diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 15b71aab1b7..64dd9ac9312 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -3559,33 +3559,33 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface) static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc) { - struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface); + struct d3d10_effect_pass *pass = impl_from_ID3D10EffectPass(iface); struct d3d10_effect_shader_variable *s; FIXME("iface %p, desc %p partial stub!\n", iface, desc); - if(This == &null_pass) + if (pass == &null_pass) { WARN("Null pass specified\n"); return E_FAIL; } - if(!desc) + if (!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } - memset(desc, 0, sizeof(*desc)); - desc->Name = This->name; + s = &impl_from_ID3D10EffectShaderVariable(pass->vs.pShaderVariable)->u.shader; - s = &impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)This->vs.pShaderVariable)->u.shader; + memset(desc, 0, sizeof(*desc)); + + desc->Name = pass->name; desc->pIAInputSignature = (BYTE *)s->input_signature.signature; desc->IAInputSignatureSize = s->input_signature.signature_size; - - desc->StencilRef = This->stencil_ref; - desc->SampleMask = This->sample_mask; - memcpy(desc->BlendFactor, This->blend_factor, 4 * sizeof(float)); + desc->StencilRef = pass->stencil_ref; + desc->SampleMask = pass->sample_mask; + memcpy(desc->BlendFactor, pass->blend_factor, 4 * sizeof(float)); return S_OK; }