d3d11: Implement d3d11_shader_resource_view_GetDevice().

This commit is contained in:
Józef Kucia 2015-09-10 00:55:44 +02:00 committed by Alexandre Julliard
parent 3882f2d303
commit cdc8d9af86
2 changed files with 11 additions and 7 deletions

View File

@ -199,7 +199,7 @@ struct d3d_shader_resource_view
struct wined3d_shader_resource_view *wined3d_view;
D3D10_SHADER_RESOURCE_VIEW_DESC desc;
ID3D10Resource *resource;
ID3D10Device1 *device;
ID3D11Device *device;
};
HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,

View File

@ -1239,7 +1239,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe
wined3d_mutex_lock();
wined3d_shader_resource_view_decref(view->wined3d_view);
ID3D10Resource_Release(view->resource);
ID3D10Device1_Release(view->device);
ID3D11Device_Release(view->device);
wined3d_private_store_cleanup(&view->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, view);
@ -1251,7 +1251,12 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe
static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderResourceView *iface,
ID3D11Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = view->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_GetPrivateData(ID3D11ShaderResourceView *iface,
@ -1359,8 +1364,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)view->device;
ID3D10Device_AddRef(*device);
ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
@ -1475,8 +1479,8 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str
wined3d_mutex_unlock();
view->resource = resource;
ID3D10Resource_AddRef(resource);
view->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(view->device);
view->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(view->device);
return S_OK;
}