Commit Graph

381 Commits

Author SHA1 Message Date
Nikolay Sivov 87f099b7dc d3d10/effect: Store bytecode blob for every shader.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-31 15:50:13 +02:00
Nikolay Sivov 2b83832fdf d3d10/effect: Add a semi-stub for GetShaderDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-31 15:50:01 +02:00
Nikolay Sivov 6cd12a9a43 d3d10/effect: Store explicit bind point value for constant buffers and object variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
Nikolay Sivov 03c88ad622 d3d10/effect: Clear up unknown fields in effect header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
Nikolay Sivov 624b33bfb8 d3d10/effect: Warn only when ignored default variable value is specified.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:29 +02:00
Nikolay Sivov 9e59a12fac d3d10/effect: Give a name to value assignment type field.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-25 21:05:54 +02:00
Nikolay Sivov ad9c2b8beb d3d10/effect: Store input signature as a blob part.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-25 21:05:53 +02:00
Nikolay Sivov ce6cb0de2f d3d10/effect: Use shader reflection to return input signature description.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-25 21:05:50 +02:00
Nikolay Sivov b312369224 d3d10/effect: Fix indexing in GetOutputSignatureElementDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-25 21:05:48 +02:00
Nikolay Sivov 4d135986a3 d3d10/effect: Use shader reflection to return output signature description.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-25 21:05:45 +02:00
Nikolay Sivov 455239e379 d3d10/effect: Handle SetResource() called on null variable instance.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-20 21:59:10 +02:00
Nikolay Sivov 6385d93e54 d3d10/effect: Handle geometry shader variables declared with stream output.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-20 21:59:05 +02:00
Nikolay Sivov 671eabdf4f d3d10/effect: Return full pass description from ID3D10EffectPass::GetDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-17 23:09:05 +02:00
Nikolay Sivov 85ebf567ac d3d10/effect: Get rid of unnecessary cast in ID3D10EffectPass::GetDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-17 23:09:05 +02:00
Nikolay Sivov f63ecaedc7 d3d10/effect: Partially implement ID3D10Effect::GetDesc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-10 23:01:52 +02:00
Nikolay Sivov 14ec330052 d3d10/effect: Implement GetString().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-10 23:01:49 +02:00
Nikolay Sivov b73ed1977c d3d10/effect: Store string annotation values.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-10 23:01:46 +02:00
Michael Stefaniuc 4ffc5e66ea d3d10: Remove superfluous TRUE : FALSE conditional expression.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 11:46:35 +02:00
Connor McAdams 5f6477cbc3 d3d10/tests: Add ID3D10EffectShaderResourceVariable tests.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:23 +01:00
Matteo Bruni 9b28ab83d6 d3d10/tests: Improve compare_matrix() ok() messages.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:23 +01:00
Connor McAdams 1db43d5f55 d3d10: Implement ShaderResource effect variable set method.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:13 +01:00
Connor McAdams ab0a3cb2ff d3d10: Apply shader resources for shaders used in pass.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-25 22:30:40 +01:00
Connor McAdams 176c1c6b4c d3d10: Add impl_from_ID3D10EffectShaderVariable.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-25 22:30:40 +01:00
Connor McAdams f8086a3e7e d3d10: Get resources used by effect shaders.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Connor McAdams 05d1667360 d3d10: Add tests for matrix effect variable.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Connor McAdams 71804bfab0 d3d10: Implement matrix effect variable get methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Connor McAdams 00861d10ec d3d10: Implement matrix effect variable set methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Connor McAdams dbc4ad1722 d3d10: Add tests for vector effect variables.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams ca56396fb4 d3d10: Add tests for scalar effect variables.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams ac0c13ee20 d3d10: Implement vector effect variable get methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams 177a0701fb d3d10: Implement vector effect variable set methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams 7d77524880 d3d10: Implement scalar effect variable get methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams 49d49e5053 d3d10: Implement scalar effect variable set methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams 490bc0f19b d3d10: Introduce an effect buffer variable structure.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Matteo Bruni 1559f6013c d3d10/tests: Add reflection test.
Share and reuse most of the d3dcompiler test.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:05:59 +01:00
Matteo Bruni 4ed07d8586 d3dcompiler: Always expect D3D_COMPILER_VERSION to be defined.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-12 21:39:40 +01:00
Connor McAdams 981403e50f d3dcompiler: Move d3d10 reflection stubs into d3dcompiler.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-06 16:03:31 +01:00
Connor McAdams 79aaabeb7f d3d10: Move debug_d3d10_device_state_types() to stateblock.c.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Connor McAdams ae1cc9c742 d3d10: Move debug_d3d10_driver_type() to d3d10_main.c.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Connor McAdams b44d6c25b2 d3d10: Move private effect functions to effect.c.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Michael Stefaniuc cfd1f614bc d3d10: Avoid casts from COM object to interface.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-06 18:58:02 +02:00
Francois Gouget 07da1dec4c d3d10/tests: Spelling fixes in ok() messages.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-04 19:49:22 +02:00
Alexandre Julliard 4caf450aa7 d3d10: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-30 15:04:06 +02:00
Stefan Riesenberger 4826b77d71 d3d10: Avoid calling D3D10CreateDevice() from D3D10CreateDeviceAndSwapChain().
Signed-off-by: Stefan Riesenberger <stefan.riesenberger@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 20:48:37 +01:00
Michael Stefaniuc 5f299d2c87 d3d10/tests: Remove useless casts to self.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Henri Verbeet f6484434cb d3d10: Handle D3D10_DRIVER_TYPE_WARP in D3D10CreateDevice().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Michael Stefaniuc 68b51aa543 d3d10: Use the ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:39:30 +02:00
Michael Stefaniuc e1ad81b360 d3d10/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:05 +02:00
Valentin Gabriel Mitrea 9dd88e31ef d3d10: Implement D3D10CompileEffectFromMemory().
Signed-off-by: Valentin Gabriel Mitrea <mitrea.valentin@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Henri Verbeet fc055fc0ef d3d10: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 22:24:52 +01:00
Henri Verbeet 8553df475e d3d10: Validate the DXBC version.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-19 19:45:47 +01:00
Henri Verbeet dc0310c029 d3d10: Release the device reference in d3d10_stateblock_Release().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-12 16:42:54 +02:00
Józef Kucia 1a86bc9d75 d3d10: Validate SDK version.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Austin English 12a7b2b41c d3d10: Sync spec file to Windows 10.
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:34 +02:00
Jacek Caban acc0bb0521 rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
Also change return type to void since the function can no longer fail.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:30:29 +09:00
Jacek Caban 0f418a698c d3d10: Removed no loner needed wine_rb_init error handling.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-31 22:23:00 +09:00
Henri Verbeet 1bcc7ce75f d3d10: Validate offsets and size in parse_fx10_type() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-10 22:26:38 +09:00
Henri Verbeet 7f6520a2bb d3d10: Validate offsets in parse_shader() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-10 22:26:36 +09:00
Andrey Gusev 0cd12e294e d3d10: Fix a typo in depthstencilstate_count variable name.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:51 +09:00
Henri Verbeet 200bfa97a8 d3d10: Validate the base offset in parse_fx10_body() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet e36630f702 d3d10: Validate the data size in parse_fx10() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet 1f38359ec5 d3d10: Names and semantics are allowed to be NULL (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet 01f8e55d38 d3d10: Simply use d3d10_effect_type_destroy() in d3d10_effect_local_buffer_destroy().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet 908a8e677c d3d10: Check if the type was initialised in d3d10_effect_variable_destroy() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet c8ef7e835c d3d10: Initialise the type tree in D3D10CreateEffectFromMemory() (AFL).
Otherwise we'd crash if we failed parsing the effect before parse_fx10_body().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:15 +09:00
Henri Verbeet 6042c2a36b d3d10: Validate offsets and sizes in read_value_list() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:14 +09:00
Henri Verbeet 2594f58eb0 d3d10: Validate offsets in parse_fx10_object() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:14 +09:00
Henri Verbeet d76f7f1204 d3d10: Introduce fx10_copy_string() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 10:44:35 +09:00
Henri Verbeet 775c7edbc3 d3d10: Introduce a helper function to allocate arrays (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 10:44:32 +09:00
Henri Verbeet 22d52ed59d d3d10: Validate offsets and sizes in shader_parse_signature() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:55 +09:00
Henri Verbeet 994c5618b1 d3d10: Validate offsets and sizes in parse_dxbc() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:38 +09:00
Alistair Leslie-Hughes e7003fd28a d3d10: Add D3D10CreateEffectPoolFromMemory stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:07 +09:00
Matteo Bruni fcc8553d8b d3d10core: Add feature level support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:42 +09:00
Józef Kucia f04dfcd214 d3d10: Do not use '\n' in the middle of TRACE. 2015-08-18 18:34:46 +09:00
Henri Verbeet e7b7d1ef45 d3d10: D3D10CreateStateBlock() is implemented. 2015-02-12 22:12:13 +09:00
Henri Verbeet b5a91d1246 d3d10: Also store the depth/stencil state in the stateblock. 2014-09-18 13:06:30 +02:00
Henri Verbeet 92c420d449 d3d10: Implement d3d10_stateblock_Apply(). 2014-09-03 11:22:07 +02:00
Henri Verbeet 37d628cdc9 d3d10: Implement d3d10_stateblock_Capture(). 2014-09-01 20:26:34 +02:00
Alexandre Julliard 29fcb82b94 d3d10: Remove unnecessary DllMain implementation. 2014-05-15 19:04:51 +02:00
Henri Verbeet d3aba2d635 d3d10: Release sampler state references in d3d10_effect_variable_destroy(). 2014-02-14 11:52:54 +01:00
Henri Verbeet 7c70f5434e d3d10: Release rasterizer state references in d3d10_effect_variable_destroy(). 2014-02-14 11:52:51 +01:00
Henri Verbeet 577217f91a d3d10: Release blend state references in d3d10_effect_variable_destroy(). 2014-02-14 11:52:49 +01:00
Henri Verbeet bf17789a33 d3d10: Release depth stencil state references in d3d10_effect_variable_destroy(). 2014-02-14 11:52:46 +01:00
Henri Verbeet 2be432b4df dxgi/tests: Also test for ID3D10Device1 and ID3D11Device in test_device_interfaces(). 2014-02-11 19:19:14 +01:00
Henri Verbeet 127e9bc46b d3d10/tests: Don't reuse the device. 2014-01-28 10:53:43 +01:00
Henri Verbeet ce49a4ae63 d3d10/tests: Also try a WARP device in create_device(). 2014-01-28 10:53:40 +01:00
Henri Verbeet 2d06703dc7 d3d10: Add D3D10_DRIVER_TYPE_WARP. 2014-01-27 17:39:47 +01:00
André Hentschel 10fc362dfe d3d10/tests: Avoid preprocessor check to ensure it compiles. 2014-01-27 17:01:58 +01:00
Alexandre Julliard 99ef0d6ff0 makefiles: Get rid of the MAKE_TEST_RULES variable. 2014-01-02 12:13:16 +01:00
Alexandre Julliard 5e7416e5c8 makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
Rico Schüller db521d5cd1 d3d10/tests: Create a new device for each device test. 2013-11-15 12:01:07 +01:00
Rico Schüller 3b13f08537 d3d10/tests: Remove some device creation traces. 2013-11-15 12:01:03 +01:00
Rico Schüller dee50ab8b4 d3d10: Fix a comment. 2013-11-14 16:21:21 +01:00
Rico Schüller 8e5ecee1ce d3d10/tests: Enable DepthEnable for reproducible results. 2013-11-14 16:21:15 +01:00
Henri Verbeet 69fe799c25 d3d10: Avoid LPVOID. 2013-09-18 13:11:27 +02:00
Henri Verbeet 708615056c d3d10: Avoid LPCSTR. 2013-09-18 13:11:25 +02:00
Henri Verbeet cb876cdb97 d3d10: Implement D3D10DisassembleShader(). 2012-10-24 11:24:16 +02:00
Henri Verbeet 7cea4645c5 d3d10: Implement d3d10_effect_sampler_variable_GetSampler(). 2012-10-09 09:59:33 +02:00
Henri Verbeet eda5c39335 d3d10: Handle blend state in d3d10_effect_object_apply(). 2012-10-09 09:59:29 +02:00
Henri Verbeet b2228834c7 d3d10: Handle depth stencil state in d3d10_effect_object_apply(). 2012-10-08 11:28:27 +02:00