Commit Graph

4768 Commits

Author SHA1 Message Date
Henri Verbeet b59dc811e2 wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
Henri Verbeet 304d713860 wined3d: Remove COM from the clipper implementation. 2011-02-04 15:25:31 +01:00
Henri Verbeet e1815f5e3b wined3d: Get rid of the IWineD3DPalette typedefs. 2011-02-03 13:15:17 +01:00
Henri Verbeet 5963483fc2 wined3d: Remove COM from the palette. 2011-02-03 13:15:17 +01:00
Henri Verbeet fe3cfb3e8e wined3d: Get rid of the IWineD3DVertexDeclaration typedefs. 2011-02-03 13:15:17 +01:00
Henri Verbeet 5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet 074977d404 wined3d: Get rid of the IWineD3D typedefs. 2011-02-02 12:22:53 +01:00
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet 1fd7c96a31 wined3d: Make volumetexture_ops static. 2011-02-02 12:21:23 +01:00
Henri Verbeet ddb36691f6 wined3d: Pass a const adapter to the format caps checking functions. 2011-02-01 12:01:18 +01:00
Henri Verbeet 4c30b82c83 wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).
Changing the texture type has no effect at this point, and it wouldn't work
properly anyway.
2011-02-01 12:01:10 +01:00
Henri Verbeet 96d225d4dd wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
Henri Verbeet b98cd5d982 wined3d: Get rid of the IWineD3DStateBlock typedef. 2011-01-31 12:25:01 +01:00
Henri Verbeet 4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Henri Verbeet a538d28f28 wined3d: Set color / depth / stencil surfaces to NULL before releasing them in IWineD3DDeviceImpl_Uninit3D(). 2011-01-31 12:24:55 +01:00
Stefan Reimer 1c25577873 wined3d: Adding AMD HD5670, HD5570, HD5550, HD5450 detection. 2011-01-28 17:23:57 +01:00
Henri Verbeet 1b726498ed wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D(). 2011-01-28 11:58:06 +01:00
Henri Verbeet c964134a59 wined3d: Add support for the NULL format. 2011-01-27 14:13:55 +01:00
Henri Verbeet 2469597e2a wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
Henri Verbeet 7438e42f1a wined3d: Do checks at the start of surface_init() (LLVM/Clang). 2011-01-26 15:00:12 +01:00
Henri Verbeet 91ac0c37b1 wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Henri Verbeet a50546e563 wined3d: Use dot() instead of length() in shader_glsl_nrm().
As Eric Anholt pointed out, using length() here is suboptimal. It essentially
translates into "inversesqrt(dot(x, x));", but needs to handle the case of
zero-length vectors, much like nrm.
2011-01-24 14:43:26 +01:00
Henri Verbeet 010e285b88 wined3d: WINED3DFMT_INTZ is a FOURCC format.
This is mostly for consistency, in practice ddraw code is never going to use
this format.
2011-01-24 14:43:26 +01:00
Henri Verbeet 4891ca168e wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. 2011-01-24 14:43:26 +01:00
Henri Verbeet 05603c4568 wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface. 2011-01-24 14:43:26 +01:00
Henri Verbeet 1eefb46a57 wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface. 2011-01-21 18:37:11 +01:00
Henri Verbeet ce050c89de wined3d: Get rid of IWineD3DSurface::GetData(). 2011-01-21 18:37:09 +01:00
Henri Verbeet 0b7fef751e wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface. 2011-01-21 18:37:06 +01:00
Henri Verbeet 629d81b192 wined3d: Remove IWineD3DSurface::BindTexture() from the public interface. 2011-01-21 18:37:04 +01:00
Henri Verbeet 227efbbf65 wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device. 2011-01-20 12:19:04 +01:00
Henri Verbeet 6f95f05aaf wined3d: Move swapchain context retrieval to swapchain.c. 2011-01-20 12:18:58 +01:00
Henri Verbeet f250ee66a3 wined3d: Pass an IWineD3DSwapChainImpl pointer to findThreadContextForSwapChain(). 2011-01-19 12:22:41 +01:00
Henri Verbeet b439fa9d8f wined3d: Pass an IWineD3DSwapChainImpl pointer to swapchain_create_context_for_thread(). 2011-01-19 12:22:38 +01:00
Henri Verbeet 237cdefe7f wined3d: Pass an IWineD3DVolumeImpl pointer to volume_bind_and_dirtify(). 2011-01-19 12:22:34 +01:00
Henri Verbeet ace5f8e60e wined3d: Pass an IWineD3DVolumeImpl pointer to volume_add_dirty_box(). 2011-01-19 12:22:31 +01:00
Henri Verbeet d91a413ade wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl. 2011-01-18 12:32:10 +01:00
Henri Verbeet 098cdf4ae3 wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view. 2011-01-18 12:32:06 +01:00
Henri Verbeet e42e5247dd wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init(). 2011-01-18 12:32:01 +01:00
Henri Verbeet 2ceb2a8cdd wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded(). 2011-01-18 12:31:58 +01:00
Stefan Dösinger e98a0e5bb1 wined3d: Don't set cube and volume POW2 caps if np2 textures are supported. 2011-01-17 17:33:36 +01:00
Henri Verbeet c28d6f38af wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released(). 2011-01-17 13:22:06 +01:00
Henri Verbeet 834b599e19 wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released(). 2011-01-17 13:22:06 +01:00
Henri Verbeet 852ac57db6 wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_add(). 2011-01-17 13:22:06 +01:00
Henri Verbeet 2ad540cea5 wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_remove(). 2011-01-17 13:22:06 +01:00
Matteo Bruni ef0f358813 wined3d: Don't call glPointParameter with a random context. 2011-01-07 15:01:38 +01:00
Henri Verbeet c117248bd1 wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
Henri Verbeet 7e67bcedfd wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority(). 2011-01-07 10:23:25 +01:00
Henri Verbeet 2d9748b1e3 wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority(). 2011-01-07 10:23:21 +01:00
Henri Verbeet a80749fd57 wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data(). 2011-01-07 10:23:17 +01:00
Henri Verbeet 92e439b0f0 wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_private_data(). 2011-01-06 11:33:33 +01:00
Henri Verbeet a97ae0db6a wined3d: Pass an IWineD3DResourceImpl pointer to resource_free_private_data(). 2011-01-06 11:33:29 +01:00
Henri Verbeet 134137cdb4 wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup(). 2011-01-06 11:33:24 +01:00
Henri Verbeet 7080922e0e wined3d: Pass an IWineD3DResourceImpl pointer to resource_init(). 2011-01-06 11:33:19 +01:00
Henri Verbeet d72520b5cc wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface. 2011-01-05 17:22:01 +01:00
Henri Verbeet f9a1e8813e wined3d: Pass an IWineD3DDeviceImpl pointer to create_primary_opengl_context(). 2011-01-05 17:21:47 +01:00
Henri Verbeet 7e0909d058 wined3d: Pass an IWineD3DDeviceImpl pointer to delete_opengl_contexts(). 2011-01-05 17:21:37 +01:00
Henri Verbeet e5d1a0c72d wined3d: Use surface_modify_location() to manipulate location flags in IWineD3DSurfaceImpl_Unmap().
Directly setting SFLAG_INFRAWABLE breaks for offscreen render targets, where
the drawable and texture are the same thing. Before commit
d3fd7b247b the explicit load of the texture
location with the default RTL_READTEX render target lock mode would have
prevented the flags from becomming inconsistent.
2011-01-05 17:21:28 +01:00
Henri Verbeet 3a59137b09 wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload(). 2011-01-04 11:09:52 +01:00
Henri Verbeet a2c81adae1 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_apply_state_changes(). 2011-01-04 11:09:49 +01:00
Henri Verbeet 32779a2232 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_bind(). 2011-01-04 11:09:47 +01:00
Henri Verbeet bf108ac872 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_generate_mipmaps(). 2011-01-04 11:09:45 +01:00
Alexandre Julliard 8cbc6efdca Revert "wined3d: Update detection of vertex blend capabilities."
This reverts commit f41fdb225c.
It's wrong and was committed by mistake.
2011-01-03 19:32:48 +01:00
Jeremy Chin f41fdb225c wined3d: Update detection of vertex blend capabilities. 2011-01-03 11:54:05 +01:00
Henri Verbeet 9de4433dbe wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type(). 2011-01-03 11:54:05 +01:00
Henri Verbeet 568f9ecb22 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_autogen_filter_type(). 2011-01-03 11:54:04 +01:00
Henri Verbeet 54e1aeeb62 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod(). 2011-01-03 11:54:04 +01:00
Henri Verbeet 482a5fd030 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod(). 2011-01-03 11:54:04 +01:00
Andrew Nguyen 12880784fe wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT. 2010-12-27 15:39:41 +01:00
Andrew Nguyen 0f050b3ecb wined3d: Fix typo in GL_SGIS_generate_mipmap preprocessor definition. 2010-12-27 15:39:41 +01:00
Andrew Nguyen 7e13b1afaf wined3d: Remove references to GLX_SGI_video_sync.
Usage of GLX_SGI_video_sync is problematic, and wined3d cannot use GLX extensions.
2010-12-27 15:39:41 +01:00
Rico Schüller 5b985bcb03 wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap. 2010-12-20 12:47:38 +01:00
Henri Verbeet f5d96d1701 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
Henri Verbeet 2438968c34 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup(). 2010-12-16 11:50:09 +01:00
Henri Verbeet 47fcc00cce wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload(). 2010-12-16 11:50:09 +01:00
Henri Verbeet 7bc7caf423 wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
Henri Verbeet bd2e7aedcf wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context. 2010-12-15 11:55:22 +01:00
Henri Verbeet 2f36d600ef wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main(). 2010-12-15 11:55:19 +01:00
Henri Verbeet 51f06dcf0c wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_get_registers_used(). 2010-12-15 11:55:16 +01:00
Henri Verbeet c492ec196e wined3d: Pass implementation pointers to get_glsl_program_entry(). 2010-12-15 11:55:13 +01:00
Henri Verbeet d6446c7a97 wined3d: Store implementation pointers in glsl_program_key_t. 2010-12-14 11:38:42 +01:00
Henri Verbeet dd1ba15ec7 wined3d: Store implementation pointers in struct glsl_shader_prog_link. 2010-12-14 11:38:39 +01:00
Henri Verbeet b0bc24eec3 wined3d: Pass implementation pointers to generate_param_reorder_function(). 2010-12-14 11:38:37 +01:00
Henri Verbeet 77beea98b9 wined3d: Avoid some interface pointers in set_glsl_shader_program(). 2010-12-14 11:38:34 +01:00
Henri Verbeet bbbab10c8e wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_cleanup(). 2010-12-13 16:24:27 +01:00
Henri Verbeet fe2ffe1e6a wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy(). 2010-12-13 16:24:23 +01:00
Henri Verbeet 97ca0e6863 wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_glsl_declarations(). 2010-12-13 16:24:19 +01:00
Henri Verbeet 8ea7d1ef71 wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_arb_declarations(). 2010-12-13 16:24:15 +01:00
Henri Verbeet 0e3c60786e wined3d: Explicitly pass gl_info to unset_shader(). 2010-12-10 13:02:26 +01:00
Henri Verbeet ae7a20af2f wined3d: Explicitly pass blit_priv and gl_info to set_shader(). 2010-12-10 13:02:24 +01:00
Henri Verbeet 0caed0a771 wined3d: Explicitly pass blit_priv and gl_info to gen_p8_shader(). 2010-12-10 13:02:22 +01:00
Henri Verbeet fa75517155 wined3d: Explicitly pass blit_priv and gl_info to gen_yuv_shader(). 2010-12-10 13:02:19 +01:00
Henri Verbeet 7f09eb6a7a wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-09 12:14:31 +01:00
Henri Verbeet 4ba3b64c57 wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private(). 2010-12-09 12:14:25 +01:00
Henri Verbeet a3b2407824 wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface. 2010-12-09 12:14:19 +01:00
Henri Verbeet 4dd3066ea3 wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method. 2010-12-09 12:14:11 +01:00
Henri Verbeet b5637a934e wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass. 2010-12-08 11:27:49 +01:00
Henri Verbeet 018a48493b wined3d: Remove a redundant SetDirty() call from IWineD3DSurfaceImpl_Map().
The surface_add_dirty_rect() call already does this.
2010-12-08 11:27:44 +01:00
Henri Verbeet 5fc53941ef wined3d: Pass a wined3d_buffer structure to buffer_get_memory(). 2010-12-08 11:27:40 +01:00
Henri Verbeet 46f3cc9df6 wined3d: Don't leak heapMemory in surface_remove_pbo(). 2010-12-08 11:27:34 +01:00
Henri Verbeet cd30e9562c wined3d: Explicitly pass gl_info to shader_arb_generate_pshader(). 2010-12-07 11:33:27 +01:00