d3d11: Rename wined3d_resource_from_resource() to wined3d_resource_from_d3d10_resource().
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@ -63,7 +63,7 @@ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
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DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
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enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
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@ -1139,8 +1139,8 @@ static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *
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iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
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src_resource, src_subresource_idx, src_box);
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wined3d_dst_resource = wined3d_resource_from_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_resource(src_resource);
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wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
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wined3d_src_box.left = src_box->left;
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wined3d_src_box.top = src_box->top;
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wined3d_src_box.front = src_box->front;
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@ -1161,8 +1161,8 @@ static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
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TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
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wined3d_dst_resource = wined3d_resource_from_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_resource(src_resource);
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wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
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wined3d_mutex_lock();
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wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
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wined3d_mutex_unlock();
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@ -1189,7 +1189,7 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac
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wined3d_box.back = box->back;
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}
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wined3d_resource = wined3d_resource_from_resource(resource);
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wined3d_resource = wined3d_resource_from_d3d10_resource(resource);
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wined3d_mutex_lock();
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wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
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subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
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@ -502,7 +502,7 @@ UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc
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return d3d10_resource_misc_flags;
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}
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struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource)
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struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource)
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{
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D3D10_RESOURCE_DIMENSION dimension;
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@ -693,7 +693,7 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
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}
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wined3d_mutex_lock();
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if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
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if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
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{
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wined3d_mutex_unlock();
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ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
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@ -957,7 +957,7 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
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}
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wined3d_mutex_lock();
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if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
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if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
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{
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wined3d_mutex_unlock();
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ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
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@ -1158,7 +1158,7 @@ HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
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}
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wined3d_mutex_lock();
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if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
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if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource)))
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{
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ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
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return E_FAIL;
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