Commit Graph

139 Commits

Author SHA1 Message Date
Michael Stefaniuc 2f76274df9 d3d10core: COM cleanup for the ID3D10Query iface. 2011-06-02 16:24:07 +02:00
Michael Stefaniuc db9823e02a d3d10core: COM cleanup for the ID3D10SamplerState iface. 2011-06-02 16:24:03 +02:00
Michael Stefaniuc 54ac05a871 d3d10core: COM cleanup for the ID3D10RasterizerState iface. 2011-06-02 16:24:00 +02:00
Michael Stefaniuc 815470e68b d3d10core: COM cleanup for the ID3D10DepthStencilState iface. 2011-06-02 16:23:54 +02:00
Michael Stefaniuc a4a4a420f8 d3d10core: COM cleanup for the ID3D10BlendState iface. 2011-06-01 15:16:36 +02:00
Michael Stefaniuc 2b1001907f d3d10core: COM cleanup for the ID3D10GeometryShader iface. 2011-06-01 15:16:32 +02:00
Michael Stefaniuc 36de21b3a1 d3d10core: COM cleanup for the ID3D10ShaderResourceView iface. 2011-06-01 15:16:29 +02:00
Michael Stefaniuc 7aff686ea1 d3d10core: COM cleanup for the ID3D10DepthStencilView iface. 2011-06-01 15:16:23 +02:00
Michael Stefaniuc a8712d5522 d3d10core: COM cleanup for the ID3D10Texture3D iface. 2011-06-01 15:16:19 +02:00
Michael Stefaniuc 7d295ddfa4 d3d10core: COM cleanup for the ID3D10Texture2D iface. 2011-06-01 15:15:57 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Frédéric Delanoy 32f79acc1f d3d10core: dxgi_format_from_wined3dformat should return DXGI_FORMAT enum values in all cases. 2011-05-18 17:07:19 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Marcus Meissner cb58f81a38 d3d10core: Mark a struct as static. 2011-05-16 16:35:33 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet 2ab5b833d7 wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
Henri Verbeet f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet 3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet 9ea2ee5f4e wined3d: Get rid of IWineD3DGeometryShader. 2011-03-30 12:17:56 +02:00
Henri Verbeet 49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Henri Verbeet e409b83bcb wined3d: Get rid of IWineD3DVolumeTexture::Unmap(). 2011-03-15 17:14:06 +01:00
Henri Verbeet 4c3d55f10e wined3d: Get rid of IWineD3DVolumeTexture::Map(). 2011-03-15 17:14:06 +01:00
Henri Verbeet b9fae5e9a8 wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects. 2011-03-08 12:27:41 +01:00
Henri Verbeet a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet 1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Henri Verbeet 5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet bbc7b5ac20 d3d10core: Try to create a software adapter when no regular adapters are found as well. 2010-10-25 14:29:42 +02:00
Henri Verbeet 4a626fda42 d3d10core: Implement ID3D10Texture3D::Map(). 2010-10-20 18:37:07 +02:00
Henri Verbeet 292c8c36de d3d10core: Implement ID3D10Texture3D::Unmap(). 2010-10-20 18:37:07 +02:00
Henri Verbeet 8ebc180055 d3d10core: Implement ID3D10Buffer::Map(). 2010-10-15 16:20:02 +02:00
Henri Verbeet 0749d139b4 d3d10core: Implement ID3D10Buffer::Unmap(). 2010-10-15 16:19:58 +02:00
Henri Verbeet 0d4e0bc9ba d3d10core: Add a stub ID3D10Texture3D implementation. 2010-10-14 17:54:52 +02:00
Henri Verbeet 81c3f289a3 d3d10core: Rename texture2d.c to texture.c. 2010-10-14 17:54:52 +02:00
Henri Verbeet 07ace95fcd d3d10core: Implement device_parent_CreateVolume(). 2010-10-14 17:54:52 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet b93a9b37fa wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Paul Vriens 7cc429312e d3d10core/tests: Fix a test failure when no adapters are present. 2010-02-01 12:49:37 +01:00
Henri Verbeet 73c6355d75 d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00