Commit Graph

4768 Commits

Author SHA1 Message Date
Roderick Colenbrander b1a97099e7 wined3d: Update Nvidia Geforce6+ driver version. 2011-03-16 14:14:22 +01:00
Henri Verbeet f77c0e36a4 wined3d: Get rid of IWineD3DVolumeTextureImpl. 2011-03-16 14:14:22 +01:00
Henri Verbeet ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Henri Verbeet 6110fe3a82 wined3d: Use the correct resource_ops in cubetexture_unload(). 2011-03-16 14:14:21 +01:00
Henri Verbeet 4a10bbc76d wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion(). 2011-03-15 17:14:07 +01:00
Henri Verbeet e409b83bcb wined3d: Get rid of IWineD3DVolumeTexture::Unmap(). 2011-03-15 17:14:06 +01:00
Henri Verbeet 4c3d55f10e wined3d: Get rid of IWineD3DVolumeTexture::Map(). 2011-03-15 17:14:06 +01:00
Henri Verbeet 3494106d77 wined3d: Get rid of IWineD3DCubeTexture::Unmap(). 2011-03-14 12:39:27 +01:00
Henri Verbeet 3ac924a2da wined3d: Get rid of IWineD3DCubeTexture::Map(). 2011-03-14 12:39:27 +01:00
Henri Verbeet 13b05b9dbe wined3d: Get rid of IWineD3DTexture::Unmap(). 2011-03-14 12:39:27 +01:00
Henri Verbeet b77a661515 wined3d: Get rid of IWineD3DTexture::Map(). 2011-03-14 12:39:27 +01:00
Henri Verbeet 1bff3599ce wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen().
This used to be invalidated to update the vertex shader position fixup
uniform, but this is handled by STATE_VIEWPORT now. Any performance impact
from this will be minimal, since in practice there are enough other things
invalidating STATE_VDECL that it's close to being invalidated for every draw
anyway.
2011-03-11 11:40:56 +01:00
Henri Verbeet adb1e10979 wined3d: Get rid of wined3d_buffer_get_desc(). 2011-03-11 11:40:47 +01:00
Henri Verbeet 5f73f41f35 wined3d: Get rid of IWineD3DVolume::GetDesc(). 2011-03-11 11:40:37 +01:00
Henri Verbeet 2b18192e7a wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
Henri Verbeet 4fd03150f6 wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
Henri Verbeet 8809ebdf79 wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource(). 2011-03-10 12:53:04 +01:00
Henri Verbeet 4be256a47c wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc. 2011-03-10 12:52:58 +01:00
Henri Verbeet ac9c592ca9 wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
Henri Verbeet 63b72d789d wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface. 2011-03-09 12:29:04 +01:00
Henri Verbeet 756fdb7c5a wined3d: Merge the various resource desc structures. 2011-03-09 12:28:58 +01:00
Henri Verbeet aa420ced0e wined3d: Pass gl_info to volume_bind_and_dirtify(). 2011-03-08 12:27:33 +01:00
Henri Verbeet 60a710455e wined3d: Try to evict the surface's sysmem copy in surface_load_location().
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom of
the resource location management being somewhat broken.
2011-03-07 11:10:14 +01:00
Henri Verbeet b1e03b3250 wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap(). 2011-03-07 11:10:10 +01:00
Henri Verbeet eb3796083a wined3d: Get rid of the SFLAG_LOCKED hack in flush_to_framebuffer_drawpixels(). 2011-03-07 11:10:06 +01:00
Henri Verbeet 9059271442 wined3d: Check subresources for NULL during texture cleanup.
This fixes a regression introduced by
1de6adfbae.
2011-03-07 11:10:01 +01:00
Henri Verbeet bea8d0a713 wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
Henri Verbeet a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet 39aa477e4c wined3d: Pass gl_info to surface_bind(). 2011-03-04 16:25:58 +01:00
Henri Verbeet af0a4b6956 wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
Henri Verbeet 75c8e9f7b4 wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
Henri Verbeet a97c1ad15e wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
Henri Verbeet 09c3537ad0 wined3d: Retrieve the GL texture through a function. 2011-03-03 17:47:13 +01:00
Henri Verbeet d523dee76b wined3d: Retrieve the surface's texture name through a function. 2011-03-02 12:50:59 +01:00
Henri Verbeet ddc7a803e9 wined3d: Standalone surfaces should never be sRGB. 2011-03-02 12:50:59 +01:00
Henri Verbeet fe425a2f23 wined3d: Use basetexture_set_dirty() in some more places. 2011-03-02 12:50:59 +01:00
Henri Verbeet 7b2274dff1 wined3d: The basetexture_set_dirty() return value is never used. 2011-03-02 12:50:59 +01:00
Henri Verbeet ff8c79e45b wined3d: Recognize some Nouveau renderer strings. 2011-03-01 13:21:59 +01:00
Henri Verbeet 02fa8bf013 wined3d: Rename ATI to AMD. 2011-03-01 13:21:59 +01:00
Henri Verbeet 1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Henri Verbeet 1674ca1ebd wined3d: Pass const resources to some resource functions. 2011-03-01 13:21:58 +01:00
Henri Verbeet 39497ff4d1 wined3d: Remove IWineD3DResource::UnLoad() from the public interface. 2011-02-28 11:09:48 +01:00
Henri Verbeet 1da773ff4d wined3d: Merge device_unload_resource() and reset_unload_resources(). 2011-02-28 11:09:38 +01:00
Henri Verbeet 14050e125d wined3d: Recognize some Northern Islands cards in select_card_ati_mesa(). 2011-02-28 11:09:35 +01:00
Henri Verbeet d9d2fe31e3 wined3d: Filter sRGB capabilities during format initialization. 2011-02-28 11:09:25 +01:00
Matteo Bruni 75386a99b4 wined3d: Make clip planes independent from offscreen/onscreen drawing. 2011-02-15 17:24:26 +01:00
Gerald Pfeifer 54d98ba791 wined3d: Remove an old hack around Mesa choking on protected memory from flush_to_framebuffer_drawpixels. 2011-02-14 13:33:30 +01:00
Henri Verbeet 14c3387fc2 wined3d: Get rid of the IWineD3DQuery typedefs. 2011-02-04 15:25:32 +01:00
Henri Verbeet a5fe3610ad wined3d: Remove COM from the query implementation. 2011-02-04 15:25:32 +01:00
Henri Verbeet 831a29d250 wined3d: Use an internal call table for query operations. 2011-02-04 15:25:31 +01:00