Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
dd2c7d0d8c
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
...
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
b8c40f3a7e
wined3d: Get rid of IWineD3DCubeTexture.
2011-03-18 15:59:04 +01:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
015ad93d47
ddraw: Just pass NULL as swapchain parent.
...
The swapchain was the last place using IParent, so this allows us to kill
IParent completely.
2011-03-08 12:28:20 +01:00
Henri Verbeet
b9fae5e9a8
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
2011-03-08 12:27:41 +01:00
Henri Verbeet
304d713860
wined3d: Remove COM from the clipper implementation.
2011-02-04 15:25:31 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
8872239088
ddraw: Link directly to wined3d.
2011-01-28 11:59:02 +01:00
Henri Verbeet
93f1c49ea4
ddraw: Initialize the AutoRestoreDisplayMode field of WINED3DPRESENT_PARAMETERS (Valgrind).
2011-01-20 12:18:50 +01:00
Michael Stefaniuc
9745108096
ddraw: COM cleanup for the IDirectDraw7 iface.
2011-01-19 12:32:06 +01:00
Michael Stefaniuc
cd8c18e83c
ddraw: COM cleanup for the IDirectDraw4 iface.
2011-01-19 12:32:00 +01:00
Michael Stefaniuc
30a07d8371
ddraw: COM cleanup for the IDirectDraw3 iface.
2011-01-19 12:31:54 +01:00
Michael Stefaniuc
4202f09100
ddraw: COM cleanup for the IDirectDraw2 iface.
2011-01-19 12:31:45 +01:00
Michael Stefaniuc
a59347fcd2
ddraw: COM cleanup for the IDirectDraw iface.
2011-01-19 12:31:12 +01:00
Michael Stefaniuc
497944f2bd
ddraw: COM cleanup for the IDirect3D7 iface.
2011-01-19 12:31:04 +01:00
Michael Stefaniuc
97f9b02a26
ddraw: COM cleanup for the IDirect3D3 iface.
2011-01-19 12:30:58 +01:00
Michael Stefaniuc
2b80213578
ddraw: COM cleanup for the IDirect3D2 iface.
2011-01-18 13:29:59 +01:00
Michael Stefaniuc
8255d464db
ddraw: COM cleanup for the IDirect3D iface.
2011-01-18 13:29:58 +01:00
Michael Stefaniuc
055c5e205a
ddraw: Pass an IDirectDrawImpl* instead of an iface to CreateSurface().
2011-01-18 13:29:58 +01:00
Michael Stefaniuc
0b362f6fa4
ddraw: Pass an IDirectDrawImpl* instead of an iface to ddraw_set_display_mode().
2011-01-18 13:29:58 +01:00
Henri Verbeet
63316d0967
ddraw: Return DDERR_INVALIDPARAMS for 0 width / height surface creation.
2010-11-18 12:37:49 +01:00
Henri Verbeet
2b0684c56d
ddraw: Make switching to/from fullscreen work more than once.
2010-11-10 12:19:09 +01:00
Henri Verbeet
6fcb33f59f
ddraw: Window proc replacement depends on DDSCL_EXCLUSIVE, not DDSCL_FULLSCREEN.
2010-11-10 12:19:04 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
David Adam
7661e8986c
ddraw: Exclusive mode is the corner case for SetCooperative, not the normal mode.
2010-11-04 12:23:07 +01:00
Michael Stefaniuc
1fe54842e0
ddraw: Add missing unlock (Smatch).
2010-10-26 11:54:10 +02:00
David Adam
0a90271d69
ddraw: SETFOCUSWINDOW lives independently of other flags.
2010-10-22 12:08:07 +02:00
Michael Stefaniuc
ef104dc465
ddraw: Add missing unlock on an error path (Smatch).
2010-09-29 10:06:36 +02:00
Paul Vriens
c0ff1aec03
ddraw: Pass the correct size to memset (Coccinelle).
2010-09-21 20:16:15 +02:00
Oldřich Jedlička
a6c3d0d6ac
ddraw: Add checking of SURFACEDESC type/nullness into CreateSurface methods.
2010-09-18 14:40:01 +02:00
Oldřich Jedlička
bec3b7692d
ddraw: Allow creating back buffer for DirectX 1 interfaces.
2010-09-16 13:38:03 -05:00
Henri Verbeet
53183b4cf3
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
2ef400901d
wined3d: Devices don't need parents.
2010-09-01 12:40:07 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
9364f80b8c
ddraw: Failing surface creation is not an internal error.
2010-08-23 12:05:16 +02:00
Henri Verbeet
c3cdebcf44
ddraw: Make some lookup tables const.
2010-08-23 12:04:31 +02:00
Henri Verbeet
20a42b4c98
ddraw: Add / improve TRACEs.
2010-08-20 13:21:24 +02:00
Henri Verbeet
4378d4b31e
ddraw: Add a separate function for surface initialization.
2010-08-20 13:21:24 +02:00
Henri Verbeet
c87fd4a65c
ddraw: Add a separate function for ddraw initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
0e955daed2
ddraw: Add a separate function for vertex buffer initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
e2021722fc
ddraw: Add a separate function for palette initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
a60c493986
ddraw: Add a separate function for device initialization.
2010-08-20 13:21:21 +02:00
Henri Verbeet
4b84c5e5b7
ddraw: Add a separate function for clipper initialization.
2010-08-19 11:18:20 +02:00
Henri Verbeet
759fd517aa
ddraw: Add a separate function for parent initialization.
2010-08-19 11:18:16 +02:00
Henri Verbeet
921bd1bf9a
ddraw: Add a separate function for viewport initialization.
2010-08-19 11:18:12 +02:00
Henri Verbeet
bf26c2c869
ddraw: Add a separate function for material initialization.
2010-08-19 11:17:57 +02:00
Henri Verbeet
c892ed497c
ddraw: Add a separate function for light initialization.
2010-08-19 11:17:48 +02:00
Henri Verbeet
c5a14085d4
ddraw: Remove unused / redundant includes.
2010-08-19 11:17:41 +02:00
Henri Verbeet
fee9c1f2b5
ddraw: Remove a useless viewport callback.
2010-08-18 09:41:01 +02:00
Henri Verbeet
14399f6130
ddraw: Remove a useless material callback.
2010-08-18 09:40:55 +02:00
Henri Verbeet
06a44abc19
ddraw: Remove useless light callbacks.
2010-08-18 09:40:32 +02:00
Henri Verbeet
8394f00661
ddraw: Merge direct3d.c into ddraw.c.
2010-08-18 09:40:29 +02:00
Michael Stefaniuc
f55e2374a0
ddraw: Use FAILED instead of NOT SUCCEEDED.
2010-08-16 13:46:42 +02:00
Marcus Meissner
a58f31dd27
ddraw: Tighten up checks in DuplicateSurface (Coverity).
2010-07-26 18:38:29 +02:00
Henri Verbeet
ce8f6ecf6e
ddraw: Merge the surface thunks into surface.c.
2010-07-20 13:13:04 +02:00
Henri Verbeet
6fb9ee0ee7
ddraw: Merge the ddraw thunks into ddraw.c.
...
Note how both ddraw 1 and ddraw 7 used the same IDirectDrawImpl_XXX naming
convention.
2010-07-20 13:13:04 +02:00
Henri Verbeet
f461b39b76
ddraw: Get rid of the useless "ddraw_owner" fields.
2010-07-19 14:49:07 +02:00
Henri Verbeet
16b3f17f87
ddraw: Avoid some forward declarations.
2010-07-19 14:49:07 +02:00
Francois Gouget
7649c75b40
Assorted typo and spelling fixes.
2010-06-24 10:37:05 +02:00
Henri Verbeet
e4a4065bbd
ddraw: Register / unregister the ddraw window class from DllMain().
...
This avoids failing in DDRAW_Create() if a previous IDirectDrawImpl object
with the same pointer value was imporperly cleaned up. The improper cleanup is
of course the larger problem, but I don't believe that can be fixed without
making more invasive changes to ddraw.
2010-06-18 15:22:22 +02:00
Johan Gill
7c90c1a0b5
ddraw: Do not restore the display mode from inside SetCooperativeLevel.
2010-04-19 16:06:01 +02:00
Henri Verbeet
914c8cb8ea
ddraw: Acquire/release the focus window from the correct location.
2010-03-18 10:24:15 +01:00
Henri Verbeet
4e48ae2629
ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
...
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Henri Verbeet
aa305c4a24
ddraw: Don't depend on IWineD3DDevice_CreateSurface() not touching the surface parameter on failure.
...
The reason it actually fails is because of ddraw trying to create surface of
type "SURFACE_UNKNOWN". Stefan should have a patch for that.
2009-12-18 11:38:30 +01:00
Henri Verbeet
ddddc60eb9
ddraw: Avoid enumerating display modes for formats that arent't supported anyway.
...
Some of these formats can't even be translated by ddraw.
2009-12-10 11:54:22 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Markus Stockhausen
f222a1654e
ddraw: Avoid memory overwrite in GetDeviceIdentifier().
2009-10-30 16:32:53 +01:00
Markus Stockhausen
dbb29993db
ddraw: Set dwBackBufferCount=0 in CreateSurface for backbuffer.
2009-09-29 16:06:47 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
ee60e5fd71
ddraw: Remove trailing spaces.
2009-09-01 14:06:03 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Francois Gouget
96e81f0698
ddraw: Make some device_parent_*() functions static.
2009-01-26 15:13:26 +01:00
Henri Verbeet
9b5f3ed8f3
ddraw: Rename the main vtables to lpVtbl.
2009-01-22 15:28:22 +01:00
Henri Verbeet
802f9c7e29
ddraw: Get rid of ICOM_OBJECT.
2009-01-22 12:05:07 +01:00
Henri Verbeet
8c4cc2af46
ddraw: Get rid of ICOM_THIS_FROM.
2009-01-22 12:05:03 +01:00
Henri Verbeet
9a0c885e63
ddraw: Get rid of ICOM_INTERFACE.
2009-01-21 11:17:25 +01:00
Henri Verbeet
ad171b143f
ddraw: Get rid of ICOM_INIT_INTERFACE.
2009-01-21 11:16:51 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Michael Stefaniuc
5ee7a104c9
ddraw: Remove superfluous pointer casts.
2009-01-14 12:21:02 +01:00
Stefan Dösinger
ae4e824423
ddraw[ex]: Show a caps handling difference.
2009-01-09 16:18:12 +01:00
Stefan Dösinger
6ef2b65531
ddraw: Reject IDirectDraw3 QI in ddraw.dll.
2009-01-03 15:14:51 +01:00
Christian Costa
3b64f895b1
ddraw: Display fixme only once in IDirectDrawImpl_WaitForVerticalBlank.
2009-01-02 11:51:29 +01:00
Nick Burns
a537fb0a93
ddraw: Fix surface version setting.
2008-12-26 13:42:29 +01:00
Andrew Talbot
dcbb91fc92
ddraw: Remove a superfluous semicolon.
2008-12-24 19:59:04 +01:00
Christian Costa
1632175b35
ddraw: Fix trace.
2008-12-08 12:02:36 +01:00
Christian Costa
9d3026ff40
ddraw: Fix some comments.
2008-12-03 09:49:24 +01:00
Francois Gouget
fcfe436de5
ddraw: Remove WINAPI on static functions where not needed.
2008-11-24 14:25:09 +01:00
Henri Verbeet
092b51e82a
wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain.
2008-10-28 12:46:46 +01:00
Alexandre Julliard
e1ced22db1
ddraw: Convert source files to utf-8.
2008-10-18 19:19:45 +02:00
Andrew Talbot
a697d99d66
ddraw: Sign-compare warnings fix.
2008-09-29 17:32:17 -05:00
Stefan Dösinger
c1eabc2ce7
ddraw: Catch attempts to opengl-render to the desktop window.
2008-09-02 14:56:35 +02:00
Stefan Dösinger
d5f05c59c7
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
Stefan Dösinger
ec4955630e
wined3d: Silence some format spam.
2008-08-28 11:24:49 +02:00
Stefan Dösinger
90e2a676e8
ddraw: Do not set the rendertarget flag just because of the backbuffer flag.
...
There are also overlay backbuffers, which aren't render targets. The
primarysurface and d3ddevice cap flags should be enough here.
2008-08-20 12:32:42 +02:00
Stefan Dösinger
e10302d952
ddraw: Implement IDirectDraw7::GetFourCCCodes.
2008-08-19 12:25:37 +02:00
Stefan Dösinger
c1bbab7c54
ddraw: Send the ddraw output to the clipper window, if any.
2008-08-19 12:25:31 +02:00
Stefan Dösinger
376944ebe4
wined3d: Remove the device-global fullscreen flag.
2008-08-19 12:24:57 +02:00
Stefan Dösinger
34b37fe241
d3d: Remove IWineD3DDevice::SetHwnd.
2008-08-19 12:22:05 +02:00
Stefan Dösinger
e178ddd9e1
wined3d: Use a swapchain for GDI surfaces.
...
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger
a47e7badb9
ddraw: Set ddraw caps in wined3d.
...
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Alexander Dorofeyev
59fc5a75e0
ddraw: Force surfaces without memory flags to video memory on creation.
...
Also removes now redundant setting of vidmem flag on rendertargets, prevents
adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
2008-07-17 11:21:39 +02:00
Alexander Dorofeyev
cb5e06c944
ddraw: Implement FPU mode fixup in d3d7 device.
...
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every
call and restore it back to original state before returning, if created in
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Michael Karcher
606186d4c5
ddraw: Ensure to load wined3d before attempting to create a clipper.
2008-06-23 14:11:58 +02:00
Alexander Dorofeyev
940ef7a9ff
ddraw: Do not return modes differing only by refresh rate without DDEDM_REFRESHRATES.
2008-05-29 12:09:19 +02:00
Francois Gouget
42a61d7ed7
Assorted spelling fixes.
2008-05-06 16:10:20 +02:00
Roderick Colenbrander
feb753c98d
ddraw: Enable EnableAutoDepthStencil to receive depth support.
2008-05-02 11:33:38 +02:00
Austin English
825baa23a2
ddraw: Spelling fixes.
2008-04-03 11:39:45 +02:00
Denver Gingerich
248ae8f112
ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate.
2008-03-11 15:30:37 +01:00
James Hawkins
26ad93947b
janitorial: Remove links to any microsoft site.
2008-03-01 12:04:09 +01:00
Peter Dons Tychsen
6e8b7c4cef
ddraw: Add missing pitch in callback from EnumDisplayModes().
2008-01-04 13:55:12 +01:00
Stefan Dösinger
f29d947f6a
ddraw: Set X8R8G8B8 for 32 bpp.
2007-12-07 16:26:31 +01:00
Francois Gouget
90834020da
ddraw: Modify DDRAW_dump_(DWORD|PTR|DDCOLORKEY|DDSCAPS2|pixelformat)() to print a trailing '\n'.
2007-12-07 14:52:56 +01:00
Andrew Talbot
1f73a97a5a
ddraw: Remove unneeded casts.
2007-12-06 12:07:41 +01:00
Stefan Dösinger
848650d908
ddraw: Downgrade the SetCooperativeLevel FIXME to a TRACE.
2007-10-10 11:59:33 +02:00
Stefan Dösinger
c5055fb3eb
ddraw: Cope with Init3D failures.
2007-10-10 11:58:37 +02:00
David Hedberg
c53487b599
ddraw: Fix and test case for situation where DDSD_MIPMAPCOUNT is set and dwMipMapCount is 0.
2007-09-10 15:29:46 +02:00
Francois Gouget
5b375aec71
ddraw: Better match the PSDK types and fix the winapi_check warnings.
2007-08-08 15:32:03 +02:00
Stefan Dösinger
df75a7e007
ddraw: SetDisplayMode may fail.
2007-08-03 12:30:21 +02:00
Robert Millan
47c847663e
ddraw: Remove thread safety FIXMEs.
2007-07-30 12:59:47 +02:00
Stefan Dösinger
430239b470
ddraw: Some d3d-only code fixes.
...
Vertex declarations are a d3d feature, thus they should be destroyed
before d3d is shut down in wined3d. The surface type should be reset
afterwards to prevent avoid gl surface afterwards and before a new
render target is created.
2007-07-24 13:40:29 +02:00
Stefan Dösinger
83ba2c762d
ddraw: Hold the dll lock in IDirectDraw methods.
2007-05-21 19:12:19 +02:00
Stefan Dösinger
bfe631dfb9
ddraw: Hold the lock in creation functions.
2007-05-21 19:11:34 +02:00
Francois Gouget
0acb5810bf
Assorted spelling fixes.
2007-05-15 18:09:16 +02:00
Stefan Dösinger
df891b823a
ddraw: Always set fullscreen mode in wined3d.
...
DDSCL_NORMAL is not set at initialization. Instead of making this a
& DDSCL_NORMAL || == 0 check just set fullscreen mode always. WineD3D
will catch NOP changes anyway.
2007-05-10 11:40:40 +02:00
Stefan Dösinger
bed50115ee
ddraw: More tests and fixes on surface attachments.
2007-05-09 12:07:46 +02:00
Stefan Dösinger
0fb41a8845
wined3d: Make the blit -> flip work for windowed rendering.
2007-05-08 18:28:08 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
Stefan Dösinger
00e37a81b2
ddraw: Primary surfaces always have screen size.
2007-05-07 21:43:09 +02:00
Stefan Dösinger
2ecacc619f
ddraw: Fix reported caps on compressed surfaces.
...
Compressed surfaces in ddraw do not have a pitch, instead the full
surface size is reported. Also adds tests for the extact behavior and
surface flags set.
2007-05-07 21:42:33 +02:00
Stefan Dösinger
cdaf29f64e
ddraw: Cube texture support.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
7ca369d9b6
ddraw: Store a WineD3DBaseTexture instead of a WineD3DTexture.
2007-05-01 11:42:24 +02:00
Andrew Talbot
0629946e65
ddraw: Exclude unused headers.
2007-05-01 11:42:24 +02:00
Francois Gouget
5a8fc34033
Assorted spelling fixes.
2007-04-30 12:35:11 +02:00
Stefan Dösinger
9e3e799ca3
ddraw: Complex surfaces form a tree.
2007-04-30 12:22:06 +02:00
Stefan Dösinger
87544190a5
ddraw: Move the additional surface creation into a seperate function.
2007-04-30 12:21:21 +02:00
Stefan Dösinger
b4d48c7fce
ddraw: Search for d3d primary a bit differently.
2007-04-30 12:20:56 +02:00
Stefan Dösinger
a46012eff2
ddraw: Search for texture sublevels with GetAttachedSurface.
2007-04-27 11:43:36 +02:00
Stefan Dösinger
c2ffffe1ff
ddraw: Use EnumAttachedSurfaces to search for a render target.
2007-04-27 11:43:27 +02:00
Stefan Dösinger
0386eed91f
ddraw: Get rid of FVFs.
...
Remove all IWineD3DDevice::SetFVF calls and instead create converted
vertex declarations and use them. The idea is to remove the FVF paths
from wined3d to simplify the code, and optimize the vertex declaration
codepath.
2007-04-26 14:54:17 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Stefan Dösinger
8a5b6df483
d3d: Enumerate palettized formats for ddraw.
2007-04-16 12:12:34 +02:00
Stefan Dösinger
022e884342
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-03-19 12:17:18 +01:00
Stefan Dösinger
27113156d9
wined3d: Remove IWineD3DDevice::EnumDisplayModes.
2007-02-20 11:47:46 +01:00
H. Verbeet
a4bc52a89c
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
2007-02-16 12:31:03 +01:00
Stefan Dösinger
388499ff28
wined3d: More fullscreen window fixes.
2007-02-14 20:46:51 +01:00
H. Verbeet
6112522122
wined3d: Move SetupFullscreenWindow() and RestoreWindow() from IDirectDrawImpl to IWineD3DDeviceImpl.
2007-01-19 12:28:58 +01:00
Michael Stefaniuc
33af3c5c83
janitorial: Use the C standard for multiline strings.
2007-01-10 12:28:19 +01:00
Stefan Dösinger
4e8e47fc6c
ddraw: Forward the DDSCAPS2_TEXTUREMANAGE flag to wined3d.
2007-01-08 20:59:29 +01:00
Michael Stefaniuc
c7e00c9f49
janitorial: In multiline strings there is no need for '\' at the end of the lines.
2006-12-27 13:10:13 +01:00
Markus Amsler
5e0fc62135
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
2006-12-18 12:07:26 +01:00
Ulrich Czekalla
398886799e
ddraw: Add IDirectDraw3 interface.
2006-12-14 20:33:49 +01:00
Markus Amsler
3fd04308ab
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
2006-12-06 12:39:30 +01:00
Markus Amsler
a60d4b2d2f
d3d: Pass the superior creating object down to the callback functions.
2006-12-04 12:40:38 +01:00
Markus Amsler
f8e7ddd798
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
...
This reverts commit 478a414e58
.
2006-11-30 16:04:00 +01:00
Markus Amsler
478a414e58
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-11-22 11:39:52 +01:00
Stefan Dösinger
2e5628df3f
ddraw: Make the surface list a standard wine list.
2006-10-16 12:06:43 +02:00
Stefan Dösinger
75c67f6b45
ddraw: Do not let the a surface dimension fall to 0.
2006-10-13 11:06:28 +02:00
Stefan Dösinger
b4afa19272
ddraw: Remove an incorrect size check.
2006-10-13 11:06:15 +02:00
H. Verbeet
2465fcb368
ddraw: Win64 printf format warning fixes.
2006-10-11 12:08:28 +02:00
Jesse Allen
52296dbdbf
ddraw: Fix for DDSURFACEDESC param in CreateSurface.
2006-10-10 19:33:15 +02:00
Stefan Dösinger
09e794aff8
ddraw: Make the ddraw list a wine list.
2006-10-09 20:38:15 +02:00
Stefan Dösinger
48b550c9db
ddraw: Set the DDSCAPS2_MIPMAPSUBLEVEL flag on sublevels.
2006-10-09 12:54:38 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
6286c4e70d
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
Stefan Dösinger
2d5b19c182
ddraw: Double buffered primary surfaces can only be created in EXLUSIVE mode.
2006-09-10 10:18:23 +02:00
Stefan Dösinger
06106e2810
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
Stefan Dösinger
915174d8d9
ddraw: Palette refcounting fix.
...
Do not AddRef the DirectDraw interfaces in CreatePalette of older
interface version, and add a test for that.
2006-07-11 17:10:53 +02:00
Stefan Dösinger
0a81295782
ddraw: Split up the ddraw refcount.
2006-07-11 17:10:17 +02:00
Piotr Caban
2abfc391b4
ddraw: Added missing '\n' in debug traces.
2006-06-30 20:44:14 +02:00
Stefan Dösinger
92e48bcea5
ddraw: Assign the surface descriptions height to the height.
2006-06-27 11:14:13 +02:00
Francois Gouget
9bfbfcbeb4
Assorted spelling, case and grammar fixes.
2006-06-26 13:06:11 +02:00
Stefan Dösinger
36a8a8e6f3
ddraw: Set the video memory and visible flag on render targets.
2006-06-26 13:04:27 +02:00
Stefan Dösinger
546a60ff2f
ddraw: Enumerate the reference d3ddevice.
2006-06-26 13:04:13 +02:00
Stefan Dösinger
01273e7eb6
ddraw: Palette refcounting fixes + tests.
2006-06-19 10:29:56 +02:00
Alexandre Julliard
7f8c29a407
ddraw: Make some functions static.
2006-06-15 17:14:37 +02:00
Stefan Dösinger
c8901d6f62
ddraw: Rewrite most of ddraw using WineD3D.
2006-06-15 16:51:16 +02:00