Commit Graph

1219 Commits

Author SHA1 Message Date
Riccardo Bortolato ea51e1f107 d3d8: Don't use a wined3d_surface in d3d8_surface_GetDesc.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato 2f1b6114da d3d8: Use wined3d_texture_unmap instead of wined3d_surface_unmap in d3d8_surface_UnlockRect.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato 9c00f968d6 d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato 33bb9e9610 wined3d: Don't pass a wined3d_volume to device_volume_created callback anymore.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:07 +09:00
Riccardo Bortolato eeea2af596 d3d8: Don't use a wined3d_volume in d3d8_volume_GetDesc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Riccardo Bortolato d49ad6c608 d3d8: Make use of wined3d_texture_unmap in d3d8_volume_UnlockBox.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato 9621737c8e wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato 1d1487105d wined3d: Pass a wined3d_box to wined3d_surface_map..
Introduced a new surface_check_block_align function that accepts a
wined3d_box, eventually the old _rect version will be completely
replaced.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:51 +09:00
Stefan Dösinger c9c622f083 d3d8/tests: Port test_flip to d3d8.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-06 19:23:44 +09:00
Stefan Dösinger 6b8564d629 d3d8: Accept D3DSWAPEFFECT_COPY_VSYNC.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-02 15:37:38 +09:00
Andrey Gusev f0c52fe0f5 d3d8: TRACE fixes. 2015-09-18 14:57:35 +02:00
Gerald Pfeifer 604c2c1da0 d3d8: Avoid shift overflow in render_state_test_data_init. 2015-09-08 21:59:17 +09:00
Stefan Dösinger 2936e4ac54 wined3d: Remove wined3d_backbuffer_type. 2015-09-08 21:59:16 +09:00
Stefan Dösinger 9d29be2800 d3d8/tests: Test D3DBACKBUFFER_TYPE. 2015-09-08 21:59:16 +09:00
Stefan Dösinger fa0041954f wined3d: Return a texture from the swapchain resource creation callback. 2015-09-04 20:01:05 +09:00
Stefan Dösinger 76c43d8177 d3d8/tests: Add more GetBackBuffer error handling tests. 2015-09-03 21:11:08 +09:00
Stefan Dösinger feb35006f5 wined3d: Remove wined3d_device_get_back_buffer. 2015-09-03 21:11:08 +09:00
Stefan Dösinger f010e5d88a wined3d: Return a texture from wined3d_swapchain_get_back_buffer. 2015-09-03 21:11:07 +09:00
Stefan Dösinger 93ed5d3ba3 d3d8/tests: Test presentation parameter combinations. 2015-08-27 21:43:47 +09:00
Stefan Dösinger 8c91443f9d d3d8: Validate swap effect and backbuffer count. 2015-08-27 21:43:47 +09:00
Francois Gouget f8a7d6ed74 Assorted spelling fixes. 2015-08-07 23:50:48 +09:00
Henri Verbeet 1e439a5ed1 d3d8/tests: Port test_get_set_texture() to d3d8. 2015-08-04 12:21:58 +02:00
Matteo Bruni b2eac3a51d d3d8/tests: Add a test for UpdateTexture. 2015-07-09 17:18:23 +09:00
Matteo Bruni 170dca7741 wined3d: Handle per-vertex point size in the GLSL FFP replacement. 2015-06-17 20:01:19 +09:00
Matteo Bruni 92a2cef7a8 d3d8/tests: Port part of the fixed function attributes test to D3D8. 2015-06-12 21:23:12 +09:00
Matteo Bruni ddefb49a30 d3d8/tests: Port the vertex shader input test to D3D8. 2015-06-12 21:23:12 +09:00
Michael Müller 002446b1e7 d3d8: Mark one more function as hotpatchable. 2015-06-11 19:35:05 +09:00
Matteo Bruni db1bee5b9e d3d8/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX. 2015-06-11 19:34:56 +09:00
Stefan Dösinger e09f980c83 d3d8: Reject FBs with mismatching multisample settings. 2015-06-10 23:25:05 +09:00
Matteo Bruni 53ff3279e4 d3d8/tests: Port the point size test to D3D8. 2015-06-05 16:53:06 +09:00
Nikolay Sivov 3d6ee7e5b9 d3d8: Fix token type checks in convert_to_wined3d_declaration (Coverity). 2015-06-03 19:29:49 +09:00
Matteo Bruni 67bdfd3d8e d3d8/tests: Add a specular lighting test. 2015-04-29 17:02:20 +09:00
Stefan Dösinger 7109bebd02 wined3d: Move volume DXTn handling to apply_format_fixups. 2015-04-27 15:07:42 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Matteo Bruni 589f1072df d3d8/tests: Add a lighting test with non-affine worldview matrix. 2015-04-22 23:24:06 +09:00
Henri Verbeet 69047ed4f7 d3d8: Update the BackBufferCount after a successful reset. 2015-04-14 17:26:46 +09:00
Henri Verbeet 549f7b8a9c d3d8/tests: Test D3DPRESENT_PARAMETERS after a successful reset. 2015-04-14 17:26:40 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Matteo Bruni 848991fc11 d3d8/tests: Add more lighting tests. 2015-03-27 20:40:38 +09:00
Henri Verbeet 1b08196c5a wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
Francois Gouget f505e6fb4a Assorted spelling fixes. 2015-03-19 21:54:14 +09:00
Stefan Dösinger b003cefe9e d3d8/tests: oFog is not initialized on r200. 2015-03-13 22:28:29 +09:00
Stefan Dösinger a46cad41b3 d3d8/tests: Add a test for signed formats. 2015-03-11 22:09:09 +09:00
Francois Gouget ae7dfe274f d3d8: Remove unneeded NONAMELESSXXX directives. 2015-03-10 15:18:23 +09:00
Stefan Dösinger 3b2cf06b91 d3d8/tests: Extend the FPU setup test. 2015-02-27 21:53:46 +09:00
Matteo Bruni 04fa54fc44 d3d8/tests: Move a Present out of the loops in fog_with_shader_test(). 2015-02-25 20:35:27 +09:00
Michael Stefaniuc dd2dbde625 d3d8/tests: Test the return value of CreateVolumeTexture (PVS-Studio). 2015-02-23 15:26:01 +09:00
Matteo Bruni d49d2a5d47 d3d8/tests: Allow more alternative results in the ATI1N test. 2015-02-19 17:51:32 +09:00
Stefan Dösinger f75d1b0c2f d3d/tests: Geforce8+ GPUs abs() table fog. 2015-02-13 22:37:07 +09:00
Stefan Dösinger f460db7c80 d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set. 2015-02-12 22:19:58 +09:00