Marcus Meissner
8e5c79e439
d3d9: Remove superflous NULL checks (Coverity).
2011-06-27 13:28:13 -05:00
Henri Verbeet
11bf170ce0
d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
2011-06-16 11:16:22 +02:00
Andrew Nguyen
94785ab4d5
d3d9: Increment the reference count of the IDirect3D9 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
708d94212b
wined3d: Don't clamp vertex depth values.
...
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Sean Sube
301c6ef4e5
d3d9/tests: Added unbound sampler test for pixel shaders.
2011-06-03 13:41:48 +02:00
Andrew Nguyen
14e199ff6b
d3d9/tests: Avoid a shift overflow in render_state_test_data_init.
2011-05-31 18:32:59 +02:00
Rico Schüller
480259ca2c
d3d9/tests: Fix some ok() messages in the visual tests.
2011-05-25 17:54:38 +02:00
Stefan Dösinger
cf757a6361
d3d9: Use a pixel shader for the vs 3.0 input test.
2011-05-25 12:23:32 +02:00
Stefan Dösinger
d8224118ab
d3d: Make the INTZ test more reliable.
2011-05-25 12:23:24 +02:00
Henri Verbeet
ea34d7aaba
d3d9/tests: Add a test for unwritten pixel shader outputs.
2011-05-25 11:49:27 +02:00
Henri Verbeet
6d31824a6e
d3d9/tests: Fix the depth clamping test.
2011-05-25 11:48:29 +02:00
Stefan Dösinger
e7c55939c4
d3d9: Drop the fixed function varying test.
...
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
f6b30a17b3
d3d9: AMD cards don't clip transformed vertices.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
9e19cb076f
d3d9: AMD drivers return D3D_OK when reading data from an unfinished query.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
77c1454cf6
d3d9: Skip the YUV tests when the driver confuses the U and V channels.
2011-05-20 10:34:37 +02:00
Stefan Dösinger
803bad0959
d3d9: Account for another different behavior in the viewport test.
2011-05-20 10:34:30 +02:00
Stefan Dösinger
5107796fc7
d3d9: Disable the zero instance test.
...
It fails on modern Nvidia cards (Win7, Geforce 9600).
2011-05-19 10:09:08 +02:00
Stefan Dösinger
387d5d74ce
d3d9: Use a DWORD to read render states.
2011-05-19 10:08:55 +02:00
Francois Gouget
5920de5ffb
Assorted spelling and case fixes.
2011-05-09 12:09:27 +02:00
Francois Gouget
bfbc015854
d3d9/tests: Add a '\n' to a skip() call.
2011-05-09 12:09:15 +02:00
Henri Verbeet
ed3f5081a3
d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test().
2011-05-06 14:23:46 +02:00
Henri Verbeet
4a7ff5fc35
d3d9/tests: Add a volume texture test to test_reset().
2011-05-05 11:45:13 +02:00
John Edmonds
d9f8cba50f
wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through.
2011-05-04 20:42:34 +02:00
John Edmonds
1772a043db
d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.
2011-05-04 20:42:34 +02:00
Henri Verbeet
d06873443d
d3d9/tests: Avoid leaking a device in the Reset test.
2011-05-04 17:26:46 +02:00
Henri Verbeet
d2479406e8
d3d9/tests: Add a test for window styles on device creation.
2011-05-04 17:26:46 +02:00
Henri Verbeet
02f0d82d24
d3d9/tests: Destroy the window after we're done with it in test_reset().
2011-05-03 14:38:06 +02:00
Henri Verbeet
86d090ee8e
d3d9/tests: Add a depth blit test.
2011-04-06 21:17:53 +02:00
Henri Verbeet
f212a56819
d3d9/tests: Add a test for partial depth buffer copies.
2011-04-05 11:13:56 +02:00
Stefan Dösinger
5e9884a488
d3d9: Test depth stencil size mismatches.
2011-03-16 16:31:54 +01:00
Austin English
66f5234f3e
d3d9/tests: Make sure to use return values (LLVM/Clang).
2011-02-17 18:33:42 +01:00
Matteo Bruni
c04f8ce055
d3d9/tests: Add a test for clip planes.
2011-02-15 17:24:26 +01:00
Peter Urbanec
766e732fb3
d3d9/tests: Use primary monitor screen size to perform tests.
2011-02-11 17:40:39 +01:00
Stefan Dösinger
eadae86c85
d3d9: Use a proper window class for the query test.
2011-02-07 10:05:00 -06:00
Henri Verbeet
82a4373cd0
wined3d: Check if formats are supported as render target in srgbwrite_format_test().
...
Floating point formats in particular may not be supported everywhere.
2011-02-02 12:23:34 +01:00
Henri Verbeet
0fb6005fa8
d3d9/tests: Check another return value in maxmip_test() (LLVM/Clang).
2011-02-02 12:21:20 +01:00
Stefan Dösinger
af641eb4fd
d3d9: Add an sRGB format test.
2011-02-01 12:04:35 +01:00
Stefan Dösinger
73c4fbcc51
d3d9: Work around an odd nvidia windows bug.
2011-02-01 12:03:24 +01:00
Stefan Dösinger
d9591d69f4
d3d9: Use a proper window class in the device tests.
2011-02-01 12:03:03 +01:00
Henri Verbeet
4125fa62b9
d3d9/tests: Check ColorFill() return codes in color_fill_test() (LLVM/Clang).
2011-02-01 12:01:06 +01:00
Henri Verbeet
34bd603b9e
d3d9/tests: Add a test for the NULL format.
2011-01-27 14:14:04 +01:00
Henri Verbeet
91ac0c37b1
wined3d: Disable vertex shader output clamping.
...
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Greg Geldorp
5c9ce61e9b
d3d9/tests: Skip tests if not running in the foreground.
2011-01-12 14:56:25 +01:00
Henri Verbeet
ac2afd08ae
d3d9/tests: Don't draw undefined data in stream_test().
2010-12-07 11:33:20 +01:00
Austin English
b98c8ce556
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-12-03 16:08:55 +01:00
Henri Verbeet
27b72fa847
d3d9/tests: Use GetRenderTargetData() for reading back pixels.
...
This is the recommended way to read back render targets. It's also much faster
on current wined3d, but that's mostly a side effect of imperfections in our
resource location management.
2010-11-23 13:15:29 +01:00
Henri Verbeet
4ea2d9f62f
d3d9/tests: Add a test for 0 width / height surface creation.
2010-11-18 12:37:40 +01:00
Henri Verbeet
4f651808fc
wined3d: Disallow empty surfaces.
2010-11-18 12:37:36 +01:00
Henri Verbeet
10ccba52e7
d3d9/tests: Fix some failure messages.
2010-11-17 14:01:14 +01:00
Henri Verbeet
6ae987ea98
d3d9/tests: Specify width and height when changing the display orientation.
...
This appears to be required on Windows 7, or perhaps depends on the video
driver.
2010-11-09 14:20:37 +01:00