Commit Graph

2359 Commits

Author SHA1 Message Date
Henri Verbeet 849149d5d3 wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
Stefan Dösinger 3ef1d6bcd9 wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc. 2015-01-28 11:06:48 +01:00
Alistair Leslie-Hughes f3c34daaeb dplay: Add missing defines. 2015-01-23 11:15:09 +01:00
Henri Verbeet 525696fe6c wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d(). 2015-01-19 14:31:53 +01:00
Henri Verbeet ca06f960ed wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
This fixes a regression introduced by commit a8ab569415.
2015-01-19 14:31:51 +01:00
Matteo Bruni d6450cfad5 opengl32: Update to GL 4.5. 2015-01-15 22:12:57 +01:00
Henri Verbeet c6232e1d11 wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
Henri Verbeet 4b480f5519 wined3d: Introduce struct wined3d_sampler_desc. 2015-01-15 17:24:32 +01:00
André Hentschel 25f24f2b00 Update copyright info for 2015. 2015-01-06 19:30:13 +01:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Henri Verbeet af9ccb490a ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
Stefan Dösinger 19c860499a wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
Henri Verbeet 0e8f2786e9 wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
Stefan Dösinger f6dde70624 wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
Stefan Dösinger 06328e91f7 wined3d: Add new D3DCREATE flags. 2014-11-13 20:35:46 +09:00
Hans Leidekker b31ed58b96 server: Set the security descriptor of named pipe objects. 2014-11-12 21:09:50 +09:00
Matteo Bruni ea85db2a3f wined3d: Add ATI1N texture format support. 2014-11-04 21:15:56 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Henri Verbeet a21784b116 d3d10core: Free the output signature after creating the wined3d shader. 2014-11-04 16:54:32 +09:00
Henri Verbeet 97856bcfee wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
Henri Verbeet a3daed9604 d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
Henri Verbeet fdf60e51fc d3d10core: Implement d3d10_device_SetPredication(). 2014-09-19 10:49:11 +02:00
Henri Verbeet 686546b6d3 d3d10core: Create wined3d queries for queries. 2014-09-19 10:49:02 +02:00
Henri Verbeet f06a57f678 d3d10core: Implement d3d10_device_PSGetShaderResources(). 2014-09-17 11:05:08 +02:00
Henri Verbeet 8080212f43 d3d10core: Implement d3d10_device_PSSetShaderResources(). 2014-09-17 11:05:05 +02:00
Henri Verbeet 354a6d4e2c d3d10core: Implement d3d10_device_GSGetShaderResources(). 2014-09-17 11:05:01 +02:00
Henri Verbeet 9c3266fe1d d3d10core: Implement d3d10_device_GSSetShaderResources(). 2014-09-17 11:04:58 +02:00
Henri Verbeet 482e5f589b d3d10core: Implement d3d10_device_VSGetShaderResources(). 2014-09-17 11:04:54 +02:00
Henri Verbeet 1e434b52d0 d3d10core: Implement d3d10_device_VSSetShaderResources(). 2014-09-16 12:24:59 +02:00
Henri Verbeet e01d207699 d3d10core: Create wined3d views for shader resource views. 2014-09-16 12:24:50 +02:00
Henri Verbeet 810977446a dxgi: Call wined3d_device_init_3d() on device creation. 2014-09-15 12:12:51 +02:00
Henri Verbeet 72aaaac486 dxgi: Get rid of IWineDXGIFactory. 2014-09-15 12:12:43 +02:00
Henri Verbeet 22abd896fa dxgi: Get rid of IWineDXGIAdapter. 2014-09-15 12:12:41 +02:00
Henri Verbeet 736b9e1c1c wined3d: Get rid of wined3d_device_color_fill(). 2014-08-22 12:53:26 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet fb7135efd1 wined3d: Introduce struct wined3d_rendertarget_view_desc. 2014-08-21 12:24:28 +02:00
Sebastian Lackner 82ce3fdcfd server: Implement set_named_pipe_info wineserver call for NtSetInformationFile/FilePipeInformation.
Based on a patch by Adam Martinson.
2014-08-20 19:40:07 +02:00
Henri Verbeet 9020ef9675 wined3d: Make the "desc" parameter to wined3d_buffer_create() const. 2014-08-04 14:23:40 +02:00
Henri Verbeet 6a1a18e7e2 d3d10core: Implement d3d10_device_CopyResource(). 2014-08-04 14:23:36 +02:00
Thomas Faber 4ea1f35777 strmbase: Separate BasePin destructors from Release. 2014-07-28 17:23:06 -05:00
Jacek Caban d2886a05f9 wine/debug.h: Added debugstr_variant and debugstr_vt aliases and removed all duplicated implementations. 2014-07-24 17:05:55 +02:00
Jacek Caban e18ef3cf4c wine/debug.h: Added wine_dbgstr_variant and wine_dbgstr_vt implementations. 2014-07-24 17:05:51 +02:00
Thomas Faber 992f5345ed strmbase: Separate BaseFilter destructor from Release. 2014-07-21 11:49:53 +02:00
Stefan Dösinger 341db6d8d3 wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
Stefan Dösinger cf11933701 wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
Stefan Dösinger 086545cdd3 wined3d: Remove wined3d_volume_set/get_priority. 2014-07-16 16:09:56 +02:00
Stefan Dösinger 2abecc46c6 wined3d: Remove wined3d_surface_set/get_priority. 2014-07-16 16:09:51 +02:00
Stefan Dösinger 9d49b7a9be wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
Henri Verbeet 09fda3b805 d3d9: Improve d3d9_device_TestCooperativeLevel(). 2014-06-27 10:37:36 +02:00
Sebastian Lackner 9696ea5063 server: Get rid of RIP_EVENT union elements. 2014-06-23 10:20:19 +02:00
Sebastian Lackner 2f9fdec310 server: Remove output_debug_string request. 2014-06-20 16:30:52 +02:00
Stefan Dösinger fd0189bbfa wined3d: Move get_dc palette updates to ddraw. 2014-05-15 19:05:02 +02:00
Stefan Dösinger fc25510fad wined3d: Remove wined3d_surface_get_palette. 2014-05-12 21:24:59 +02:00
Henri Verbeet ac70dd2c97 ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c.
2014-04-23 15:00:35 +02:00
Matteo Bruni a1784d9ed9 wined3d: Add support for timestamp queries. 2014-04-17 13:53:00 +02:00
Dmitry Timoshkov 9b9b07e4cd schedsvc: Add some tests for SchRpcGetTaskInfo. 2014-04-09 13:16:23 +02:00
Dmitry Timoshkov c22cdeea29 schrpc.idl: Add missing [string] attribute to an array of strings being returned by SchRpcEnumFolders/SchRpcEnumTasks. 2014-04-03 11:11:08 +02:00
Stefan Dösinger ebd5f96aea wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
Stefan Dösinger 938529e1f9 wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
Stefan Dösinger 51c3203e49 wined3d: Free old data after addrefing the new one. 2014-03-14 18:54:59 +01:00
Stefan Dösinger 6a34d4b40f wined3d: Decouple private data from the resource structure. 2014-03-14 18:54:48 +01:00
Dmitry Timoshkov 88df368868 schedsvc: Add Task Scheduler service. 2014-03-13 20:22:21 +01:00
Martin Storsjo 171529106b wined3d: Add support for NV12 textures. 2014-02-17 20:16:29 +01:00
Henri Verbeet 175c63773d wined3d: Don't allow format conversion on Present() for d3d8.
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Frédéric Delanoy 9134a24e87 include: Make wine_dbgstr_guid available in test.h for all tests. 2014-01-28 11:43:49 +01:00
Henri Verbeet 3d28b01916 dxgi: Implement IDXGIFactory1. 2014-01-28 10:53:50 +01:00
Henri Verbeet ac84e9b726 dxgi: Implement IDXGIAdapter1. 2014-01-28 10:53:48 +01:00
Frédéric Delanoy e46796e7a4 wine/test.h: Fix a typo in comment. 2014-01-17 11:01:42 +01:00
Henri Verbeet 51cdeeacd4 wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen. 2014-01-10 12:06:09 +01:00
Henri Verbeet 4710c4b51a wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
Stefan Dösinger b91973daa7 wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc . 2014-01-08 20:02:22 +01:00
Jacek Caban 289bdc4f45 strmbase: Store BasePinFuncTable inside Base*PinFuncTable structs. 2014-01-06 20:47:02 +01:00
Alexandre Julliard 0ae7b5ff8f Update copyright info for 2014. 2014-01-01 20:45:33 +01:00
Dmitry Timoshkov bfb4f28dc5 ntdll: Implement NtQuerySemaphore/SemaphoreBasicInformation. 2013-12-26 16:51:07 +01:00
Henri Verbeet 4e7b62a46d wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
Henri Verbeet f27bb660b3 wined3d: Explicitly pass the palette size to wined3d_palette_create(). 2013-12-13 12:36:11 +01:00
Henri Verbeet 89dedf6408 ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
Henri Verbeet bf7f80f4b3 ddraw: Store the palette flags in the ddraw palette. 2013-12-12 12:08:23 +01:00
Henri Verbeet 1f0bb534ec ddraw: Keep a reference to the palette in the surface. 2013-12-12 12:08:16 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Francois Gouget 6f22057c21 libport: Fix the detection of isfinite(). 2013-12-05 12:40:57 +01:00
Henri Verbeet 7524258aaf ddraw: Implement flips inside ddraw. 2013-12-05 12:40:56 +01:00
Francois Gouget e4856dbb70 libport: Add an isfinite() implementation for Solaris. 2013-11-29 17:58:40 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Piotr Caban 5c8339df4a strmbase: Add structure size parameter in BaseInputPin_Construct function. 2013-11-25 16:28:14 +01:00
Alexandre Julliard 1e78c99388 kernel32: Validate the architecture of newly created processes on the server side. 2013-11-22 12:32:48 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Dmitry Timoshkov a890d0f030 server: Make it possible for WaitCommEvent to detect recursive requests. 2013-11-13 11:21:28 +01:00
Qian Hong f7835dea2d user32: Implement OpenInputDesktop. 2013-11-08 16:29:44 +01:00
Rico Schüller 2fa9b7ebb5 opengl32: Use opengl xml registry files. 2013-11-05 20:38:21 +01:00
Alexandre Julliard 74efeab238 gdi32: Trigger creation of the desktop window when the display driver is needed. 2013-10-29 12:51:26 +01:00
Alexandre Julliard 9675aa173a gdi32: Allow user32 to specify the display driver to use. 2013-10-29 12:51:26 +01:00
Dmitry Timoshkov 3b429e88ff server: Add support for pending write flag to the serial device. 2013-10-25 13:36:01 +02:00
Michael Stefaniuc 23b86eb44e include: Replace the remaining CONSTs. 2013-09-27 10:34:09 +02:00
André Hentschel 128bfdf6da include: Don't redefine _GNU_SOURCE. 2013-09-20 11:24:51 +02:00
Dmitry Timoshkov f031c676c1 server: Add a serial event mask change counter. 2013-09-10 11:18:57 +02:00
Stefan Dösinger 80638b6d2f wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
Bruno Jesus ec49a574de server: Add a request to get socket information. 2013-09-02 19:51:16 +02:00
Henri Verbeet 43ecaf29c3 wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants. 2013-08-29 19:56:17 +02:00
Alexandre Julliard 93fbb12e65 server: Implement waiting on keyed events. 2013-08-28 11:03:38 +02:00
Henri Verbeet b85c2a74bb wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure. 2013-08-27 11:50:53 +02:00
Alexandre Julliard 947e337480 server: Make signal and wait a separate select operation. 2013-08-26 20:34:28 +02:00
Alexandre Julliard 042e0046d4 server: Make select on all handles a separate operation. 2013-08-26 20:32:52 +02:00
Alexandre Julliard c2ab7a625e server: Add a structure to pass the parameters of a select request. 2013-08-26 20:24:42 +02:00
Andrew Cook cdfee68be1 ntdll: Implement NtQueryEvent. 2013-08-26 14:27:56 +02:00
Dmitry Timoshkov 0b4c9cb533 server: Store full-sized completion information on the server side. 2013-08-23 20:15:43 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Alexandre Julliard dbf9d71ef8 server: Add support for keyed event objects. 2013-08-21 14:24:06 +02:00
Alexandre Julliard 3dc0474cfc include: Android supports sigsetjmp now. 2013-07-30 14:43:34 +02:00
André Hentschel bd5422406d include: Check for getopt_long_only instead of getopt_long. 2013-06-17 13:34:40 +02:00
Henri Verbeet 4de77fa23f wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Stefan Dösinger 9287bb80dc d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Henri Verbeet 2e7add90c0 wined3d: Get rid of the unused wined3d_strided_data structure. 2013-04-19 10:43:42 +02:00
Dmitry Timoshkov b632f0966d kernel32: Count precise amount of child process failures. 2013-04-18 11:54:28 +02:00
Dmitry Timoshkov 521cf664d3 kernel32: Add a test for threads state when a process is being terminated. 2013-04-12 11:49:14 +02:00
Alexandre Julliard 43ac582d7d libport: Rename spawnvp to _spawnvp to avoid the deprecated name. 2013-04-09 15:26:10 +02:00
Alexandre Julliard 34ff565708 exception.h: Android doesn't have sigsetjmp. 2013-03-13 16:27:50 +01:00
André Hentschel 0effd926b6 server: Remove SPARC support. 2013-03-05 11:04:07 +01:00
Alessandro Pignotti f53fa4f05b strmbase: Remove code duplicated by every user of ISeekingPassThruImpl. 2013-03-05 09:50:02 +01:00
Jörg Höhle 5155e8011d mmsystem: Use SEGPTR when the .spec says so. 2013-02-27 19:23:39 +01:00
Matteo Bruni 5e28b0c974 wined3d: Add RESZ support. 2013-02-19 10:39:47 +01:00
Alexandre Julliard bc602c3060 server: Return the window paint flags in the get_visible_region request. 2013-02-11 17:14:17 +01:00
Stefan Dösinger 1a3f741643 wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
André Hentschel cf195437c6 include: Make sure interlocked_cmpxchg128 is defined on ARM64. 2013-01-21 12:50:58 +01:00
André Hentschel 0066f31ef7 include: Fix __int64 definition for ARM64. 2013-01-21 12:14:43 +01:00
Henri Verbeet 1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
André Hentschel d11e72f925 server: Add ARM64 support. 2013-01-16 12:49:20 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Damjan Jovanovic 7f767bb195 strmbase: Store and use the chosen IMemAllocator instead of getting it from the input pin. 2013-01-15 12:18:04 +01:00
Henri Verbeet 7595a58085 ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails. 2013-01-14 11:01:53 +01:00
Alexandre Julliard 61768c0775 configure: Get rid of the check for getpagesize. 2013-01-09 12:23:02 +01:00
Alexandre Julliard 63a89f9be2 Update copyright info for 2013. 2013-01-02 13:35:54 +01:00
Stefan Dösinger 8cf55497cc wined3d: Remove draw_*_primitive_up.
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
2012-12-19 12:53:28 +01:00
Alexandre Julliard bbf3e8621a gdi32: Remove from the GetTextExtentExPoint entry points parameters that can't be handled by the driver. 2012-12-18 19:26:25 +01:00
Amine Khaldi 9b4e92a6f1 include: Define LIST_ENTRY using the standard offsetof. 2012-12-11 15:48:59 +01:00
Amine Khaldi d6617e1ec5 include: Define WINE_RB_ENTRY_VALUE using the standard offsetof. 2012-12-11 15:48:59 +01:00
Henri Verbeet 9fbd3bbed6 d3d10core: Implement d3d10_device_PSGetSamplers(). 2012-12-10 11:25:49 +01:00
Henri Verbeet 4c4131cd78 d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
Henri Verbeet 2c01e11eca d3d10core: Implement d3d10_device_GSGetSamplers(). 2012-12-07 10:35:51 +01:00
Henri Verbeet 047d607e07 d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
Henri Verbeet c98767a425 d3d10core: Implement d3d10_device_VSGetSamplers(). 2012-12-06 12:55:59 +01:00