From 9e59a12fac2aa388bc076f1f68f1275dc77aa8c6 Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Mon, 23 Aug 2021 11:23:07 +0300 Subject: [PATCH] d3d10/effect: Give a name to value assignment type field. Signed-off-by: Nikolay Sivov Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3d10/effect.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index ae709b91759..3b3d48c50a8 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1408,7 +1408,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size, const char **ptr, D3D_SHADER_VARIABLE_TYPE container_type, void *container) { const struct d3d10_effect_state_property_info *property_info; - UINT value_offset; + UINT value_offset, operation; unsigned int i; DWORD count; UINT idx; @@ -1421,7 +1421,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size, { read_dword(ptr, &id); read_dword(ptr, &idx); - skip_dword_unknown("read property", ptr, 1); + read_dword(ptr, &operation); read_dword(ptr, &value_offset); if (!(property_info = get_property_info(id)))