d3d11: Rename d3d10_texture3d to d3d_texture3d.
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0707fa1912
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@ -117,7 +117,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
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struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
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/* ID3D10Texture3D */
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struct d3d10_texture3d
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struct d3d_texture3d
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{
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ID3D10Texture3D ID3D10Texture3D_iface;
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LONG refcount;
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@ -128,7 +128,7 @@ struct d3d10_texture3d
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ID3D10Device1 *device;
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};
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HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device,
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HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
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/* ID3D10Buffer */
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@ -2044,7 +2044,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
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ID3D10Texture3D **texture)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_texture3d *object;
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struct d3d_texture3d *object;
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HRESULT hr;
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TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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@ -2053,7 +2053,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
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if (!object)
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d10_texture3d_init(object, device, desc, data)))
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if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
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{
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WARN("Failed to initialize texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -542,9 +542,9 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
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return S_OK;
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}
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static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
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static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
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return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
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@ -569,7 +569,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D
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static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
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{
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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ULONG refcount = InterlockedIncrement(&texture->refcount);
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TRACE("%p increasing refcount to %u.\n", texture, refcount);
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@ -585,9 +585,9 @@ static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
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static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
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{
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struct d3d10_texture3d *texture = parent;
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struct d3d_texture3d *texture = parent;
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wined3d_private_store_cleanup(&texture->private_store);
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HeapFree(GetProcessHeap(), 0, parent);
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@ -595,7 +595,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *pare
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static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
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{
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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ULONG refcount = InterlockedDecrement(&texture->refcount);
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TRACE("%p decreasing refcount to %u.\n", texture, refcount);
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@ -617,7 +617,7 @@ static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
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static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
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{
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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@ -628,7 +628,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -639,7 +639,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -650,7 +650,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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@ -680,7 +680,7 @@ static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
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D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
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{
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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@ -708,7 +708,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
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static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
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{
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
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@ -726,7 +726,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
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static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
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{
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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@ -754,12 +754,12 @@ static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
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d3d10_texture3d_GetDesc,
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};
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static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
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static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
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{
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d3d10_texture3d_wined3d_object_released,
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d3d_texture3d_wined3d_object_released,
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};
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HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device,
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HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
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{
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struct wined3d_resource_desc wined3d_desc;
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@ -787,7 +787,7 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
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levels, 0, (struct wined3d_sub_resource_data *)data, texture,
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&d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
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&d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
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{
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WARN("Failed to create wined3d texture, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&texture->private_store);
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