d3d11: Implement d3d11_rendertarget_view_GetResource().
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@ -180,12 +180,12 @@ struct d3d_rendertarget_view
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struct wined3d_private_store private_store;
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struct wined3d_rendertarget_view *wined3d_view;
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D3D10_RENDER_TARGET_VIEW_DESC desc;
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ID3D10Resource *resource;
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ID3D11Resource *resource;
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ID3D10Device1 *device;
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};
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HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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ID3D11Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
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/* ID3D10ShaderResourceView */
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@ -2123,6 +2123,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_rendertarget_view *object;
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ID3D11Resource *d3d11_resource;
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HRESULT hr;
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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@ -2130,13 +2131,23 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
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if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
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{
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ERR("Resource does not implement ID3D11Resource.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return E_FAIL;
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}
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if (FAILED(hr = d3d_rendertarget_view_init(object, device, d3d11_resource, desc)))
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{
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WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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ID3D11Resource_Release(d3d11_resource);
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return hr;
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}
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ID3D11Resource_Release(d3d11_resource);
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TRACE("Created rendertarget view %p.\n", object);
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*view = &object->ID3D10RenderTargetView_iface;
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@ -121,21 +121,21 @@ static HRESULT set_dsdesc_from_resource(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3
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}
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}
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static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
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static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource)
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{
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D3D10_RESOURCE_DIMENSION dimension;
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D3D11_RESOURCE_DIMENSION dimension;
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HRESULT hr;
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ID3D10Resource_GetType(resource, &dimension);
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ID3D11Resource_GetType(resource, &dimension);
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switch(dimension)
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{
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case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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{
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ID3D10Texture1D *texture;
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D3D10_TEXTURE1D_DESC texture_desc;
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hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
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hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
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if (FAILED(hr))
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{
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ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
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@ -162,12 +162,12 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
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return S_OK;
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}
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case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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{
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ID3D10Texture2D *texture;
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D3D10_TEXTURE2D_DESC texture_desc;
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hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
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hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
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if (FAILED(hr))
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{
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ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
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@ -210,12 +210,12 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
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return S_OK;
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}
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case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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{
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ID3D10Texture3D *texture;
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D3D10_TEXTURE3D_DESC texture_desc;
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hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
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hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
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if (FAILED(hr))
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{
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ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
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@ -826,7 +826,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTarge
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{
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wined3d_mutex_lock();
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wined3d_rendertarget_view_decref(view->wined3d_view);
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ID3D10Resource_Release(view->resource);
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ID3D11Resource_Release(view->resource);
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ID3D10Device1_Release(view->device);
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wined3d_private_store_cleanup(&view->private_store);
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wined3d_mutex_unlock();
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@ -875,7 +875,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_SetPrivateDataInterface
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static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetResource(ID3D11RenderTargetView *iface,
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ID3D11Resource **resource)
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{
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FIXME("iface %p, resource %p stub!\n", iface, resource);
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struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
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TRACE("iface %p, resource %p.\n", iface, resource);
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*resource = view->resource;
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ID3D11Resource_AddRef(*resource);
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}
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static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDesc(ID3D11RenderTargetView *iface,
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@ -991,8 +996,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTa
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TRACE("iface %p, resource %p\n", iface, resource);
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*resource = view->resource;
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ID3D10Resource_AddRef(*resource);
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ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource);
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}
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/* ID3D10RenderTargetView methods */
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@ -1088,7 +1092,7 @@ static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendert
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}
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HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
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ID3D11Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
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{
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struct wined3d_rendertarget_view_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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@ -1109,10 +1113,10 @@ HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3
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}
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wined3d_mutex_lock();
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if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
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if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
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{
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wined3d_mutex_unlock();
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ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
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ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource);
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return E_FAIL;
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}
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@ -1128,7 +1132,7 @@ HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3
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wined3d_private_store_init(&view->private_store);
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wined3d_mutex_unlock();
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view->resource = resource;
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ID3D10Resource_AddRef(resource);
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ID3D11Resource_AddRef(resource);
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view->device = &device->ID3D10Device1_iface;
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ID3D10Device1_AddRef(view->device);
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