wined3d: Call glFlush() through gl_info.gl_ops.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-10-10 10:22:36 +02:00 committed by Alexandre Julliard
parent 055d3ff571
commit 83544c4cc2
1 changed files with 3 additions and 2 deletions

View File

@ -1296,8 +1296,9 @@ BOOL context_set_current(struct wined3d_context *ctx)
{
if (wglGetCurrentContext())
{
const struct wined3d_gl_info *gl_info = old->gl_info;
TRACE("Flushing context %p before switching to %p.\n", old, ctx);
glFlush();
gl_info->gl_ops.gl.p_glFlush();
}
old->current = 0;
}
@ -1316,7 +1317,7 @@ BOOL context_set_current(struct wined3d_context *ctx)
return FALSE;
ctx->current = 1;
}
else if(wglGetCurrentContext())
else if (wglGetCurrentContext())
{
TRACE("Clearing current D3D context.\n");
if (!wglMakeCurrent(NULL, NULL))