wined3d: Handle rendertargetlock_mode in surface_load_location().
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@ -1882,15 +1882,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
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This->Flags |= SFLAG_INSYSMEM;
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}
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switch(wined3d_settings.rendertargetlock_mode) {
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case RTL_READTEX:
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surface_load_location(This, SFLAG_INTEXTURE, NULL /* partial texture loading not supported yet */);
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/* drop through */
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case RTL_READDRAW:
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surface_load_location(This, SFLAG_INDRAWABLE, fullsurface ? NULL : &This->dirtyRect);
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break;
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}
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surface_load_location(This, SFLAG_INDRAWABLE, fullsurface ? NULL : &This->dirtyRect);
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if (!fullsurface)
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{
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@ -4415,6 +4407,9 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
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}
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else if (flag == SFLAG_INDRAWABLE)
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{
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if (wined3d_settings.rendertargetlock_mode == RTL_READTEX)
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surface_load_location(surface, SFLAG_INTEXTURE, NULL);
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if (surface->Flags & SFLAG_INTEXTURE)
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{
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RECT r;
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