d3d11: Rename d3d10_texture2d to d3d_texture2d.

This commit is contained in:
Józef Kucia 2015-08-30 22:44:45 +02:00 committed by Alexandre Julliard
parent f83181fce0
commit a346d1b705
3 changed files with 41 additions and 41 deletions

View File

@ -94,7 +94,7 @@ HRESULT parse_dxbc(const char *data, SIZE_T data_size,
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
/* ID3D11Texture2D, ID3D10Texture2D */
struct d3d10_texture2d
struct d3d_texture2d
{
ID3D11Texture2D ID3D11Texture2D_iface;
ID3D10Texture2D ID3D10Texture2D_iface;
@ -107,14 +107,14 @@ struct d3d10_texture2d
ID3D11Device *device;
};
static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
}
HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, struct d3d10_texture2d **texture) DECLSPEC_HIDDEN;
struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
/* ID3D10Texture3D */
struct d3d10_texture3d

View File

@ -76,7 +76,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *ifac
const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
{
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d10_texture2d *object;
struct d3d_texture2d *object;
HRESULT hr;
TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
@ -2015,7 +2015,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
D3D11_TEXTURE2D_DESC d3d11_desc;
struct d3d10_texture2d *object;
struct d3d_texture2d *object;
HRESULT hr;
TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
@ -2898,7 +2898,7 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
{
struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
struct wined3d_resource *sub_resource;
struct d3d10_texture2d *texture;
struct d3d_texture2d *texture;
ID3D10Texture2D *texture_iface;
D3D10_TEXTURE2D_DESC desc;
HRESULT hr;

View File

@ -26,14 +26,14 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
/* ID3D11Texture2D methods */
static inline struct d3d10_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D11Texture2D_iface);
return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
{
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
@ -69,7 +69,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D
static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
{
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", texture, refcount);
@ -87,7 +87,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
{
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", texture, refcount);
@ -109,7 +109,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
{
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
TRACE("iface %p, device %p.\n", iface, device);
@ -120,7 +120,7 @@ static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface,
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
IDXGISurface *dxgi_surface;
HRESULT hr;
@ -140,7 +140,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
IDXGISurface *dxgi_surface;
HRESULT hr;
@ -160,7 +160,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
IDXGISurface *dxgi_surface;
HRESULT hr;
@ -199,7 +199,7 @@ static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2
static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
{
struct d3d10_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
struct wined3d_resource_desc wined3d_desc;
TRACE("iface %p, desc %p.\n", iface, desc);
@ -244,7 +244,7 @@ static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
@ -253,25 +253,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D
static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p.\n", iface);
return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
}
static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
{
struct d3d10_texture2d *This = parent;
struct d3d_texture2d *texture = parent;
if (This->dxgi_surface) IUnknown_Release(This->dxgi_surface);
wined3d_private_store_cleanup(&This->private_store);
HeapFree(GetProcessHeap(), 0, This);
if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
wined3d_private_store_cleanup(&texture->private_store);
HeapFree(GetProcessHeap(), 0, texture);
}
static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p.\n", iface);
@ -282,7 +282,7 @@ static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p, device %p.\n", iface, device);
@ -292,7 +292,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface,
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
@ -302,7 +302,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
@ -312,7 +312,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
@ -346,7 +346,7 @@ static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_resource *sub_resource;
HRESULT hr;
@ -373,7 +373,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
@ -391,7 +391,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
{
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
D3D11_TEXTURE2D_DESC d3d11_desc;
TRACE("iface %p, desc %p\n", iface, desc);
@ -431,20 +431,20 @@ static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
d3d10_texture2d_GetDesc,
};
struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
}
static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
{
d3d10_texture2d_wined3d_object_released,
d3d_texture2d_wined3d_object_released,
};
static HRESULT d3d_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device,
const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
struct wined3d_resource_desc wined3d_desc;
@ -478,7 +478,7 @@ static HRESULT d3d_texture2d_init(struct d3d10_texture2d *texture, struct d3d_de
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
levels, 0, (struct wined3d_sub_resource_data *)data, texture,
&d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
&d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
wined3d_private_store_cleanup(&texture->private_store);
@ -521,9 +521,9 @@ static HRESULT d3d_texture2d_init(struct d3d10_texture2d *texture, struct d3d_de
}
HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, struct d3d10_texture2d **texture)
const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture)
{
struct d3d10_texture2d *object;
struct d3d_texture2d *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))