d3d8/tests: Add more GetBackBuffer error handling tests.

This commit is contained in:
Stefan Dösinger 2015-09-03 12:52:55 +02:00 committed by Alexandre Julliard
parent fc987aaaf6
commit 76c43d8177
1 changed files with 9 additions and 0 deletions

View File

@ -280,6 +280,12 @@ static void test_swapchain(void)
goto cleanup;
}
backbuffer = (void *)0xdeadbeef;
/* IDirect3DDevice8::GetBackBuffer crashes if a NULL output pointer is passed. */
hr = IDirect3DDevice8_GetBackBuffer(device, 1, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ok(!backbuffer, "The back buffer pointer is %p, expected NULL.\n", backbuffer);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
@ -300,6 +306,9 @@ static void test_swapchain(void)
ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
if(SUCCEEDED(hr)) {
/* Swapchain 3, created with backbuffercount 2 */
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
backbuffer = (void *) 0xdeadbeef;
hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);