Stefan Dösinger
fad5ff478d
wined3d: Fix the wined3d_event_query_supported prototype.
2010-08-23 13:37:03 +02:00
Stefan Dösinger
79666d2b6d
wined3d: Don't return a value from a void function.
2010-08-23 13:37:03 +02:00
Stefan Dösinger
612801d3aa
wined3d: Use float functions in drawprim.c.
2010-08-23 13:37:02 +02:00
Stefan Dösinger
1d710bb4ca
wined3d: The clipplane mask and texcoords are unsigned.
2010-08-23 13:37:02 +02:00
Henri Verbeet
b93a9b37fa
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
...
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Henri Verbeet
3fd66bc650
wined3d: Make some lookup tables const.
2010-08-23 12:04:36 +02:00
Henri Verbeet
910d3022c3
wined3d: Do not release a reference we do not have in IWineD3DSurfaceImpl_Flip().
...
This fixes a regression introduced by 368e5eb87a
.
2010-08-20 14:11:10 +02:00
Henri Verbeet
6e09d7bd60
wined3d: Cleanup device_resource_released().
...
In particular, releasing a resource that's in use by the device or the
stateblock is always an internal error in either wined3d or the relevant
wined3d client library.
2010-08-18 09:41:32 +02:00
Henri Verbeet
35b9d3dbd8
wined3d: Release the previous render target only after replacing it in IWineD3DDeviceImpl_SetRenderTarget().
2010-08-18 09:41:26 +02:00
Henri Verbeet
125321d13c
wined3d: Don't print format IDs in decimal.
...
This is especially silly for FOURCC formats.
2010-08-18 09:41:07 +02:00
Henri Verbeet
f06b22a537
wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().
2010-08-18 09:39:42 +02:00
Henri Verbeet
368e5eb87a
wined3d: Avoid IWineD3DSurface_GetContainer().
2010-08-17 11:55:32 +02:00
Henri Verbeet
8292c687d8
wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag.
2010-08-17 11:55:32 +02:00
Henri Verbeet
0b24db5db5
wined3d: Also store the subresource container type.
2010-08-17 11:55:32 +02:00
Henri Verbeet
b0fb388edb
wined3d: A volume's container is always a volume texture.
2010-08-17 11:55:32 +02:00
Henri Verbeet
61db577a4b
wined3d: Remove SetContainer() from the public IWineD3DSurface interface.
2010-08-17 11:55:32 +02:00
Henri Verbeet
89e6a60732
wined3d: Remove SetContainer() from the public IWineD3DVolume interface.
2010-08-17 11:55:32 +02:00
Matteo Bruni
b6637eb89f
wined3d: Remove isInDraw hack from context_setup_target.
...
It is conceptually wrong and actually broken too (as the comment there
said). Just remove the hack now and properly fix any regression that
may come up later by explicitely acquiring the right context where
needed (so, in surface_internal_preload and its callees).
2010-08-16 17:28:58 +02:00
Matteo Bruni
c1450356a7
wined3d: Fix context_apply_clear_state with ORM = backbuffer.
2010-08-16 17:28:58 +02:00
Matteo Bruni
e0528084b1
wined3d: Call set_render_offscreen at the end of context_setup_target.
...
This fixes a regression caused by 20f51c29a9
.
2010-08-16 17:28:57 +02:00
Henri Verbeet
a16cf58494
wined3d: Fix a couple of typos.
2010-08-16 13:47:53 +02:00
Henri Verbeet
b20df2a24c
wined3d: Round up to complete compressed blocks in IWineD3DDeviceImpl_UpdateSurface().
...
This is mostly an issue for surfaces with dimensions smaller than their
format's block width/height.
2010-08-16 13:47:49 +02:00
Henri Verbeet
d494dfb6c0
wined3d: Rename surface_calculate_size() to wined3d_format_calculate_size().
2010-08-16 13:47:42 +02:00
Henri Verbeet
6a9476b609
wined3d: Correctly calculate the resource size for ATI2N surfaces.
2010-08-16 13:47:37 +02:00
Henri Verbeet
3a36013065
wined3d: Print the correct resource location in surface_set_texture_name().
2010-08-16 13:47:33 +02:00
Henri Verbeet
81603f18d8
wined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffer() a bit.
2010-08-16 13:47:28 +02:00
Henri Verbeet
e1188b0c8e
wined3d: Fix some misspellings of "surface".
2010-08-16 13:47:17 +02:00
Henri Verbeet
5f2fcfdd6b
wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded.
2010-08-16 13:47:08 +02:00
Henri Verbeet
37c8632811
wined3d: Make some lookup tables const.
2010-08-04 13:24:24 +02:00
Henri Verbeet
2b88b2d351
wined3d: Only try to acquire a context in surface_cleanup() if there are GL resources to be destroyed.
...
The reason we're in surface_cleanup() might for example be that context
creation failed.
2010-08-04 13:24:21 +02:00
Henri Verbeet
43a86d1e56
wined3d: Cleanup Get/SetDepthStencilSurface().
2010-08-04 13:24:17 +02:00
Henri Verbeet
009cd78fa4
wined3d: Cleanup Get/SetRenderTarget().
2010-08-04 13:24:14 +02:00
Henri Verbeet
6e30387f81
wined3d: Replace color_fill_fbo() with device_clear_render_targets().
2010-08-04 13:24:07 +02:00
Henri Verbeet
6cb38b9c93
wined3d: Allow filtering and blending with WINED3DFMT_ATI2N.
2010-08-03 11:06:51 +02:00
Henri Verbeet
88ff3f406d
wined3d: Always set the get_drawable_size() surface function.
2010-08-03 11:06:47 +02:00
Henri Verbeet
b2e1e1fd71
wined3d: Pass the color as floating point values to device_clear_render_targets().
2010-08-03 11:06:42 +02:00
Henri Verbeet
6e68dd52c4
wined3d: Use the correct divider for 15-bit depth formats in IWineD3DSurfaceImpl_BltZ().
2010-08-03 11:06:20 +02:00
Stefan Dösinger
515eb3d7c4
wined3d: MSVC fixes in state.c.
2010-08-02 12:55:23 +02:00
Stefan Dösinger
4431f6c11d
wined3d: Replace pow with powf in surface_base.c.
2010-08-02 12:55:23 +02:00
Stefan Dösinger
4d45a791b6
wined3d: Fix another DWORD to WORD conversion warning.
2010-08-02 12:55:23 +02:00
Stefan Dösinger
fc5eeebe1a
wined3d: Add double to float conversion casts in device.c.
2010-08-02 12:55:22 +02:00
Stefan Dösinger
8db119b700
wined3d: Use the correct type in device_unit_free_for_vs.
2010-07-30 11:41:59 +02:00
Stefan Dösinger
723d87c280
wined3d: Make glClearColor parameters floats.
2010-07-30 11:41:44 +02:00
Stefan Dösinger
51cd12f35a
wined3d: The flag parameter in shader_hw_sample is a WORD.
2010-07-30 11:41:28 +02:00
Stefan Dösinger
728dd55f62
wined3d: The ARB loop unroller's iteration is unsigned.
2010-07-30 11:41:03 +02:00
Henri Verbeet
a99bf6c017
wined3d: Add support for ARB_texture_compression_rgtc.
2010-07-30 11:36:03 +02:00
Henri Verbeet
237f39377f
wined3d: Move the draw buffer array to the context.
2010-07-30 11:36:03 +02:00
Henri Verbeet
3ad82a82bb
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
Henri Verbeet
4936e71828
wined3d: Clamp vertex shader outputs.
...
To avoid having to interpolate infinities over fragments.
2010-07-29 17:33:35 +02:00
Henri Verbeet
2114a36936
wined3d: Unify vertex shader output handling between shader models.
2010-07-29 17:33:35 +02:00