Józef Kucia
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a513da063f
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d3dx9: Rename copy_simple_data to convert_argb_pixels.
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2012-10-29 10:47:03 +01:00 |
Józef Kucia
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84935d4312
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d3dx9: Introduce a separate pixel format type for compressed pixel formats.
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2012-10-23 12:07:47 +02:00 |
Rico Schüller
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26914eb337
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d3dx9: Use set_number instead of get_bool/int/float.
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2012-09-14 11:51:55 +02:00 |
Rico Schüller
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65c651e376
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d3dx9: Move D3DXPARAMETER_TYPE conversion helpers to util.
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2012-09-06 15:44:39 +02:00 |
Rico Schüller
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587468dc6d
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d3dx9: Remove FormatType typedef.
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2012-09-03 15:52:01 +02:00 |
Rico Schüller
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8da8811615
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d3dx9: Remove PixelFormatDesc typedef.
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2012-09-03 15:51:57 +02:00 |
Rico Schüller
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3dc48141d1
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d3dx9: Add debug helper function for RegisterSet.
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2012-08-27 13:42:30 +02:00 |
Józef Kucia
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e8bfaf1727
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d3dx9: Use structure to pass volume size to pixel format conversion functions.
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2012-07-16 16:56:08 +02:00 |
Józef Kucia
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29acc31506
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d3dx9: Implement point filtering for volume textures.
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2012-07-16 16:55:56 +02:00 |
Józef Kucia
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5d4bc53343
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d3dx9: Implement pixel format conversion for volume textures.
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2012-07-16 16:55:48 +02:00 |
Józef Kucia
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18a2dde127
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d3dx9: Implement D3DXLoadVolumeFromFileInMemory.
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2012-07-09 15:44:01 -04:00 |
Józef Kucia
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07b0f25404
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d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx.
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2012-07-02 11:59:13 +02:00 |
Józef Kucia
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70b1bff695
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d3dx9: Implement D3DXSaveSurfaceToFileInMemory.
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2012-05-31 12:37:25 +02:00 |
Józef Kucia
|
97987bed70
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d3dx9: Add DDS support in D3DXCreateTextureFromFile functions.
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2012-05-14 17:51:32 +02:00 |
Józef Kucia
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69b94181f2
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d3dx9: Implement D3DXCreateCubeTextureFromFileInMemoryEx.
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2012-05-14 17:51:22 +02:00 |
Henri Verbeet
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b11d8db279
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d3dx9: Add basic support for loading DXT formats to D3DXLoadSurfaceFromMemory().
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2012-04-27 11:59:35 +02:00 |
Henri Verbeet
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5380572057
|
d3dx9: Implement loading luminance/alpha data in D3DXLoadSurfaceFromMemory().
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2012-03-09 11:32:06 +01:00 |
Dylan Smith
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f5da523aef
|
d3dx9: Generate effect instances from materials for mesh loading.
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2011-06-07 18:06:54 +02:00 |
Marcus Meissner
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e550c537f3
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d3dx9_36: Mark internal symbols as hidden.
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2011-05-16 16:35:34 +02:00 |
Rico Schüller
|
20dc97296b
|
d3dx9: Parse effect parameter type definition.
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2011-04-12 12:50:06 +02:00 |
Michael Stefaniuc
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c2bf9a6b79
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d3dx9_36: COM cleanup for the ID3DXSprite iface.
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2011-01-27 14:15:22 +01:00 |
Michael Stefaniuc
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697a9a1ac5
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d3dx9_36: COM cleanup for the ID3DXMesh iface.
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2011-01-27 14:15:17 +01:00 |
Michael Stefaniuc
|
a9065082da
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d3dx9_36: COM cleanup for the ID3DXMatrixStack iface.
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2011-01-27 14:15:13 +01:00 |
Michael Stefaniuc
|
7342f34ef7
|
d3dx9_36: COM cleanup for the ID3DXFont iface.
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2011-01-27 14:15:08 +01:00 |
Michael Stefaniuc
|
7660526337
|
d3dx9_36: COM cleanup for the ID3DXBuffer iface.
|
2011-01-27 14:15:04 +01:00 |
Matteo Bruni
|
40d57b70ed
|
d3dx9: Store transform matrix per-sprite.
|
2010-10-18 11:45:32 +02:00 |
Matteo Bruni
|
ebbf519b78
|
d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements.
|
2010-10-18 11:45:21 +02:00 |
Misha Koshelev
|
af0c074d7b
|
d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods.
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2010-09-21 20:16:16 +02:00 |
Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
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2010-08-25 17:34:24 +02:00 |
Matteo Bruni
|
d567a030ec
|
d3dx9: Shader assembler <= ps_1_3 support.
|
2010-07-22 10:11:14 +02:00 |
Matteo Bruni
|
8ce3ecea0d
|
d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler.
|
2010-07-22 10:10:59 +02:00 |
Matteo Bruni
|
bfa3999284
|
d3dx9: Shader assembler ps_1_4 support.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
7c834e30d7
|
d3dx9: Add ps_1_4 instructions parsing to the shader assembler.
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2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
949eca4012
|
d3dx9: Add shift modifiers parsing to the shader assembler.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
a5e55c157f
|
d3dx9: Remove unused parameter from get_regname().
|
2010-07-19 15:09:59 +02:00 |
Matteo Bruni
|
9a8ffc916c
|
d3dx9: Mark builtin compatibility declarations in the shader assembler.
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
25d4fe6817
|
d3dx9: Allow modifiers on the ps dcl sampler instruction.
|
2010-05-31 16:43:49 +02:00 |
Matteo Bruni
|
7de630ef2f
|
d3dx9: Allow modifiers on the ps dcl input instruction.
|
2010-05-31 16:43:46 +02:00 |
Matteo Bruni
|
913278c5cb
|
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
|
2010-05-27 14:46:42 +02:00 |
Matteo Bruni
|
5786d3a0c7
|
d3dx9: Shader assembler ps_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
5050f7c8d2
|
d3dx9: Shader assembler vs_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
a9118ba171
|
d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
|
2010-05-21 18:58:04 +02:00 |
Matteo Bruni
|
5cc00e82b6
|
d3dx9: Shader assembler ps_3_0 support.
|
2010-05-19 16:58:00 +02:00 |
Matteo Bruni
|
abb489b29d
|
d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
|
2010-05-19 16:58:00 +02:00 |
Matteo Bruni
|
c1f7faca45
|
d3dx9: Add some version-specific checks in the shader assembler.
|
2010-05-18 18:42:09 +02:00 |
Matteo Bruni
|
1371e71f61
|
d3dx9: Add DEFB instruction support in the shader assembler.
This completes vs_3_0 assembler language support.
|
2010-05-17 12:42:32 +02:00 |
Matteo Bruni
|
fa44f242b5
|
d3dx9: Add DEFI instruction support in the shader assembler.
|
2010-05-17 12:42:32 +02:00 |
Matteo Bruni
|
dc1fa014ac
|
d3dx9: Add DEF instruction support in the shader assembler.
|
2010-05-17 12:42:32 +02:00 |
Matteo Bruni
|
745b5fe8f1
|
d3dx9: Add sampler dcl instruction support to the shader assembler.
|
2010-05-13 19:44:13 +02:00 |
Matteo Bruni
|
6cbd511475
|
d3dx9: Add input dcl instruction support to the shader assembler.
|
2010-05-13 19:44:08 +02:00 |