wined3d: Use the texture dimension helpers in context_find_fbo_entry().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -480,8 +480,10 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
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if (depth_stencil && render_targets[0])
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{
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if (depth_stencil->resource.width < render_targets[0]->resource.width ||
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depth_stencil->resource.height < render_targets[0]->resource.height)
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if (wined3d_texture_get_level_width(depth_stencil->container, depth_stencil->texture_level)
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< wined3d_texture_get_level_width(render_targets[0]->container, render_targets[0]->texture_level)
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|| wined3d_texture_get_level_height(depth_stencil->container, depth_stencil->texture_level)
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< wined3d_texture_get_level_height(render_targets[0]->container, render_targets[0]->texture_level))
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{
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WARN("Depth stencil is smaller than the primary color buffer, disabling\n");
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depth_stencil = NULL;
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