Commit Graph

148 Commits

Author SHA1 Message Date
Henri Verbeet ae623815ee d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq(). 2010-04-06 11:48:39 +02:00
Henri Verbeet 60a3625328 d3d8/tests: Use color_match() in test_rcp_rsq(). 2010-04-06 11:48:35 +02:00
Henri Verbeet d11185a890 d3d8/tests: Add some message processing to test_wndproc().
Disabled testing the focus and foreground windows after creating the device
for the moment.
2010-03-25 10:02:17 +01:00
Paul Vriens dcb62f265d d3d8/tests: Fix timeouts on Win9x/WinMe. 2010-03-19 12:26:31 +01:00
Henri Verbeet 7aa5e90914 d3d8/tests: Extend the window proc / focus window tests. 2010-03-18 10:23:52 +01:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Stefan Dösinger bb035638d0 d3d: Make sure vertexbuffer lock doesn't return a NULL pointer. 2010-02-09 11:33:53 +01:00
Stefan Dösinger e2f83db007 d3d8: Test buffer lock flags. 2010-02-02 14:10:27 +01:00
Henri Verbeet 69861cf873 wined3d: Get rid of the depth range hack. 2010-01-27 11:16:07 +01:00
Henri Verbeet 5f68a2407b d3d8: Add depth clamp tests. 2010-01-27 11:15:54 +01:00
Henri Verbeet d18bbbf09d d3d8/tests: Add message tests for windowed devices. 2009-12-29 11:05:50 +01:00
Henri Verbeet 5d2a46d92e d3d8/tests: Add some tests for focus behaviour. 2009-12-23 14:27:30 +01:00
Henri Verbeet b796573d68 d3d8: Add a test to show D3D replaces the window proc. 2009-12-15 11:44:14 +01:00
Alexandre Julliard 6062679b08 d3d8/tests: Fix some pointer cast warnings on 64-bit. 2009-12-09 12:04:22 +01:00
Henri Verbeet 212ee15bd7 d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader.
It appears this is fixed on Vista/Win7 to be consistent with
DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and
mark the previous behaviour as broken.
2009-12-01 13:16:18 +01:00
Henri Verbeet 141b995b8f d3d8/tests: Don't require dynamic usage for textures in the stateblock tests.
Not all cards support dynamic usage textures, and we don't actually need it.
2009-11-12 13:13:33 +01:00
Henri Verbeet d72c9ffbf5 d3d8/tests: Only run the vertex/pixel shader constant apply tests when the implementation supports them. 2009-11-10 13:10:27 +01:00
Stefan Dösinger e6dcf31b28 d3d8: Run the visual tests in a window. 2009-11-09 19:59:15 +01:00
Stefan Dösinger 18c1d6033a d3d8: Read the backbuffer in the visual test. 2009-11-09 19:59:07 +01:00
Henri Verbeet 50f5c9253e d3d8/tests: Properly release the first device in test_depth_stencil_reset(). 2009-10-23 12:03:03 +02:00
Henri Verbeet ec5c417019 d3d8/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:05 +02:00
Detlef Riekenberg 7189c58f2f d3d8/tests: Mark a failure of GetLightEnable on Win9x as broken(). 2009-10-16 13:36:11 +02:00
Henri Verbeet 6bd741e3ce d3d8: Add some stateblock tests for device resources. 2009-10-13 11:38:28 +02:00
Henri Verbeet eb9727bbab d3d8: Cleanup the stateblock test callbacks a bit.
This mostly just makes the naming more conistent with what we use in other D3D
code, but also passes the device to the init() and cleanup() callbacks to
allow device resources to be created there. Future tests require this.
2009-10-12 12:35:58 +02:00
Henri Verbeet 1e5c398439 d3d8: Add tests for D3DSBT_PIXELSTATE stateblocks. 2009-10-09 11:50:30 +02:00
Henri Verbeet aa576b3d35 d3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks. 2009-10-09 11:50:29 +02:00
Henri Verbeet 00e7ec9cd6 d3d8: Add some tests for CreateStateBlock(). 2009-10-08 13:53:56 +02:00
Henri Verbeet a5b2721706 d3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the stateblock tests.
It looks like this render state isn't stored in the stateblock but directly in
the device. I doubt a lot of applications depend on that though, so just
disable the test for the moment.
2009-10-08 13:53:34 +02:00
Henri Verbeet d6f4892722 d3d8: Rename abort_stateblock() to delete_stateblock() in the stateblock tests. 2009-10-07 12:24:25 +02:00
Henri Verbeet fb5079815d d3d8: Use separate fields for data to check/apply in the stateblock tests. 2009-10-07 12:24:15 +02:00
Henri Verbeet 17909a0c52 d3d8: Get rid of the unused "return_data_buffer" in the stateblock tests. 2009-10-07 12:24:03 +02:00
Henri Verbeet 6dd6074f60 d3d8: Make the individual stateblock tests responsible for checking data. 2009-10-05 13:46:01 +02:00
Henri Verbeet d818e4edf6 d3d8: Always pass "struct event_data" to "event_fn" in the stateblock tests. 2009-10-05 13:46:01 +02:00
Henri Verbeet fecbf7b416 d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
Henri Verbeet 4d1379f6a9 d3d8: Remove stray tabs. 2009-08-25 11:09:52 +02:00
Henri Verbeet 7d3beb6b79 d3d: Add a test for releasing the device after destroying the window. 2009-06-29 12:30:32 +02:00
Henri Verbeet f0e8307566 d3d8/tests: Make sure the device is released properly. 2009-06-23 11:48:02 +02:00
Paul Vriens 91e306579b d3d8/tests: Fix some tests (logical || with non-zero constant). 2009-06-19 13:52:32 +02:00
Henri Verbeet 7dd5cc8749 d3d8: Add tests for deleting invalid shader handles. 2009-06-16 13:36:59 +02:00
David Adam 33eb939390 wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
David Adam 458902b5b2 d3d8: Add tests for IDirect3D8Device_Reset. 2009-04-22 12:55:45 +02:00
Henri Verbeet 41ea1e1df7 d3d8: Fix some indentation. 2009-03-26 14:47:21 +01:00
Michael Stefaniuc d4c2a387c8 d3d8/tests: Use ULONG instead of unsigned long. 2009-03-23 12:41:08 +01:00
Henri Verbeet 57d971121a d3d8: Fix some sign compare warnings. 2009-03-10 12:07:41 +01:00
Paul Vriens 1dc4d5caae d3d8/tests: Use win_skip() and skip() where appropriate. 2009-03-02 12:29:01 +01:00
Paul Vriens a1ca18eaf8 d3d8/tests: Fix a test failure on some boxes. 2009-02-25 14:05:36 +01:00
Paul Vriens b6263f6664 d3d8/tests: Fix a test failure on VMware. 2009-02-25 14:05:31 +01:00
Francois Gouget bd14f24b69 d3d8/tests: Use win_skip() to skip over unimplemented functionality. 2009-02-25 12:49:25 +01:00
Ge van Geldorp ae79b02ca6 d3d8/tests: Make tests pass on a W2K8 VM. 2009-01-27 11:30:03 +01:00