Commit Graph

28 Commits

Author SHA1 Message Date
Henri Verbeet c8ef7e835c d3d10: Initialise the type tree in D3D10CreateEffectFromMemory() (AFL).
Otherwise we'd crash if we failed parsing the effect before parse_fx10_body().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:15 +09:00
Alistair Leslie-Hughes e7003fd28a d3d10: Add D3D10CreateEffectPoolFromMemory stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:07 +09:00
Matteo Bruni fcc8553d8b d3d10core: Add feature level support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:42 +09:00
Józef Kucia f04dfcd214 d3d10: Do not use '\n' in the middle of TRACE. 2015-08-18 18:34:46 +09:00
Alexandre Julliard 29fcb82b94 d3d10: Remove unnecessary DllMain implementation. 2014-05-15 19:04:51 +02:00
Henri Verbeet 2d06703dc7 d3d10: Add D3D10_DRIVER_TYPE_WARP. 2014-01-27 17:39:47 +01:00
Henri Verbeet 69fe799c25 d3d10: Avoid LPVOID. 2013-09-18 13:11:27 +02:00
Henri Verbeet 708615056c d3d10: Avoid LPCSTR. 2013-09-18 13:11:25 +02:00
Henri Verbeet 110aa65e0d d3d10: Add a D3D10CompileEffectFromMemory() stub. 2012-01-03 23:40:36 +01:00
Andrew Talbot f9b424e919 d3d10: Mark a fall-through in a switch statement. 2011-09-26 18:13:31 +02:00
Michael Stefaniuc c69bb92463 d3d10: COM cleanup for the ID3D10ShaderReflection iface. 2011-06-03 13:57:19 +02:00
Michael Stefaniuc 9635f8b6ef d3d10: COM cleanup for the ID3D10Effect iface. 2011-06-03 13:57:16 +02:00
Rico Schüller 0d18e35b28 d3d10: Add a stub ID3D10ReflectShader implementation. 2010-07-23 12:43:24 +02:00
Henri Verbeet efbd38ae84 dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet b74642ff0b d3d10: Add a D3D10GetPixelShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet 274d21a443 d3d10: Add a D3D10GetGeometryShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet f4f6324248 d3d10: Add a D3D10GetVertexShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet 449be2d316 d3d10: Implement ID3D10Effect::GetDevice(). 2009-03-06 12:38:34 +01:00
Henri Verbeet 46f3102b93 d3d10: Add some code for parsing DXBC data. 2009-02-27 13:15:17 +01:00
Henri Verbeet 737c64d2ce d3d10: Add a stub ID3D10Effect implementation. 2009-02-26 12:18:41 +01:00
Henri Verbeet 70088c4ef3 d3d10: Use the factory that created the adapter to create a swapchain. 2008-11-14 14:32:45 +01:00
Henri Verbeet 81e92fc81c d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice(). 2008-11-14 14:32:41 +01:00
Henri Verbeet ccf48fff33 d3d10core: Implement ID3D10Device in d3d10core instead of d3d10. 2008-11-13 12:04:35 +01:00
Henri Verbeet db6be63bd3 d3d10: It doesn't make sense to prefer native d3d10. 2008-10-24 14:24:58 +02:00
Henri Verbeet 5d6b7e4c45 d3d10: Implement D3D10CreateDeviceAndSwapChain(). 2008-10-24 14:24:58 +02:00
Henri Verbeet 39cd9f7448 d3d10: Add an initial implementation of D3D10CreateDevice(). 2008-10-22 11:53:49 +02:00
Henri Verbeet 66d6c7333c d3d10: Add a debug function for D3D10_DRIVER_TYPE. 2008-10-21 11:42:26 +02:00
Kovács András 0db109ffad d3d10: Add stub for d3d10.dll. 2007-07-11 14:22:20 +02:00