER_RESOURCE_VIEW_DESC desc;
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
|
||||
ID3D10Resource *resource;
|
||||
ID3D11Device *device;
|
||||
};
|
||||
|
||||
HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
|
||||
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
|
||||
ID3D10Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
|
||||
struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
|
||||
ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
|
||||
|
||||
|
|
|
@ -2115,7 +2115,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
|
|||
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
|
||||
if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource,
|
||||
(const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc)))
|
||||
{
|
||||
WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
|
|
|
@ -240,7 +240,7 @@ static HRESULT set_rtdesc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3
|
|||
}
|
||||
}
|
||||
|
||||
static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource)
|
||||
static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource)
|
||||
{
|
||||
D3D10_RESOURCE_DIMENSION dimension;
|
||||
|
||||
|
@ -265,13 +265,13 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
|
|||
desc->Format = texture_desc.Format;
|
||||
if (texture_desc.ArraySize == 1)
|
||||
{
|
||||
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1D;
|
||||
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
|
||||
desc->u.Texture1D.MostDetailedMip = 0;
|
||||
desc->u.Texture1D.MipLevels = texture_desc.MipLevels;
|
||||
}
|
||||
else
|
||||
{
|
||||
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1DARRAY;
|
||||
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
|
||||
desc->u.Texture1DArray.MostDetailedMip = 0;
|
||||
desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels;
|
||||
desc->u.Texture1DArray.FirstArraySlice = 0;
|
||||
|
@ -300,20 +300,20 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
|
|||
{
|
||||
if (texture_desc.SampleDesc.Count == 1)
|
||||
{
|
||||
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
|
||||
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
desc->u.Texture2D.MostDetailedMip = 0;
|
||||
desc->u.Texture2D.MipLevels = texture_desc.MipLevels;
|
||||
}
|
||||
else
|
||||
{
|
||||
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMS;
|
||||
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (texture_desc.SampleDesc.Count == 1)
|
||||
{
|
||||
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DARRAY;
|
||||
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
||||
desc->u.Texture2DArray.MostDetailedMip = 0;
|
||||
desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels;
|
||||
desc->u.Texture2DArray.FirstArraySlice = 0;
|
||||
|
@ -321,7 +321,7 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
|
|||
}
|
||||
else
|
||||
{
|
||||
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY;
|
||||
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
|
||||
desc->u.Texture2DMSArray.FirstArraySlice = 0;
|
||||
desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize;
|
||||
}
|
||||
|
@ -345,7 +345,7 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
|
|||
ID3D10Texture3D_Release(texture);
|
||||
|
||||
desc->Format = texture_desc.Format;
|
||||
desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE3D;
|
||||
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
||||
desc->u.Texture3D.MostDetailedMip = 0;
|
||||
desc->u.Texture3D.MipLevels = texture_desc.MipLevels;
|
||||
|
||||
|
@ -1298,7 +1298,11 @@ static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11Shade
|
|||
static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface,
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
|
||||
{
|
||||
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
||||
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
|
||||
|
||||
TRACE("iface %p, desc %p.\n", iface, desc);
|
||||
|
||||
*desc = view->desc;
|
||||
}
|
||||
|
||||
static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl =
|
||||
|
@ -1421,7 +1425,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderRes
|
|||
|
||||
TRACE("iface %p, desc %p.\n", iface, desc);
|
||||
|
||||
*desc = view->desc;
|
||||
memcpy(desc, &view->desc, sizeof(*desc));
|
||||
}
|
||||
|
||||
static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
|
||||
|
@ -1442,7 +1446,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
|
|||
};
|
||||
|
||||
HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
|
||||
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
|
||||
ID3D10Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
|
||||
{
|
||||
struct wined3d_resource *wined3d_resource;
|
||||
HRESULT hr;
|
||||
|
|
Loading…
Reference in New Issue