d3d11: Implement d3d11_device_CreateTexture3D().
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11cd2dd897
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@ -130,8 +130,8 @@ struct d3d_texture3d
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ID3D11Device *device;
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};
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HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
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HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
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/* ID3D10Buffer */
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struct d3d10_buffer
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@ -92,9 +92,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *ifac
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
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const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
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{
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FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d_texture3d *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
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return hr;
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*texture = &object->ID3D11Texture3D_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
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@ -2050,10 +2059,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
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TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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d3d11_desc.Width = desc->Width;
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d3d11_desc.Height = desc->Height;
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d3d11_desc.Depth = desc->Depth;
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@ -2064,14 +2069,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
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d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
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d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
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if (FAILED(hr = d3d_texture3d_init(object, device, &d3d11_desc, data)))
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{
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WARN("Failed to initialize texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
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return hr;
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}
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TRACE("Created 3D texture %p.\n", object);
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*texture = &object->ID3D10Texture3D_iface;
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return S_OK;
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@ -897,8 +897,8 @@ static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
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d3d_texture3d_wined3d_object_released,
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};
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HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
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static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
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const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
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{
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struct wined3d_resource_desc wined3d_desc;
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unsigned int levels;
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@ -941,3 +941,25 @@ HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *dev
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return S_OK;
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}
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HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
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{
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struct d3d_texture3d *object;
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HRESULT hr;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
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{
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WARN("Failed to initialize texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created texture %p.\n", object);
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*texture = object;
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return S_OK;
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}
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