diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 4abf6f5990c..dca9fda69c3 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -292,7 +292,7 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN; /* ID3D10DepthStencilState */ -struct d3d10_depthstencil_state +struct d3d_depthstencil_state { ID3D10DepthStencilState ID3D10DepthStencilState_iface; LONG refcount; @@ -303,9 +303,9 @@ struct d3d10_depthstencil_state ID3D10Device1 *device; }; -HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device, +HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN; -struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState( +struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState( ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN; /* ID3D11RasterizerState, ID3D10RasterizerState */ @@ -379,7 +379,7 @@ struct d3d_device struct d3d10_blend_state *blend_state; float blend_factor[4]; - struct d3d10_depthstencil_state *depth_stencil_state; + struct d3d_depthstencil_state *depth_stencil_state; UINT stencil_ref; struct d3d_rasterizer_state *rasterizer_state; }; diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 9f7d8c3c301..70496a399f1 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -2414,7 +2414,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state) { struct d3d_device *device = impl_from_ID3D10Device(iface); - struct d3d10_depthstencil_state *object; + struct d3d_depthstencil_state *object; D3D10_DEPTH_STENCIL_DESC tmp_desc; struct wine_rb_entry *entry; HRESULT hr; @@ -2439,7 +2439,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi wined3d_mutex_lock(); if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc))) { - object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry); + object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry); TRACE("Returning existing depthstencil state %p.\n", object); *depth_stencil_state = &object->ID3D10DepthStencilState_iface; @@ -2454,7 +2454,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi if (!object) return E_OUTOFMEMORY; - if (FAILED(hr = d3d10_depthstencil_state_init(object, device, &tmp_desc))) + if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc))) { WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); @@ -3092,21 +3092,21 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops = d3d10_blend_state_compare, }; -static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry) +static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry) { const D3D10_DEPTH_STENCIL_DESC *ka = key; const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, - const struct d3d10_depthstencil_state, entry)->desc; + const struct d3d_depthstencil_state, entry)->desc; return memcmp(ka, kb, sizeof(*ka)); } -static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops = +static const struct wine_rb_functions d3d_depthstencil_state_rb_ops = { d3d_rb_alloc, d3d_rb_realloc, d3d_rb_free, - d3d10_depthstencil_state_compare, + d3d_depthstencil_state_compare, }; static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry) @@ -3147,7 +3147,7 @@ HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown) device->blend_factor[2] = 1.0f; device->blend_factor[3] = 1.0f; - if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1) + if (wine_rb_init(&device->depthstencil_states, &d3d_depthstencil_state_rb_ops) == -1) { WARN("Failed to initialize depthstencil state rbtree.\n"); wine_rb_destroy(&device->blend_states, NULL, NULL); diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index 1adcdbded27..ae356a088ed 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -192,9 +192,9 @@ struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *if return impl_from_ID3D10BlendState(iface); } -static inline struct d3d10_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) +static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) { - return CONTAINING_RECORD(iface, struct d3d10_depthstencil_state, ID3D10DepthStencilState_iface); + return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface); } /* IUnknown methods */ @@ -221,7 +221,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10D static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface) { - struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u.\n", This, refcount); @@ -231,7 +231,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); ULONG refcount = InterlockedDecrement(&state->refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount); @@ -254,7 +254,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, device %p.\n", iface, device); @@ -265,7 +265,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface, REFGUID guid, UINT *data_size, void *data) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -276,7 +276,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10D static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface, REFGUID guid, UINT data_size, const void *data) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -287,7 +287,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10D static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface, REFGUID guid, const IUnknown *data) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); @@ -299,7 +299,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterfac static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface, D3D10_DEPTH_STENCIL_DESC *desc) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, desc %p.\n", iface, desc); @@ -321,7 +321,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl = d3d10_depthstencil_state_GetDesc, }; -HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device, +HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, const D3D10_DEPTH_STENCIL_DESC *desc) { state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl; @@ -345,7 +345,7 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, st return S_OK; } -struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) +struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) { if (!iface) return NULL;