d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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e348fefa2e
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ce0c094218
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@ -292,7 +292,7 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic
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struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
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/* ID3D10DepthStencilState */
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struct d3d10_depthstencil_state
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struct d3d_depthstencil_state
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{
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ID3D10DepthStencilState ID3D10DepthStencilState_iface;
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LONG refcount;
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@ -303,9 +303,9 @@ struct d3d10_depthstencil_state
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ID3D10Device1 *device;
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};
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HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
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HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
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const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
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struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
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ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
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/* ID3D11RasterizerState, ID3D10RasterizerState */
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@ -379,7 +379,7 @@ struct d3d_device
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struct d3d10_blend_state *blend_state;
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float blend_factor[4];
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struct d3d10_depthstencil_state *depth_stencil_state;
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struct d3d_depthstencil_state *depth_stencil_state;
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UINT stencil_ref;
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struct d3d_rasterizer_state *rasterizer_state;
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};
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@ -2414,7 +2414,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
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const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_depthstencil_state *object;
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struct d3d_depthstencil_state *object;
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D3D10_DEPTH_STENCIL_DESC tmp_desc;
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struct wine_rb_entry *entry;
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HRESULT hr;
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@ -2439,7 +2439,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
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wined3d_mutex_lock();
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if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
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{
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
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TRACE("Returning existing depthstencil state %p.\n", object);
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*depth_stencil_state = &object->ID3D10DepthStencilState_iface;
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@ -2454,7 +2454,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
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if (!object)
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d10_depthstencil_state_init(object, device, &tmp_desc)))
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if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
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{
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WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -3092,21 +3092,21 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
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d3d10_blend_state_compare,
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};
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static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
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static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const D3D10_DEPTH_STENCIL_DESC *ka = key;
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const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
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const struct d3d10_depthstencil_state, entry)->desc;
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const struct d3d_depthstencil_state, entry)->desc;
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return memcmp(ka, kb, sizeof(*ka));
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}
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static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
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static const struct wine_rb_functions d3d_depthstencil_state_rb_ops =
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{
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d3d_rb_alloc,
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d3d_rb_realloc,
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d3d_rb_free,
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d3d10_depthstencil_state_compare,
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d3d_depthstencil_state_compare,
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};
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static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
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@ -3147,7 +3147,7 @@ HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown)
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device->blend_factor[2] = 1.0f;
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device->blend_factor[3] = 1.0f;
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if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
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if (wine_rb_init(&device->depthstencil_states, &d3d_depthstencil_state_rb_ops) == -1)
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{
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WARN("Failed to initialize depthstencil state rbtree.\n");
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wine_rb_destroy(&device->blend_states, NULL, NULL);
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@ -192,9 +192,9 @@ struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *if
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return impl_from_ID3D10BlendState(iface);
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}
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static inline struct d3d10_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
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static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_depthstencil_state, ID3D10DepthStencilState_iface);
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return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
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}
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/* IUnknown methods */
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@ -221,7 +221,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10D
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
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{
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struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
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struct d3d_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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@ -231,7 +231,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
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{
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struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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ULONG refcount = InterlockedDecrement(&state->refcount);
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TRACE("%p decreasing refcount to %u.\n", state, refcount);
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@ -254,7 +254,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc
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static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
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{
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struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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@ -265,7 +265,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -276,7 +276,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10D
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -287,7 +287,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10D
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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@ -299,7 +299,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterfac
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static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface,
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D3D10_DEPTH_STENCIL_DESC *desc)
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{
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struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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@ -321,7 +321,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
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d3d10_depthstencil_state_GetDesc,
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};
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HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
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HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
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const D3D10_DEPTH_STENCIL_DESC *desc)
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{
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state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
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@ -345,7 +345,7 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, st
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return S_OK;
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}
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struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
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struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
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{
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if (!iface)
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return NULL;
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