d3d11: Fix d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -671,7 +671,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
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}
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for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
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{
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wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL);
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wined3d_device_set_unordered_access_view(device->wined3d_device,
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unordered_access_view_start_slot + i, NULL);
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}
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wined3d_mutex_unlock();
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}
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