Józef Kucia
66aa910bd0
wined3d: Unbind image textures in context_bind_unordered_access_views().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-29 16:56:40 +01:00
Józef Kucia
d368779b9a
wined3d: Synchronize shader memory accesses after each draw call.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-24 14:31:07 +01:00
Józef Kucia
71ad7a8952
wined3d: Invalidate texture locations while binding UAVs.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-24 14:31:00 +01:00
Józef Kucia
794d59259b
wined3d: Introduce wined3d_device_set_unordered_access_view().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-24 14:30:56 +01:00
Józef Kucia
2e15ae85a1
wined3d: Introduce wined3d_buffer_get_memory().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00
Józef Kucia
fc866d88f3
wined3d: Rename buffer_get_sysmem() to wined3d_buffer_load_sysmem().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:48 -07:00
Józef Kucia
5f86ef7b1e
wined3d: Rename buffer_internal_preload() to wined3d_buffer_load().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-19 08:09:46 -07:00
Józef Kucia
4116d72078
wined3d: Call GL functions through gl_info.gl_ops in context_dump_fbo_attachment().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-10 21:10:55 +02:00
Józef Kucia
83544c4cc2
wined3d: Call glFlush() through gl_info.gl_ops.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-10 21:10:53 +02:00
Matteo Bruni
dd420ccf1f
wined3d: Flag WINED3D_SHADER_CONST_PS_Y_CORR on framebuffer changes.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-07 13:11:43 +02:00
Józef Kucia
13e464d0fb
wined3d: Avoid destroying active contexts.
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This commit fixes a problem which can be observed in d3d10core and d3d11
tests while a device is destroyed in test_swapchain_flip().
When a swapchain is destroyed all contexts associated with this
swapchain are destroyed. A context is destroyed even if it is active.
This might lead to using a destroyed context. In order to fix this the
destruction of context is delayed until leaving the last level.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-06 14:22:18 +02:00
Józef Kucia
6f7e0d3dba
wined3d: Avoid trying to get backup DC when context is no longer associated with swapchain.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-06 14:22:14 +02:00
Józef Kucia
8673dca87d
wined3d: Avoid using "context->swapchain" in context_update_window().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-06 14:22:11 +02:00
Józef Kucia
79787263cc
wined3d: Store pointer to device in wined3d_context.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-06 14:22:08 +02:00
Matteo Bruni
a5d2b3622b
wined3d: Use ARB_clip_control to avoid vertex position fixups.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-04 13:55:47 +02:00
Matteo Bruni
a7f846b2ee
wined3d: Avoid vpos fixups when ARB_fragment_coord_conventions is supported.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-04 13:55:36 +02:00
Józef Kucia
7cb16e4dbe
wined3d: Bind dummy textures to all texture image units.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-03 20:43:01 +02:00
Józef Kucia
a4ce86c8f7
wined3d: Do not create separate dummy texture for each texture image unit.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-03 20:43:01 +02:00
Matteo Bruni
d1bc192b29
wined3d: Fix a bunch of typos.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-23 20:48:24 +09:00
Henri Verbeet
3160eabf24
wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-02 06:08:56 -05:00
Matteo Bruni
b62f4139ed
wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 09:57:38 -05:00
Matteo Bruni
75c8eba525
wined3d: Also check BLENDWEIGHT for immediate mode fallback.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 09:57:28 -05:00
Józef Kucia
b30f59c567
wined3d: Add compute shader type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-22 00:58:56 +09:00
Henri Verbeet
a1bc5b8c97
wined3d: Don't bother with glGetError() if we have ARB_DEBUG_OUTPUT.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-22 00:58:54 +09:00
Józef Kucia
e86693f956
wined3d: Create texture views for shader resource views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-07 22:06:24 +09:00
Józef Kucia
9cc95e5a1d
wined3d: Do not try to attach WINED3FMT_NULL surfaces to FBO.
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This fixes a regression introduced by commit
b76fcbe0da
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-06 22:18:58 +09:00
Józef Kucia
3bac75c040
wined3d: Add support for NULL sampler.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Józef Kucia
b18d8ec04a
wined3d: Allow draw calls without vertex declaration.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:17 +09:00
Henri Verbeet
8ae3a9b624
wined3d: Introduce a helper function to allocate arrays.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Józef Kucia
0f1729c5f4
wined3d: Handle 2D array textures in context_dump_fbo_attachment().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 21:19:46 +09:00
Henri Verbeet
58a1796d83
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Józef Kucia
879d4bffeb
wined3d: Add support for rendering to 2D array textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 21:50:42 +09:00
Józef Kucia
7eac961454
wined3d: Create dummy 2D array textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 21:25:53 +09:00
Henri Verbeet
feb86895b4
wined3d: Store renderbuffer IDs in struct wined3d_texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:02 +09:00
Henri Verbeet
e7031197a1
wined3d: Use the texture dimension helpers in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:07:16 +09:00
Stefan Dösinger
aad6fb4a42
wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:44 +09:00
Henri Verbeet
f3c155cc56
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:34 +09:00
Henri Verbeet
e686b5a62f
wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:29 +09:00
Henri Verbeet
6b8fb1c22e
wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:19 +09:00
Józef Kucia
ea92105d41
wined3d: Add domain shader type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:33 +09:00
Stefan Dösinger
984934f685
wined3d: Introduce wined3d_texture_invalidate_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Henri Verbeet
1c5d544380
wined3d: Use the texture dimension helpers in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:39:58 +09:00
Henri Verbeet
d6e2f650d5
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:13 +09:00
Józef Kucia
403459fd91
wined3d: Add hull shader type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:26 +09:00
Matteo Bruni
ccac958b58
wined3d: Don't set legacy light and texture environment state on core profile contexts.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 19:31:59 +09:00
Henri Verbeet
ee800283fa
wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:22 +09:00
Henri Verbeet
adb495ec37
wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:20 +09:00
Henri Verbeet
b46ef08c9c
wined3d: Introduce wined3d_texture_get_gl_buffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:03 +09:00
Henri Verbeet
7bf2a34528
wined3d: Pass a texture instead of a surface to context_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:01 +09:00
Józef Kucia
53f4cc1a9e
wined3d: Allow draw calls without color attachments.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:32 +09:00
Henri Verbeet
cb9704a979
wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state().
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In particular, while enabling sRGB writes is harmless for framebuffers that
are not sRGB capable, the default framebuffer may be sRGB capable regardless
of the associated wined3d format.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:40 +09:00
Henri Verbeet
f8c1c1778a
wined3d: "render_targets" is never NULL in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-13 15:41:32 +09:00
Henri Verbeet
34968bb2d8
wined3d: Get resource info from the texture in context_setup_target().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-07 13:22:21 +09:00
Henri Verbeet
4b34b5646c
wined3d: Get resource info from the texture in context_apply_blit_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:09 +09:00
Henri Verbeet
cea2ec9ab6
wined3d: Get resource info from the texture in context_generate_rt_mask_no_fbo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:09 +09:00
Henri Verbeet
6b2567e42c
wined3d: Get resource info from the texture in context_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:09 +09:00
Henri Verbeet
193ca794fc
wined3d: Get resource info from the texture in context_restore().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:09 +09:00
Henri Verbeet
40ef70eb39
wined3d: Get resource info from the texture in context_find_fbo_entry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 18:42:08 +09:00
Stefan Dösinger
9dc8956102
wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:46 +09:00
Sebastian Lackner
85f088f252
wined3d: Fix transposed lines in WARN message.
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Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Stefan Dösinger
928cb58aa8
wined3d: Remove fbo_entry->d3d_depth_stencil.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:47 +09:00
Stefan Dösinger
d04ca90bca
wined3d: Check multisampling compatibility before finding the FBO key.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:42 +09:00
Stefan Dösinger
5dac6e49d8
wined3d: Simplify FBO cleanup on resource destruction.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:33 +09:00
Stefan Dösinger
bcd9291615
wined3d: Better integrate the fixed up DS in the new FBO cache handling.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:25 +09:00
Stefan Dösinger
b76fcbe0da
wined3d: Keep track of FBOs through the GL names.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:15 +09:00
Stefan Dösinger
f11f6f681e
wined3d: Retrieve FBO attachments from GL in context_check_fbo_status.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:08 +09:00
Ken Thomases
52a99f2ead
wined3d: Change calls of GetDC() to GetDCEx() with DCX_CACHE so the HDC is not shared with other threads.
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Windows created by the app may use the CS_CLASSDC or CS_OWNDC class styles. In
that case, GetDC() would return the same HDC to all callers. It's not safe,
though, for multiple threads to use the same HDC without synchronization. The
app may be using that HDC from multiple threads and using some synchronization
scheme to make that safe, but wined3d is not able to cooperate in such a scheme.
Using GetDCEx() with DCX_CACHE ensures that wined3d gets an independent HDC.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 23:26:31 +09:00
Józef Kucia
1769ea38e6
wined3d: Add support for separate sRGB formats.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Hans Leidekker
29a2594b7f
wined3d: Don't leak the device context on failure in context_create().
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Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:35:32 +09:00
Józef Kucia
5ca86ca4ee
wined3d: Record texture accesses for SM4 ld instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
Matteo Bruni
787a2716e1
wined3d: Respect D3DRS_SRGBWRITEENABLE in clears.
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This only handles the case where ARB_framebuffer_sRGB and
EXT_texture_sRGB_decode are supported by the GL implementation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:05 +09:00
Matteo Bruni
6dd054ca58
wined3d: Flush the GL context before switching away from it.
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We might end up not using the old context anymore after that and the GL
implementation is allowed to delay executing commands indefinitely if we
don't flush.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:03 +09:00
Henri Verbeet
b0be9f0b93
wined3d: Ignore "always_offscreen" for ORM_BACKBUFFER in context_create().
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ORM_BACKBUFFER uses the backbuffer for off-screen rendering.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 12:59:44 +09:00
Matteo Bruni
d6c8146633
wined3d: Enforce a stable texture units mapping.
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The GLSL shader backend hardcodes the sampler uniforms at program link
time, it can't handle a change in the mapping between draws with the
same shader program.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:58 +09:00
Matteo Bruni
750dc790b7
wined3d: Avoid going through the texture units mapping when unnecessary.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:55 +09:00
Matteo Bruni
e449f90b20
wined3d: Set default texture units mapping for vertex shader samplers when possible.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:50 +09:00
Henri Verbeet
b53256b8b7
wined3d: Call wglGetPixelFormat() through the gl_ops table.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
c92451f295
wined3d: Always use the same formats in context_create() when "always_offscreen" is enabled.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
99033b1453
wined3d: Get rid of getDepthStencilBits().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:39 +09:00
Henri Verbeet
e0ab314b62
wined3d: Get rid of getColorBits().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:38 +09:00
Stefan Dösinger
1ca9dfc8ee
wined3d: Prepare GL resources before calling context_apply_fbo_state.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 21:20:24 +09:00
Matteo Bruni
08bd0ba28c
wined3d: Use the core version of the debug messages functions.
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Reported and tested by Andrey Gusev.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:23 +09:00
Stefan Dösinger
973de3f59c
wined3d: Pass a context to surface_load_location.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:42 +09:00
Stefan Dösinger
b28511f73b
wined3d: Pass a context to read_from_framebuffer.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 23:14:51 +09:00
Henri Verbeet
2773b27bb1
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
Henri Verbeet
ee9b1311cd
wined3d: Separate loading shader resources and updating their binding points.
2015-08-18 18:28:41 +09:00
Matteo Bruni
a064797e0f
wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
2015-07-29 20:56:41 +02:00
Matteo Bruni
a7315eb76a
wined3d: Bind a VAO when using core profile contexts.
2015-07-13 22:06:38 +09:00
Matteo Bruni
a1e718ccab
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
Matteo Bruni
170dca7741
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
Stefan Dösinger
4e53faf77b
wined3d: Disable the depth stencil on multisample mismatch.
2015-06-10 23:25:04 +09:00
Stefan Dösinger
ec25ca7832
wined3d: Read format flags from the surface container.
2015-06-08 18:51:21 +09:00
Matteo Bruni
e8cb3bdba5
wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
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Core contexts don't support clamping the point size to GL_POINT_SIZE_MIN
/ GL_POINT_SIZE_MAX. Incidentally this mostly fixes per-vertex point
sizes for vertex shader version 1 and 2.
2015-06-03 19:52:14 +09:00
Stefan Dösinger
90d8896826
wined3d: Allow specifying a different depth stencil location.
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This is for drivers that do not support depth stencil textures, but
happily support depth stencil renderbuffers.
2015-05-25 21:43:18 +09:00
Stefan Dösinger
3c0ed9ce0a
wined3d: Introduce resource-type specific format flags.
2015-04-24 19:08:35 +09:00
Stefan Dösinger
9076612e2d
wined3d: Shadow format flags in the resource.
2015-04-22 23:24:41 +09:00
Stefan Dösinger
239e8cad7c
wined3d: Add per-context private data for fragment pipelines.
2015-03-24 20:06:15 +09:00
Henri Verbeet
1b08196c5a
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
Henri Verbeet
88f230b56e
d3d10core: Also pass unused input layout elements to wined3d.
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While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Matteo Bruni
d8c5e417c2
wined3d: Force stream info update on vertex shader change.
2015-03-18 21:02:41 +09:00