d3d11: Rename d3d10_input_layout to d3d_input_layout.
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@ -208,7 +208,7 @@ struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
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ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
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/* ID3D10InputLayout */
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struct d3d10_input_layout
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struct d3d_input_layout
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{
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ID3D10InputLayout ID3D10InputLayout_iface;
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LONG refcount;
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@ -217,10 +217,10 @@ struct d3d10_input_layout
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struct wined3d_vertex_declaration *wined3d_decl;
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};
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HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_device *device,
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HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device *device,
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const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
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const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
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struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
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struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
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/* ID3D10VertexShader */
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struct d3d10_vertex_shader
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@ -728,7 +728,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface
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ID3D10InputLayout *input_layout)
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{
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struct d3d_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
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struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
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TRACE("iface %p, input_layout %p\n", iface, input_layout);
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@ -1426,7 +1426,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct wined3d_vertex_declaration *wined3d_declaration;
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struct d3d10_input_layout *input_layout_impl;
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struct d3d_input_layout *input_layout_impl;
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TRACE("iface %p, input_layout %p.\n", iface, input_layout);
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@ -2207,7 +2207,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
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ID3D10InputLayout **input_layout)
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{
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struct d3d_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_input_layout *object;
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struct d3d_input_layout *object;
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HRESULT hr;
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TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
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@ -2219,7 +2219,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
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if (!object)
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return E_OUTOFMEMORY;
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hr = d3d10_input_layout_init(object, This, element_descs, element_count,
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hr = d3d_input_layout_init(object, This, element_descs, element_count,
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shader_byte_code, shader_byte_code_length);
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if (FAILED(hr))
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{
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@ -94,9 +94,11 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
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return S_OK;
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}
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static inline struct d3d10_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
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/* ID3D10InputLayout methods */
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static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_input_layout, ID3D10InputLayout_iface);
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return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D10InputLayout_iface);
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}
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/* IUnknown methods */
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@ -123,7 +125,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLa
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static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
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{
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struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
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struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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@ -140,7 +142,7 @@ static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *ifac
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static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
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{
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struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
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struct d3d_input_layout *This = impl_from_ID3D10InputLayout(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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@ -165,7 +167,7 @@ static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *if
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static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -176,7 +178,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLa
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static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -187,7 +189,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLa
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static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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@ -207,20 +209,20 @@ static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
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d3d10_input_layout_SetPrivateDataInterface,
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};
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static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent)
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static void STDMETHODCALLTYPE d3d_input_layout_wined3d_object_destroyed(void *parent)
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{
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struct d3d10_input_layout *layout = parent;
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struct d3d_input_layout *layout = parent;
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wined3d_private_store_cleanup(&layout->private_store);
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d10_input_layout_wined3d_parent_ops =
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static const struct wined3d_parent_ops d3d_input_layout_wined3d_parent_ops =
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{
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d3d10_input_layout_wined3d_object_destroyed,
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d3d_input_layout_wined3d_object_destroyed,
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};
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HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_device *device,
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HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device *device,
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const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
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const void *shader_byte_code, SIZE_T shader_byte_code_length)
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{
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@ -242,7 +244,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_de
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}
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hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count,
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layout, &d3d10_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
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layout, &d3d_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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if (FAILED(hr))
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{
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@ -256,7 +258,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_de
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return S_OK;
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}
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struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
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struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
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{
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if (!iface)
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return NULL;
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