Riccardo Bortolato
ea51e1f107
d3d8: Don't use a wined3d_surface in d3d8_surface_GetDesc.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
2f1b6114da
d3d8: Use wined3d_texture_unmap instead of wined3d_surface_unmap in d3d8_surface_UnlockRect.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
9c00f968d6
d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
...
Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
33bb9e9610
wined3d: Don't pass a wined3d_volume to device_volume_created callback anymore.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:07 +09:00
Riccardo Bortolato
eeea2af596
d3d8: Don't use a wined3d_volume in d3d8_volume_GetDesc.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Riccardo Bortolato
d49ad6c608
d3d8: Make use of wined3d_texture_unmap in d3d8_volume_UnlockBox.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato
9621737c8e
wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
...
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato
1d1487105d
wined3d: Pass a wined3d_box to wined3d_surface_map..
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Introduced a new surface_check_block_align function that accepts a
wined3d_box, eventually the old _rect version will be completely
replaced.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:51 +09:00
Stefan Dösinger
c9c622f083
d3d8/tests: Port test_flip to d3d8.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-06 19:23:44 +09:00
Stefan Dösinger
6b8564d629
d3d8: Accept D3DSWAPEFFECT_COPY_VSYNC.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-02 15:37:38 +09:00
Andrey Gusev
f0c52fe0f5
d3d8: TRACE fixes.
2015-09-18 14:57:35 +02:00
Gerald Pfeifer
604c2c1da0
d3d8: Avoid shift overflow in render_state_test_data_init.
2015-09-08 21:59:17 +09:00
Stefan Dösinger
2936e4ac54
wined3d: Remove wined3d_backbuffer_type.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
9d29be2800
d3d8/tests: Test D3DBACKBUFFER_TYPE.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
fa0041954f
wined3d: Return a texture from the swapchain resource creation callback.
2015-09-04 20:01:05 +09:00
Stefan Dösinger
76c43d8177
d3d8/tests: Add more GetBackBuffer error handling tests.
2015-09-03 21:11:08 +09:00
Stefan Dösinger
feb35006f5
wined3d: Remove wined3d_device_get_back_buffer.
2015-09-03 21:11:08 +09:00
Stefan Dösinger
f010e5d88a
wined3d: Return a texture from wined3d_swapchain_get_back_buffer.
2015-09-03 21:11:07 +09:00
Stefan Dösinger
93ed5d3ba3
d3d8/tests: Test presentation parameter combinations.
2015-08-27 21:43:47 +09:00
Stefan Dösinger
8c91443f9d
d3d8: Validate swap effect and backbuffer count.
2015-08-27 21:43:47 +09:00
Francois Gouget
f8a7d6ed74
Assorted spelling fixes.
2015-08-07 23:50:48 +09:00
Henri Verbeet
1e439a5ed1
d3d8/tests: Port test_get_set_texture() to d3d8.
2015-08-04 12:21:58 +02:00
Matteo Bruni
b2eac3a51d
d3d8/tests: Add a test for UpdateTexture.
2015-07-09 17:18:23 +09:00
Matteo Bruni
170dca7741
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
Matteo Bruni
92a2cef7a8
d3d8/tests: Port part of the fixed function attributes test to D3D8.
2015-06-12 21:23:12 +09:00
Matteo Bruni
ddefb49a30
d3d8/tests: Port the vertex shader input test to D3D8.
2015-06-12 21:23:12 +09:00
Michael Müller
002446b1e7
d3d8: Mark one more function as hotpatchable.
2015-06-11 19:35:05 +09:00
Matteo Bruni
db1bee5b9e
d3d8/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
2015-06-11 19:34:56 +09:00
Stefan Dösinger
e09f980c83
d3d8: Reject FBs with mismatching multisample settings.
2015-06-10 23:25:05 +09:00
Matteo Bruni
53ff3279e4
d3d8/tests: Port the point size test to D3D8.
2015-06-05 16:53:06 +09:00
Nikolay Sivov
3d6ee7e5b9
d3d8: Fix token type checks in convert_to_wined3d_declaration (Coverity).
2015-06-03 19:29:49 +09:00
Matteo Bruni
67bdfd3d8e
d3d8/tests: Add a specular lighting test.
2015-04-29 17:02:20 +09:00
Stefan Dösinger
7109bebd02
wined3d: Move volume DXTn handling to apply_format_fixups.
2015-04-27 15:07:42 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Matteo Bruni
589f1072df
d3d8/tests: Add a lighting test with non-affine worldview matrix.
2015-04-22 23:24:06 +09:00
Henri Verbeet
69047ed4f7
d3d8: Update the BackBufferCount after a successful reset.
2015-04-14 17:26:46 +09:00
Henri Verbeet
549f7b8a9c
d3d8/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:40 +09:00
Henri Verbeet
94967c28b9
wined3d: Add support for half-integer pixel centers.
...
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Matteo Bruni
848991fc11
d3d8/tests: Add more lighting tests.
2015-03-27 20:40:38 +09:00
Henri Verbeet
1b08196c5a
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
Francois Gouget
f505e6fb4a
Assorted spelling fixes.
2015-03-19 21:54:14 +09:00
Stefan Dösinger
b003cefe9e
d3d8/tests: oFog is not initialized on r200.
2015-03-13 22:28:29 +09:00
Stefan Dösinger
a46cad41b3
d3d8/tests: Add a test for signed formats.
2015-03-11 22:09:09 +09:00
Francois Gouget
ae7dfe274f
d3d8: Remove unneeded NONAMELESSXXX directives.
2015-03-10 15:18:23 +09:00
Stefan Dösinger
3b2cf06b91
d3d8/tests: Extend the FPU setup test.
2015-02-27 21:53:46 +09:00
Matteo Bruni
04fa54fc44
d3d8/tests: Move a Present out of the loops in fog_with_shader_test().
2015-02-25 20:35:27 +09:00
Michael Stefaniuc
dd2dbde625
d3d8/tests: Test the return value of CreateVolumeTexture (PVS-Studio).
2015-02-23 15:26:01 +09:00
Matteo Bruni
d49d2a5d47
d3d8/tests: Allow more alternative results in the ATI1N test.
2015-02-19 17:51:32 +09:00
Stefan Dösinger
f75d1b0c2f
d3d/tests: Geforce8+ GPUs abs() table fog.
2015-02-13 22:37:07 +09:00
Stefan Dösinger
f460db7c80
d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set.
2015-02-12 22:19:58 +09:00