d3d11: Add ID3D11ShaderResourceView interface stub.
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55d30331a5
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3882f2d303
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@ -188,9 +188,10 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
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const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
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struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
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/* ID3D10ShaderResourceView */
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/* ID3D11ShaderResourceView, ID3D10ShaderResourceView */
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struct d3d_shader_resource_view
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{
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ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
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ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
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LONG refcount;
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@ -1178,6 +1178,143 @@ struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10Rend
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return impl_from_ID3D10RenderTargetView(iface);
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}
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/* ID3D11ShaderResourceView methods */
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struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D11ShaderResourceView_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_QueryInterface(ID3D11ShaderResourceView *iface,
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REFIID riid, void **object)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11ShaderResourceView)
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|| IsEqualGUID(riid, &IID_ID3D11View)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11ShaderResourceView_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
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|| IsEqualGUID(riid, &IID_ID3D10View)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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{
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ID3D10ShaderResourceView_AddRef(&view->ID3D10ShaderResourceView_iface);
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*object = &view->ID3D10ShaderResourceView_iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderResourceView *iface)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
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ULONG refcount = InterlockedIncrement(&view->refcount);
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TRACE("%p increasing refcount to %u.\n", view, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderResourceView *iface)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
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ULONG refcount = InterlockedDecrement(&view->refcount);
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TRACE("%p decreasing refcount to %u.\n", view, refcount);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_shader_resource_view_decref(view->wined3d_view);
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ID3D10Resource_Release(view->resource);
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ID3D10Device1_Release(view->device);
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wined3d_private_store_cleanup(&view->private_store);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, view);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderResourceView *iface,
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ID3D11Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_GetPrivateData(ID3D11ShaderResourceView *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&view->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateData(ID3D11ShaderResourceView *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&view->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateDataInterface(ID3D11ShaderResourceView *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&view->private_store, guid, data);
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}
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static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11ShaderResourceView *iface,
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ID3D11Resource **resource)
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{
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FIXME("iface %p, resource %p stub!\n", iface, resource);
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}
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static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface,
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D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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}
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static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl =
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{
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/* IUnknown methods */
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d3d11_shader_resource_view_QueryInterface,
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d3d11_shader_resource_view_AddRef,
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d3d11_shader_resource_view_Release,
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/* ID3D11DeviceChild methods */
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d3d11_shader_resource_view_GetDevice,
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d3d11_shader_resource_view_GetPrivateData,
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d3d11_shader_resource_view_SetPrivateData,
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d3d11_shader_resource_view_SetPrivateDataInterface,
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/* ID3D11View methods */
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d3d11_shader_resource_view_GetResource,
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/* ID3D11ShaderResourceView methods */
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d3d11_shader_resource_view_GetDesc,
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};
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/* ID3D10ShaderResourceView methods */
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static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
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@ -1188,53 +1325,29 @@ static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceVie
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
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REFIID riid, void **object)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
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|| IsEqualGUID(riid, &IID_ID3D10View)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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return d3d11_shader_resource_view_QueryInterface(&view->ID3D11ShaderResourceView_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
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{
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struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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TRACE("iface %p.\n", iface);
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return refcount;
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return d3d11_shader_resource_view_AddRef(&view->ID3D11ShaderResourceView_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
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{
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struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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TRACE("iface %p.\n", iface);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_shader_resource_view_decref(This->wined3d_view);
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ID3D10Resource_Release(This->resource);
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ID3D10Device1_Release(This->device);
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wined3d_private_store_cleanup(&This->private_store);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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return d3d11_shader_resource_view_Release(&view->ID3D11ShaderResourceView_iface);
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}
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/* ID3D10DeviceChild methods */
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@ -1330,6 +1443,7 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str
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struct wined3d_resource *wined3d_resource;
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HRESULT hr;
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view->ID3D11ShaderResourceView_iface.lpVtbl = &d3d11_shader_resource_view_vtbl;
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view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
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view->refcount = 1;
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