wined3d: Use the texture dimension helpers in arbfp_blit_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7903,8 +7903,8 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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* rectangle instead. */
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surface_load_fb_texture(src_surface, FALSE, context);
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src_rect.top = src_surface->resource.height - src_rect.top;
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src_rect.bottom = src_surface->resource.height - src_rect.bottom;
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src_rect.top = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.top;
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src_rect.bottom = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.bottom;
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}
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else
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wined3d_texture_load(src_texture, context, FALSE);
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