wined3d: Unbind image textures in context_bind_unordered_access_views().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3409,6 +3409,7 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
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if (!(view = state->unordered_access_view[i]))
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{
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WARN("No unordered access view bound at index %u.\n", i);
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GL_EXTCALL(glBindImageTexture(i, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8));
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continue;
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}
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