Commit Graph

88 Commits

Author SHA1 Message Date
Matteo Bruni 596557a57a d3dx9: Support skipping mip levels in D3DXCreateTextureFromFileInMemoryEx. 2014-03-05 19:18:17 +01:00
Matteo Bruni df3c573f63 d3dx9: Allow loading DDS volume textures into 2D textures. 2014-03-03 17:53:53 +01:00
Matteo Bruni 950c40b117 d3dx9: Handle pixel formats larger than 32 bits in surface loading / filtering functions. 2014-02-17 20:16:24 +01:00
Henri Verbeet 871967d0fb d3dx9: Avoid LPVOID. 2013-09-04 11:37:06 +02:00
Henri Verbeet 76e35a2939 d3dx9: Avoid LPCVOID. 2013-09-03 16:58:18 +02:00
Henri Verbeet 82710124e3 d3dx9: Avoid LPCWSTR. 2013-08-30 11:19:05 +02:00
Christian Costa edb01d2662 d3dx9_36: Add support for D3DFMT_P8 and conversion to other ARGB formats + tests. 2013-05-23 20:51:23 +02:00
Rico Schüller 25ce3a4220 d3dx9: Add support for D3DFMT_A32B32G32R32F. 2013-01-16 12:20:23 +01:00
Rico Schüller 43f30fe8d6 d3dx9: Add support for D3DFMT_A16B16G16R16F. 2013-01-11 11:58:16 +01:00
Józef Kucia 08a5dbbb8e d3dx9: Introduce a function for copying pixels. 2012-10-29 10:47:03 +01:00
Józef Kucia a4df391976 d3dx9: Rename point_filter_simple_data to point_filter_argb_pixels. 2012-10-29 10:47:03 +01:00
Józef Kucia a513da063f d3dx9: Rename copy_simple_data to convert_argb_pixels. 2012-10-29 10:47:03 +01:00
Józef Kucia 84935d4312 d3dx9: Introduce a separate pixel format type for compressed pixel formats. 2012-10-23 12:07:47 +02:00
Rico Schüller 26914eb337 d3dx9: Use set_number instead of get_bool/int/float. 2012-09-14 11:51:55 +02:00
Rico Schüller 65c651e376 d3dx9: Move D3DXPARAMETER_TYPE conversion helpers to util. 2012-09-06 15:44:39 +02:00
Rico Schüller 587468dc6d d3dx9: Remove FormatType typedef. 2012-09-03 15:52:01 +02:00
Rico Schüller 8da8811615 d3dx9: Remove PixelFormatDesc typedef. 2012-09-03 15:51:57 +02:00
Rico Schüller 3dc48141d1 d3dx9: Add debug helper function for RegisterSet. 2012-08-27 13:42:30 +02:00
Józef Kucia e8bfaf1727 d3dx9: Use structure to pass volume size to pixel format conversion functions. 2012-07-16 16:56:08 +02:00
Józef Kucia 29acc31506 d3dx9: Implement point filtering for volume textures. 2012-07-16 16:55:56 +02:00
Józef Kucia 5d4bc53343 d3dx9: Implement pixel format conversion for volume textures. 2012-07-16 16:55:48 +02:00
Józef Kucia 18a2dde127 d3dx9: Implement D3DXLoadVolumeFromFileInMemory. 2012-07-09 15:44:01 -04:00
Józef Kucia 07b0f25404 d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx. 2012-07-02 11:59:13 +02:00
Józef Kucia 70b1bff695 d3dx9: Implement D3DXSaveSurfaceToFileInMemory. 2012-05-31 12:37:25 +02:00
Józef Kucia 97987bed70 d3dx9: Add DDS support in D3DXCreateTextureFromFile functions. 2012-05-14 17:51:32 +02:00
Józef Kucia 69b94181f2 d3dx9: Implement D3DXCreateCubeTextureFromFileInMemoryEx. 2012-05-14 17:51:22 +02:00
Henri Verbeet b11d8db279 d3dx9: Add basic support for loading DXT formats to D3DXLoadSurfaceFromMemory(). 2012-04-27 11:59:35 +02:00
Henri Verbeet 5380572057 d3dx9: Implement loading luminance/alpha data in D3DXLoadSurfaceFromMemory(). 2012-03-09 11:32:06 +01:00
Dylan Smith f5da523aef d3dx9: Generate effect instances from materials for mesh loading. 2011-06-07 18:06:54 +02:00
Marcus Meissner e550c537f3 d3dx9_36: Mark internal symbols as hidden. 2011-05-16 16:35:34 +02:00
Rico Schüller 20dc97296b d3dx9: Parse effect parameter type definition. 2011-04-12 12:50:06 +02:00
Michael Stefaniuc c2bf9a6b79 d3dx9_36: COM cleanup for the ID3DXSprite iface. 2011-01-27 14:15:22 +01:00
Michael Stefaniuc 697a9a1ac5 d3dx9_36: COM cleanup for the ID3DXMesh iface. 2011-01-27 14:15:17 +01:00
Michael Stefaniuc a9065082da d3dx9_36: COM cleanup for the ID3DXMatrixStack iface. 2011-01-27 14:15:13 +01:00
Michael Stefaniuc 7342f34ef7 d3dx9_36: COM cleanup for the ID3DXFont iface. 2011-01-27 14:15:08 +01:00
Michael Stefaniuc 7660526337 d3dx9_36: COM cleanup for the ID3DXBuffer iface. 2011-01-27 14:15:04 +01:00
Matteo Bruni 40d57b70ed d3dx9: Store transform matrix per-sprite. 2010-10-18 11:45:32 +02:00
Matteo Bruni ebbf519b78 d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements. 2010-10-18 11:45:21 +02:00
Misha Koshelev af0c074d7b d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods. 2010-09-21 20:16:16 +02:00
Matteo Bruni 5dcb2e4b7e d3dcompiler: Move shader assembler implementation from d3dx9_36. 2010-08-25 17:34:24 +02:00
Matteo Bruni d567a030ec d3dx9: Shader assembler <= ps_1_3 support. 2010-07-22 10:11:14 +02:00
Matteo Bruni 8ce3ecea0d d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler. 2010-07-22 10:10:59 +02:00
Matteo Bruni bfa3999284 d3dx9: Shader assembler ps_1_4 support. 2010-07-20 16:29:45 +02:00
Matteo Bruni 7c834e30d7 d3dx9: Add ps_1_4 instructions parsing to the shader assembler. 2010-07-20 16:29:45 +02:00
Matteo Bruni 949eca4012 d3dx9: Add shift modifiers parsing to the shader assembler. 2010-07-20 16:29:45 +02:00
Matteo Bruni a5e55c157f d3dx9: Remove unused parameter from get_regname(). 2010-07-19 15:09:59 +02:00
Matteo Bruni 9a8ffc916c d3dx9: Mark builtin compatibility declarations in the shader assembler.
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
2010-06-09 20:20:58 +02:00
Matteo Bruni 25d4fe6817 d3dx9: Allow modifiers on the ps dcl sampler instruction. 2010-05-31 16:43:49 +02:00
Matteo Bruni 7de630ef2f d3dx9: Allow modifiers on the ps dcl input instruction. 2010-05-31 16:43:46 +02:00
Matteo Bruni 913278c5cb d3dx9: Shader assembler vs_1_0 and vs_1_1 support. 2010-05-27 14:46:42 +02:00