d3d10/effect: Give a name to value assignment type field.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1408,7 +1408,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size,
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const char **ptr, D3D_SHADER_VARIABLE_TYPE container_type, void *container)
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{
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const struct d3d10_effect_state_property_info *property_info;
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UINT value_offset;
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UINT value_offset, operation;
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unsigned int i;
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DWORD count;
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UINT idx;
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@ -1421,7 +1421,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size,
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{
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read_dword(ptr, &id);
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read_dword(ptr, &idx);
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skip_dword_unknown("read property", ptr, 1);
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read_dword(ptr, &operation);
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read_dword(ptr, &value_offset);
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if (!(property_info = get_property_info(id)))
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