d3d11: Implement d3d11_device_CreateBuffer().
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@ -376,8 +376,8 @@ static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops =
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d3d10_buffer_wined3d_object_released,
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};
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HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
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const D3D11_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
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static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
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const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
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{
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struct wined3d_buffer_desc wined3d_desc;
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HRESULT hr;
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@ -414,3 +414,25 @@ HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
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return S_OK;
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}
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HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer)
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{
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struct d3d_buffer *object;
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HRESULT hr;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_buffer_init(object, device, desc, data)))
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{
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WARN("Failed to initialize buffer, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created buffer %p.\n", object);
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*buffer = object;
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return S_OK;
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}
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@ -145,8 +145,8 @@ struct d3d_buffer
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ID3D11Device *device;
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};
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HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
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const D3D11_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
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HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
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struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
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/* ID3D10DepthStencilView */
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@ -59,9 +59,18 @@ static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
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{
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FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d_buffer *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
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if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
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return hr;
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*buffer = &object->ID3D11Buffer_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
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@ -1985,7 +1994,7 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
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const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
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{
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struct d3d_device *This = impl_from_ID3D10Device(iface);
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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D3D11_BUFFER_DESC d3d11_desc;
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struct d3d_buffer *object;
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HRESULT hr;
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@ -1999,22 +2008,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
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d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
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d3d11_desc.StructureByteStride = 0;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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hr = d3d_buffer_init(object, This, &d3d11_desc, data);
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if (FAILED(hr))
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{
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WARN("Failed to initialize buffer, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
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return hr;
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}
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*buffer = &object->ID3D10Buffer_iface;
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TRACE("Created ID3D10Buffer %p\n", object);
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return S_OK;
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}
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