Andrey Gusev
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fe57612c1c
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d3d8: Added missing hyphen in WARN message.
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2013-12-23 11:54:31 +01:00 |
Henri Verbeet
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27dc41d0dc
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wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP.
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2013-12-12 12:08:09 +01:00 |
Henri Verbeet
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c8852c3ee3
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wined3d: Fix the source swizzle for WINED3DSIH_EXPP.
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2013-12-11 15:15:01 +01:00 |
Henri Verbeet
|
6e9acca1f4
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wined3d: Fix the source swizzle for WINED3DSIH_EXP.
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2013-12-11 15:14:58 +01:00 |
Henri Verbeet
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b5742fb950
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d3d8/tests: Add a test for instructions taking a scalar source.
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2013-12-11 15:14:55 +01:00 |
Henri Verbeet
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15c1a26b55
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wined3d: Create volumes inside wined3d.
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2013-12-06 13:14:52 +01:00 |
Henri Verbeet
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4b3db52b53
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wined3d: Merge the texture creation functions.
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2013-11-27 11:30:15 +01:00 |
Stefan Dösinger
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f65f951cba
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d3d8/tests: Read the result before swapping in volume_v16u16_test.
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2013-11-25 17:42:56 +01:00 |
Stefan Dösinger
|
de60681b86
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d3d8/tests: Add a test for AddDirtyRect.
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2013-11-21 19:39:02 +01:00 |
Henri Verbeet
|
afc3d2ab70
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wined3d: Create surfaces inside wined3d.
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2013-11-15 12:00:26 +01:00 |
Henri Verbeet
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b83a0b9d3e
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d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
This is a only slightly modified version of a patch by Lasse Rasinen.
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2013-11-12 14:15:01 +01:00 |
Henri Verbeet
|
4eb3ce8568
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d3d8/tests: Use color_match() in p8_texture_test().
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2013-11-01 10:53:04 +01:00 |
Henri Verbeet
|
45a1aae0a1
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d3d8/tests: Use explicit A calls.
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2013-10-29 10:34:18 +01:00 |
Henri Verbeet
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f70672336e
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d3d8/tests: Avoid windowsx.h.
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2013-10-29 10:34:03 +01:00 |
Stefan Dösinger
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9db01c16ac
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d3d8/tests: Port z_range_test to d3d8.
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2013-10-25 17:18:48 +02:00 |
Stefan Dösinger
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672e3ee1b4
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d3d8/tests: Remove the rtpatch test.
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2013-10-24 19:01:56 +02:00 |
Henri Verbeet
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7475944454
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d3d8: Don't mask out internal wined3d usage flags in surface_init().
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2013-10-02 11:05:37 +02:00 |
Michael Stefaniuc
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0e681027a2
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tests: Compile the tests by default with -D__WINESRC__.
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2013-10-02 11:04:02 +02:00 |
Stefan Dösinger
|
993c977890
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d3d8/tests: Add a volume V16U16 test.
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2013-09-23 20:32:35 +02:00 |
Stefan Dösinger
|
8aa65c79e7
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d3d8/tests: Test invalid volume lock boxes.
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2013-09-19 19:49:59 +02:00 |
Stefan Dösinger
|
9efed3d379
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d3d8/tests: Add tests for block-based volume formats.
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2013-09-19 19:49:55 +02:00 |
Henri Verbeet
|
ce81f0809d
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d3d8: Avoid LPVOID.
|
2013-09-12 10:59:26 +02:00 |
Stefan Dösinger
|
5b48335ce2
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d3d8/tests: Mark YUY2 and UYVY broken.
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2013-09-10 17:00:50 +02:00 |
Stefan Dösinger
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99da74fea4
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d3d8/tests: Test the behavior of failing surface creation calls.
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2013-09-10 17:00:41 +02:00 |
Stefan Dösinger
|
36c15d92e9
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d3d8/tests: Test blocked texture creation restrictions.
|
2013-09-06 17:25:08 +02:00 |
Stefan Dösinger
|
80638b6d2f
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wined3d: Enforce texturing capability format restrictions on resource creation.
|
2013-09-06 17:25:08 +02:00 |
Matteo Bruni
|
bcecdbda88
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d3d8/tests: Add cnd instruction test.
|
2013-09-03 16:58:28 +02:00 |
Stefan Dösinger
|
6c1007db1e
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d3d8/tests: Add a DXT5 volume test.
|
2013-09-02 18:07:40 +02:00 |
Stefan Dösinger
|
930d43be08
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d3d8/tests: Add UpdateTexture tests with volumes.
|
2013-08-27 21:30:03 +02:00 |
Stefan Dösinger
|
ccc1ce9fe3
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d3d8/tests: Add a volume texture locking test.
|
2013-08-27 21:30:03 +02:00 |
Stefan Dösinger
|
ac871305f8
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wined3d: Store the mipmap level in the volume.
|
2013-08-22 20:15:18 +02:00 |
Henri Verbeet
|
133bfe29e4
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d3d8: Always create textures for surfaces.
|
2013-08-20 11:50:36 +02:00 |
Alexandre Julliard
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32d8e9cb96
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d3d8/tests: Remove a todo from a test that succeeds.
|
2013-07-29 15:52:09 +02:00 |
Henri Verbeet
|
00f41ac4e0
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d3d8/tests: Make shader bytecode static const.
|
2013-07-01 19:51:23 +02:00 |
Stefan Dösinger
|
5f2f2ae9c8
|
d3d8/tests: Add a test for fog_start == fog_end.
|
2013-06-19 20:09:53 +02:00 |
Henri Verbeet
|
d97a8b3e83
|
d3d8: Create textures for swapchain surfaces.
|
2013-06-07 11:58:17 +02:00 |
Henri Verbeet
|
d6bc4fe71a
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wined3d: Allow surface flags to be passed to texture creation functions.
|
2013-06-06 11:47:19 +02:00 |
Henri Verbeet
|
91096dd7ad
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
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2013-06-06 11:47:07 +02:00 |
Henri Verbeet
|
b23739316c
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
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2013-06-05 17:31:39 +02:00 |
Henri Verbeet
|
9d4cbd6195
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
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2013-06-05 17:31:39 +02:00 |
Henri Verbeet
|
13a38e8d5e
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wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
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2013-06-04 10:14:28 +02:00 |
Henri Verbeet
|
a4d2660c9b
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wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
|
2013-06-04 10:14:26 +02:00 |
Stefan Dösinger
|
9287bb80dc
|
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
|
2013-05-20 19:08:28 +02:00 |
Stefan Dösinger
|
a18cffb4de
|
d3d8/tests: Test NPOT texture creation.
|
2013-04-16 17:48:56 +02:00 |
Rico Schüller
|
1486bdd99f
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d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces.
|
2013-04-15 17:45:29 +02:00 |
Sam Edwards
|
33d31a3547
|
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
|
2013-04-11 12:06:49 +02:00 |
Sam Edwards
|
ce6173264d
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d3d8/tests: Verify window style after exiting fullscreen mode.
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2013-04-03 11:34:02 +02:00 |
Michael Stefaniuc
|
14c3895573
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d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-07 15:48:18 +01:00 |
Stefan Dösinger
|
0badb01ce1
|
d3d8/tests: Add simple DrawRectPatch tests.
|
2013-01-25 11:31:06 +01:00 |
Stefan Dösinger
|
149a85c2e7
|
d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
|
2013-01-25 11:29:41 +01:00 |