d3d10/effect: Get rid of unnecessary cast in ID3D10EffectPass::GetDesc().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-12 10:33:53 +03:00 committed by Alexandre Julliard
parent b6d1a984ed
commit 85ebf567ac
1 changed files with 10 additions and 10 deletions

View File

@ -3559,33 +3559,33 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface,
D3D10_PASS_DESC *desc)
{
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
struct d3d10_effect_pass *pass = impl_from_ID3D10EffectPass(iface);
struct d3d10_effect_shader_variable *s;
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
if(This == &null_pass)
if (pass == &null_pass)
{
WARN("Null pass specified\n");
return E_FAIL;
}
if(!desc)
if (!desc)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
memset(desc, 0, sizeof(*desc));
desc->Name = This->name;
s = &impl_from_ID3D10EffectShaderVariable(pass->vs.pShaderVariable)->u.shader;
s = &impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)This->vs.pShaderVariable)->u.shader;
memset(desc, 0, sizeof(*desc));
desc->Name = pass->name;
desc->pIAInputSignature = (BYTE *)s->input_signature.signature;
desc->IAInputSignatureSize = s->input_signature.signature_size;
desc->StencilRef = This->stencil_ref;
desc->SampleMask = This->sample_mask;
memcpy(desc->BlendFactor, This->blend_factor, 4 * sizeof(float));
desc->StencilRef = pass->stencil_ref;
desc->SampleMask = pass->sample_mask;
memcpy(desc->BlendFactor, pass->blend_factor, 4 * sizeof(float));
return S_OK;
}