d3d8/tests: Move a Present out of the loops in fog_with_shader_test().
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@ -1000,10 +1000,9 @@ static void fog_with_shader_test(void)
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"fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
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test_data[i].vshader, test_data[i].pshader,
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test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
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IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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}
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}
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IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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IDirect3DDevice8_DeleteVertexShader(device, vertex_shader[1]);
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IDirect3DDevice8_DeleteVertexShader(device, vertex_shader[2]);
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