Stefan Dösinger
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a18cffb4de
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d3d8/tests: Test NPOT texture creation.
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2013-04-16 17:48:56 +02:00 |
Sam Edwards
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33d31a3547
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wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
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2013-04-11 12:06:49 +02:00 |
Sam Edwards
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ce6173264d
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d3d8/tests: Verify window style after exiting fullscreen mode.
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2013-04-03 11:34:02 +02:00 |
Stefan Dösinger
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0badb01ce1
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d3d8/tests: Add simple DrawRectPatch tests.
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2013-01-25 11:31:06 +01:00 |
Stefan Dösinger
|
ce31e40f24
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d3d8/tests: Create a plain DS surface in test_reset_resources.
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2013-01-16 20:27:13 +01:00 |
Stefan Dösinger
|
f30b6d0b4a
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d3d8/tests: Add a software vertexprocessing buffer discard test.
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2013-01-15 16:25:36 +01:00 |
Stefan Dösinger
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d70ab45fc5
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d3d8: Return D3D_OK from the palette setters.
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2013-01-14 17:30:03 +01:00 |
Henri Verbeet
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f279d09f78
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d3d8/tests: Merge surface.c into device.c.
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2013-01-09 17:39:29 +01:00 |
Henri Verbeet
|
59aab5ca5c
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d3d8/tests: Merge texture.c into device.c.
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2013-01-09 17:05:05 +01:00 |
Henri Verbeet
|
19cb2e21a3
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d3d8/tests: Merge buffer.c into device.c.
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2013-01-09 17:05:02 +01:00 |
Henri Verbeet
|
00ef7a5285
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d3d8/tests: Merge volume.c into device.c.
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2013-01-08 12:49:07 +01:00 |
Henri Verbeet
|
9dbf059c75
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d3d8/tests: Merge d3d8_main.c into device.c.
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2013-01-08 12:49:06 +01:00 |
Henri Verbeet
|
fa834b0bcc
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d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
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2012-11-19 11:47:03 +01:00 |
Henri Verbeet
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f94f753e51
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d3d8/tests: Also test that render states get reset in test_reset().
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2012-11-16 11:39:54 +01:00 |
Sam Edwards
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9fb27d7a05
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d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0.
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2012-11-08 15:37:50 +01:00 |
Matteo Bruni
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f90f895759
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d3d8: Use proper helper.
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2012-10-10 20:34:13 +02:00 |
Jacek Caban
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1524cc2ab7
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d3d8: Use proper helpers for iface calls.
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2012-08-27 19:45:59 +02:00 |
Henri Verbeet
|
60ff5906ae
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d3d8/tests: Add a test for resource bindings after reset.
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2012-06-18 17:48:40 +02:00 |
Henri Verbeet
|
93afc43ee9
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d3d8/tests: Fix a couple of return value checks.
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2012-03-13 10:26:44 +01:00 |
Stefan Dösinger
|
3c1d5f6c5d
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d3d8/tests: Port the depth blit test to d3d8.
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2012-03-09 11:28:57 +01:00 |
Henri Verbeet
|
6b0d878f18
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d3d8/tests: Add some tests for resetting the device window.
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2012-02-29 20:47:30 +01:00 |
Eric Pouech
|
1d3952ed9f
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d3d: Fixed a couple of warnings for 64bit targets.
|
2011-12-12 10:53:49 +01:00 |
Henri Verbeet
|
5b88d145e4
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d3d8/tests: Test the window and backbuffer dimensions after display mode changes.
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2011-11-28 16:40:47 +01:00 |
Henri Verbeet
|
b42ec21d76
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d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition().
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2011-10-21 12:09:37 +02:00 |
Stefan Dösinger
|
14a245690d
|
d3d8: Implement FPUSETUP for msvc.
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2011-09-26 17:59:45 +02:00 |
Matteo Bruni
|
dffce5c01a
|
d3d8/tests: Test creating shaders with wrong type or version.
|
2011-09-26 17:57:53 +02:00 |
Stefan Dösinger
|
c7b509b16c
|
d3d8/tests: State getters don't work with PUREDEVICEs.
|
2011-09-16 17:23:10 +02:00 |
Austin English
|
6e69d1168f
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d3d8/tests: Make sure to use return values (LLVM/Clang).
|
2011-08-22 17:21:50 +02:00 |
Frédéric Delanoy
|
760faf01a9
|
tests: Assorted spelling fixes.
|
2011-08-04 18:27:37 +02:00 |
Andrew Nguyen
|
174b03cad8
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d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
|
2011-06-06 21:49:19 +02:00 |
Henri Verbeet
|
a4b032fd31
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d3d8/tests: Add a volume texture test to test_reset().
|
2011-05-05 11:45:17 +02:00 |
Henri Verbeet
|
693fb6d56c
|
d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
7db1ebb853
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d3d8/tests: Add a Reset test.
This is based on the equivalent d3d9 test.
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
b20a2703e4
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d3d8/tests: Fix some failure messages in test_depth_stencil_size().
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
7b44caa752
|
d3d8/tests: Add a test for window styles on device creation.
|
2011-05-03 14:38:06 +02:00 |
Stefan Dösinger
|
e140077cc7
|
d3d8: Add more tests for NULL render targets.
|
2011-04-26 16:17:45 +02:00 |
Stefan Dösinger
|
a6424b9445
|
d3d8: Test depth stencil size mismatches.
|
2011-03-14 13:10:32 +01:00 |
Stefan Dösinger
|
ee2ac1ca6b
|
d3d8: Use a proper window class for the device test.
|
2011-03-14 13:10:28 +01:00 |
Stefan Dösinger
|
a80579b2f3
|
d3d8: Destroy the windows after the test.
|
2011-03-14 13:10:13 +01:00 |
Austin English
|
98678879af
|
d3d8/tests: Remove win9x hack.
|
2011-02-28 13:11:28 +01:00 |
Peter Urbanec
|
a02195a148
|
d3d8/tests: Use primary monitor screen size to perform tests.
|
2011-02-11 17:40:37 +01:00 |
Henri Verbeet
|
3d64b44c8c
|
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
|
2011-01-20 12:18:54 +01:00 |
Greg Geldorp
|
c1736fed2d
|
d3d8/tests: Skip tests if not running in the foreground.
|
2011-01-12 14:56:20 +01:00 |
Austin English
|
b98c8ce556
|
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
|
2010-12-03 16:08:55 +01:00 |
Henri Verbeet
|
feaf81f60d
|
wined3d: Use SetWindowPos() to make the focus window active.
|
2010-11-05 17:15:37 +01:00 |
Henri Verbeet
|
6632d2c45c
|
d3d8/tests: Check for multiple expected messages in test_wndproc().
|
2010-11-04 12:12:49 +01:00 |
David Adam
|
743e9b35a1
|
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
|
2010-10-25 15:30:46 +02:00 |
Henri Verbeet
|
4fa4ea7335
|
d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
|
2010-10-06 14:42:10 +02:00 |
Alexandre Julliard
|
730f01801f
|
tests: Make some variables static.
|
2010-10-01 13:41:42 +02:00 |
Alexandre Julliard
|
857d8f3675
|
d3d8/tests: Fix some test failures with the focus messages.
|
2010-07-02 13:45:25 +02:00 |