wined3d: Use the texture dimension helpers in context_find_fbo_entry().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-30 21:30:15 +02:00 committed by Alexandre Julliard
parent a54c438e0d
commit 1c5d544380
1 changed files with 4 additions and 2 deletions

View File

@ -480,8 +480,10 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
if (depth_stencil && render_targets[0])
{
if (depth_stencil->resource.width < render_targets[0]->resource.width ||
depth_stencil->resource.height < render_targets[0]->resource.height)
if (wined3d_texture_get_level_width(depth_stencil->container, depth_stencil->texture_level)
< wined3d_texture_get_level_width(render_targets[0]->container, render_targets[0]->texture_level)
|| wined3d_texture_get_level_height(depth_stencil->container, depth_stencil->texture_level)
< wined3d_texture_get_level_height(render_targets[0]->container, render_targets[0]->texture_level))
{
WARN("Depth stencil is smaller than the primary color buffer, disabling\n");
depth_stencil = NULL;